![]() |
|
|||||||
| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
well, my plane definitely received some shots, but nothing serious...it didnt leak, and i couldnt find any visual damage....i think it was you.i cannot remember whether Pitti received shots as well or not...
|
|
#2
|
||||
|
||||
|
Quote:
That first mission did not 'happen' I guess, we will re-fly the scenario next week. Second attempt also had no bombers spawned, but it was good formation flying training The encounter happened the way you describe it except for there were 4 Hurricanes all the time, you attacked one pair and the other just on our left warned as and we broke away. With the visibility as it is I don't wonder you missed the others. I escaped OK, then I tried to help Osprey, scored some hits on you, I thought you were going down for a split second but then you got vertical and it was business as usual. Obviously I didn't give up (although I was tempted to BO or belly-land to save my life) and gave you my best fight but it was not enough. I S!'d you afterwards and then luckily found out the mission will be reflown. I suggest you don't worry about the stats, they're adapted from 1946 and not everything works for CloD, like gun accuracy %ge etc. It's good though for you can see sortie details but that's it. Count them privately as macro suggests. I'd rather see the campaign working than stats - the missing bombers and broken radar are major drawback. I had some good fun anyway, I am sure these things will get sorted.
__________________
Bobika. |
|
#3
|
||||
|
||||
|
Quote:
well, i have to admit, it was obvious that you have flown to your best...never had such a long fight against a hurri since the last two beta patches.very well done!!! i know, that you got some good shots on me, and i was surprised by those, but fortunately, you seem to hit only surface and no vital parts...no engine, no oil or water rads, and no control surfaces either...so i assume that you got some hits on the fuselage... well, we didnt join the second mission, cause it was a bit annoying to see the mission beeing quit suddenly, just when we were back on our way home...besides, Pitti had not only to fight you guys, but also a hangover from a 4day festival...and i didnt want to fly alone in the campaign... falke couldnt join because of the timeout message... i agree with the stats not beeing important....but somehow it puzzles me(although im normally not a stats whore) |
|
#4
|
||||
|
||||
|
Quote:
Quote:
Yeah the fight was alright, that itself made the mission worth flying...
__________________
Bobika. |
|
#5
|
||||
|
||||
|
Quote:
Yeah, I really wasn't in flying condition that day. I think, on the first encounter, I was on you Robo. But I totally screwed it up after you broke away. |
|
#6
|
||||
|
||||
|
I'm not worried about stats, just about getting at the Hun.
The radar was replying to us but telling us it had found nothing each time. I checked Dunkirk rdf 3 times during the flight. |
|
#7
|
|||
|
|||
|
OK in an attempt to find out exacty whats going on with the radar I ve been using it alone untill I had it working in the FMB last night as you can see a few posts earlier.
Now today I have been testing it on dedicated server. With IL2ClodCommander the mission will load and run with the exception of the radar menu which is greyed out. It is important to note here I did not include the things for clod commander! So I ran it the old fashioned way and manually loaded it from the console/server dedi... The mission would not start at all... ![]() Code:
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using maddox.game;
using maddox.game.world;
using maddox.GP;
public class Mission : AMission
{
private static string userdocpath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
private static string CLODO_FILE_PATH = userdocpath + @"\1C SoftClub\il-2 sturmovik cliffs of dover\";
private static string FILE_PATH = @"missions\Radar2\campaign3.mis"; // adjust to your needs
private static string MISSION_FILE = CLODO_FILE_PATH + FILE_PATH;
//List<LocalHeadquarters> Headquarters = new List<LocalHeadquarters>{
// {new LocalHeadquarters("Luton (Ash)", "CallSign24", 50000.0, 242928.64, 251773.16,
// new ObserverStation( "Static0","AN,16","AN,17","AN,18","AN,19","AO,16","AO,17","AO,18","AO,19","AP,16","AP,17","AP,18","AP,19","AQ,16","AQ,17","AQ,18","AQ,19"), //Dover
// new ObserverStation( "Static2","AL,20","AL,21","AL,22","AM,20","AM,21","AM,22","AN,20","AN,21","AN,22","AO,20","AO,21","AO,22"))}, // Dunkirk
// {new LocalHeadquarters("RadPoe (Woodchurch)", "CallSign32", 50000.0, 208162.91, 227726.61,
// new ObserverStation( "Static1","AJ,15","AJ,16","AJ,17","AJ,18","AK,15","AK,16","AK,17","AK,18","AL,15","AL,16","AL,17","AL,18","AM,15","AM,16","AM,17","AM,18"), //Rye
// new ObserverStation( "Royal Observer Corps I","AK,19","AK,20","AK,21","AL,19","AL,20","AL,21","AM,19","AM,20","AM,21"))}, // fake simulation of Royal Observer Corps, none destructable
// //{new LocalHeadquarters("Forest (Woodchurch)", "CallSign15", 208162.91, 227726.61, new ObserverStation( "Static4","E,1","E,2","E,3"), new ObserverStation( "Static5","F,1","F,2","F,3"))}
//};
List<LocalHeadquarters> Headquarters = new List<LocalHeadquarters>{
{new LocalHeadquarters("Luton(Eastbourne)", "CallSign24", 50000.0, 178852.52, 197246.94,
new ObserverStation( "Static1","A,4","B,4","C,4","D,4","E,4","A,3","B,3","C,3","D,3","E,3","A,2","B,2","C,2","D,2","E,2","A,1","B,1","C,1","D,1","E,1"))}, //Dover
{new LocalHeadquarters("RadPoe (Rye)", "CallSign23", 50000.0, 206102.81, 212379.97,
new ObserverStation( "Static37","F,6","G,6","H,6","I,6","F,5","G,5","H,5","I,5","J,5","F,4","G,4","H,4","I,4","J,4","K,4","F,3","G,3","H,3","I,3","J,3","K,3","L,3","F,2","G,2","H,2","I,2","J,2","K,2","L,2","F,1","G,1","H,1","I,1","J,1","K,1","L,1"))}, //Rye
{new LocalHeadquarters("Dover (Ash)", "CallSign22", 50000.0, 246758.98, 235779.38,
new ObserverStation( "Static38","I,7","J,7","K,8","L,8","M,11","N,11","O,11","J,6","K,7","L,7","M,10","N,10","O,10","L,5","L,6","K,6","K,5","L,6","L,5","L,4","L,3","L,2","M,9","M,8","M,7","M,6","N,9","N,8","L,10","L,11","L,12","O,9","O,8"))}, //Dover
{new LocalHeadquarters("Dunkirk (Woodchurch)", "CallSign32", 50000.0, 220622.50, 252385.53,
new ObserverStation( "Static3","A,12","B,12","C,12","D,12","E,12","F,12","G,12","H,12","I,12","J,12","K,12","A,11","B,11","C,11","D,11","E,11","F,11","G,11","H,11","I,11","J,11","A,10","B,10","C,10","D,10","E,10","F,10","G,10","H,10","I,10","J,10","A,9","B,9","C,9","D,9","E,9","F,9","G,9","H,9","I,9","J,9","A,8","B,8","C,8","D,8","E,8","F,8","G,8","A,7","B,7","C,7","D,7","E,7","F,7","G,7","A,6","B,6","C,6","D,6","E,6","B,5","C,5"))}, //Rye
};
LandMarkHandling LandMarks = new LandMarkHandling(
new LandMark("Dover", 245577.51, 234521.20),
new LandMark("Folkestone", 235333.17, 229568.64),
new LandMark("St.Magarets's at Cliffe", 250423.81, 238001.64),
new LandMark("Deal", 250985.14, 244801.80),
new LandMark("Dymchurch", 223734.62, 222437.79),
new LandMark("New Romney", 220005.71, 218110.40),
new LandMark("Rye", 205758.66, 213525.22),
new LandMark("Hastings", 195366.28, 203132.83),
new LandMark("Eastbourne", 174755.54, 191963.14),
new LandMark("Brighton", 144909.86, 197927.40),
new LandMark("Calais", 284654.87, 215707.54)
);
Random random = new Random();
internal class LandMark
{
public string LandMarkName { get; set; }
public Point2d LandMarkPosition { get; set; }
public LandMark(string landMarkName, double x, double y)
{
this.LandMarkName = landMarkName;
this.LandMarkPosition = new Point2d(x, y);
}
}
internal class LandMarkHandling
{
List<LandMark> LandMarkList = new List<LandMark>();
public LandMarkHandling(params LandMark[] mark)
{
if (mark != null)
LandMarkList.AddRange(mark);
}
public LandMark getNearestLandMarkTo(Point3d position)
{
if (!(LandMarkList.Count > 0))
return null;
LandMark NearestLandMark = null;
Point2d currentPosition = new Point2d(position.x, position.y);
LandMarkList.ForEach(item =>
{
if (NearestLandMark != null)
{
if (NearestLandMark.LandMarkPosition.distance(ref currentPosition) > item.LandMarkPosition.distance(ref currentPosition))
NearestLandMark = item;
}
else NearestLandMark = item;
});
return NearestLandMark;
}
}
private List<string> getRadarCreationStrings(string filename)
{
List<string> list = new List<string>();
if (!File.Exists(filename))
GamePlay.gpLogServer(new Player[] { GamePlay.gpPlayer() }, "Missionfile {0} not found! Please check settings", new object[] { FILE_PATH });
using (StreamReader reader = new StreamReader(filename))
{
string line;
while ((line = reader.ReadLine()) != null)
{
if (line.Contains("Stationary.Radar"))
{
list.Add(line);
}
}
}
return list;
}
private ISectionFile createRadarTriggers()
{
ISectionFile trigger = GamePlay.gpCreateSectionFile();
List<string> Radarstations = getRadarCreationStrings(MISSION_FILE);
if (Radarstations.Count > 0)
{
int i = 0;
Radarstations.ForEach(item =>
{
item = item.TrimStart(' ');
string[] splittet = item.Split(' ');
string keyTr, valueTr;
keyTr = "Radar" + string.Format("{0:00}", i) +"Destroyed";
valueTr = " TGroundDestroyed 50 " + splittet[3] + " " + splittet[4] + " 100"; //TGroundDestroyedTrigger 50% destroyed in radius 100m
trigger.add("Trigger", keyTr, valueTr);
Headquarters.ForEach(hq => hq.AddTriggerToObserver(splittet[0], keyTr));
i++;
});
}
return trigger;
}
#region Calculations
private int ToAngels(double altitude)
{
double altAngels = (altitude / 0.3048) / 1000;
if (altAngels > 1)
altAngels = Math.Round(altAngels, MidpointRounding.AwayFromZero);
else
altAngels = 1;
return (int)altAngels;
}
private int ToMiles(double distance)
{
double distanceMiles = 0;
distanceMiles = Math.Round(((distance / 1609.3426)), 0, MidpointRounding.AwayFromZero); // distance in Miles
return (int)distanceMiles;
}
private string degreesToWindRose(double degrees)
{
String[] directions = { "North", "North East", "East", "South East", "South", "South West", "West", "North West", "North" };
return directions[(int)Math.Round((((double)degrees % 360) / 45))];
}
// to get the correct bearing its nessesary to make a litte enter the matrix operation.
// the Vector2d.direction() (same as atan2) has 0� at the x-axis and goes counter clockwise, but we need 0� at the y-axis
// and clockwise direction
// so to convert it we need
// |0 1| |x| |0*x + 1*y| |y|
// | | | | = | | = | | // ok not very surprising ;)
// |1 0| |y| |1*x + 0*y| |x|
private double calculateBearingDegree(Vector3d vector)
{
Vector2d matVector = new Vector2d(vector.y, vector.x);
// the value of direction is in rad so we need *180/Pi to get the value in degrees
return matVector.direction() * 180.0 / Math.PI;
}
private double calculateBearingDegree(Vector2d vector)
{
Vector2d newVector = new Vector2d(vector.y, vector.x);
return newVector.direction() * 180.0 / Math.PI;
}
private double calculateBearingFromOrigin(Point2d targetLocation, Point2d originLocation)
{
double deltaX = targetLocation.x - originLocation.x;
double deltaY = targetLocation.y - originLocation.y;
double bearing = Math.Atan2(deltaX, deltaY);
bearing = bearing * (180.0 / Math.PI);
return (bearing > 0.0 ? bearing : (360.0 + bearing));
}
private double calculateBearingFromOrigin(Point3d targetLocation, Point3d originLocation)
{
double deltaX = targetLocation.x - originLocation.x;
double deltaY = targetLocation.y - originLocation.y;
double bearing = Math.Atan2(deltaX, deltaY);
bearing = bearing * (180.0 / Math.PI);
return (bearing > 0.0 ? bearing : (360.0 + bearing));
}
private int getDegreesIn10Step(double degrees)
{
degrees = Math.Round((degrees / 10), MidpointRounding.AwayFromZero) * 10;
if ((int)degrees == 360)
degrees = 0.0;
return (int) degrees;
}
private int noOfAircraft(int number)
{
int firstDecimal = 0;
int higherDecimal = 0;
higherDecimal = Math.DivRem(number, 10, out firstDecimal);
if (firstDecimal > 3 && firstDecimal <= 8)
firstDecimal = 5;
else if (firstDecimal > 8)
higherDecimal += 1;
if (higherDecimal > 0)
return (int)higherDecimal * 10;
else
return (int)firstDecimal;
}
#endregion
internal class LocalHeadquarters
{
public string Name { get; set; }
public Point2d LocationCoords { get; set; }
public string Callsign { get; set; }
public double MaxRange { get; set; }
private List<ObserverStation> AttachedObservers = new List<ObserverStation>();
public LocalHeadquarters(string name, string callsign, double maxRange, double x, double y, params ObserverStation[] observerStations)
{
this.Name = name;
this.Callsign = callsign;
this.LocationCoords = new Point2d(x, y);
this.MaxRange = maxRange;
if (observerStations != null)
AttachedObservers.AddRange(observerStations);
}
public bool CheckInRange(Player player)
{
if (player.Place() == null) return false;
bool inRange = false;
Point2d currentPos = new Point2d(player.Place().Pos().x, player.Place().Pos().y);
if (LocationCoords.distance(ref currentPos) < MaxRange)
return true;
return false;
}
public bool ObserveSector(string sectorName)
{
List<string> AttachedSectors = new List<string>();
if (AttachedObservers.Count > 0)
{
AttachedObservers.ForEach(item =>
{
if (item.IsActive)
AttachedSectors.AddRange(item.observedSectors);
});
}
if (AttachedSectors.Exists(item => item.Equals(sectorName)))
return true;
else
return false;
}
public List<ObserverStation> GetObservers()
{
return AttachedObservers;
}
public List<string> GetObservedSectors()
{
List<string> sectorList = new List<string>();
AttachedObservers.ForEach(item =>
{
if (item.IsActive)
{
item.observedSectors.ForEach(sector =>
{
if (!sectorList.Exists(newsector => sector == newsector))
sectorList.Add(sector);
});
};
});
return sectorList;
}
public List<string> GetLostObservedSectors()
{
List<string> sectorList = new List<string>();
AttachedObservers.ForEach(item =>
{
if (!item.IsActive)
{
item.observedSectors.ForEach(sector =>
{
if (!sectorList.Exists(newsector => sector == newsector))
sectorList.Add(sector);
});
};
});
if (sectorList.Count > 0)
{
List<string> CurrentObservedSectors = GetObservedSectors();
if (CurrentObservedSectors.Count > 0)
{
CurrentObservedSectors.ForEach(item =>
{
if (sectorList.Exists(sector => sector == item))
{
sectorList.RemoveAll(sector => sector == item);
}
});
}
}
return sectorList;
}
public void SetObserverInactive(string triggerName)
{
if (AttachedObservers.Exists(item => item.TriggerName == triggerName))
{
AttachedObservers[AttachedObservers.FindIndex(item => item.TriggerName == triggerName)].IsActive = false;
}
}
public void AddTriggerToObserver(string staticName, string triggerName)
{
if (AttachedObservers.Exists(item => item.StaticName == staticName))
{
AttachedObservers[AttachedObservers.FindIndex(item => item.StaticName == staticName)].TriggerName = triggerName;
}
}
public double GetDistance(Player player)
{
Point2d playerLocation = new Point2d(player.Place().Pos().x, player.Place().Pos().y);
double distance = LocationCoords.distance(ref playerLocation);
return distance;
}
}
internal class ObserverStation
{
public bool IsActive { get; set; }
public string StaticName { get; set; }
public string TriggerName { get; set; }
public List<string> observedSectors = new List<string>();
public ObserverStation(string staticName, params string[] sectorNames)
{
this.StaticName = staticName;
this.IsActive = true;
if (sectorNames != null)
observedSectors.AddRange(sectorNames);
}
public ObserverStation(string staticName, string triggerName, params string[] sectorNames)
{
this.StaticName = staticName;
this.TriggerName = triggerName;
this.IsActive = true;
if (sectorNames != null)
observedSectors.AddRange(sectorNames);
}
public void SetTriggerName(string triggerName)
{
this.TriggerName = triggerName;
}
}
internal class Pilot
{
public Player player { get; set; }
public LocalHeadquarters ConnectedHeadquarter;
public DateTime TimeStamp { get; set; }
public bool RadarUsed { get; set; }
public Pilot(Player player)
{
this.player = player;
this.RadarUsed = false;
}
}
internal List<Pilot> PilotsInGame = new List<Pilot>();
public void checkSectors(Player player)
{
double timeDelay = 0.0;
if (PilotsInGame.Exists(item => item.player == player))
{
int i = PilotsInGame.FindIndex(item => item.player == player);
if (PilotsInGame[i].RadarUsed) return;
if (PilotsInGame[i].ConnectedHeadquarter != null && PilotsInGame[i].ConnectedHeadquarter.CheckInRange(player))
{
PilotsInGame[i].RadarUsed = true;
if (Headquarters.Exists(hq => hq == PilotsInGame[i].ConnectedHeadquarter))
{
LocalHeadquarters localHQ = PilotsInGame[i].ConnectedHeadquarter;
Timeout(timeDelay += 2.0, () =>
{
GamePlay.gpLogServer(new[]{player},"From {0} to {1}:", new object[]{localHQ.Name, player.Name()});
GamePlay.gpLogServer(new[] { player }, "Collecting available informations - stay patient", null);
});
Dictionary<AiAirGroup, int> planePulks = getPulks(GamePlay.gpAirGroups((player.Army() == 1) ? 2 : 1), 1600.0); //all Airgroups in 1600m radius count as one
Dictionary<string, string> Messages = new Dictionary<string, string>();
if (planePulks != null) //&& planePulks.Count > 0)
{
bool foundEnemy = false;
foreach (var kvp in planePulks)
{
string sectorName = GamePlay.gpSectorName(kvp.Key.Pos().x, kvp.Key.Pos().y);
if (localHQ.ObserveSector(sectorName) && kvp.Key.Pos().z > 600.00)
{
string tmpKey = "";
string message = "";
Point3d destinationPoint = kvp.Key.Pos();
LandMark nearestLandMark = LandMarks.getNearestLandMarkTo(kvp.Key.Pos());
Point2d airgroupPos = new Point2d(kvp.Key.Pos().x, kvp.Key.Pos().y);
Vector2d airgroupVector = new Vector2d(kvp.Key.Vwld().x, kvp.Key.Vwld().y);
if (kvp.Value > 3) // only if more than 3 planes in a pulk generate a message
{
foundEnemy = true;
if (nearestLandMark != null)
{
tmpKey = string.Format("Enemy {0} miles {1} from {2} at Angels {3}, Heading {4}", ToMiles(nearestLandMark.LandMarkPosition.distance(ref airgroupPos)), degreesToWindRose(calculateBearingFromOrigin(airgroupPos, nearestLandMark.LandMarkPosition)), nearestLandMark.LandMarkName, ToAngels(kvp.Key.Pos().z), getDegreesIn10Step(calculateBearingDegree(airgroupVector)));
message = string.Format("{0}+ Enemy {1} miles {2} from {3} at Angels {4}, Heading {5}", noOfAircraft(kvp.Value), ToMiles(nearestLandMark.LandMarkPosition.distance(ref airgroupPos)), degreesToWindRose(calculateBearingFromOrigin(airgroupPos, nearestLandMark.LandMarkPosition)), nearestLandMark.LandMarkName, ToAngels(kvp.Key.Pos().z), getDegreesIn10Step(calculateBearingDegree(airgroupVector)));
}
else
{
tmpKey = string.Format("Enemy in Sector: {0} heading {1}", noOfAircraft(kvp.Value), sectorName, getDegreesIn10Step(calculateBearingDegree(airgroupVector)));
message = string.Format("{0}+ Enemy in Sector: {1} heading {2}", noOfAircraft(kvp.Value), sectorName, getDegreesIn10Step(calculateBearingDegree(airgroupVector)));
}
if (!Messages.ContainsKey(tmpKey))
{
Messages.Add(tmpKey, message);
}
}
}
}
Timeout(timeDelay += 28, () =>
{
GamePlay.gpLogServer(new[] { player }, "From {0}:", new object[]{localHQ.Name });
if (Messages.Count > 0)
foreach(var kvp in Messages)
{
GamePlay.gpLogServer(new[] { player }, kvp.Value, null);
};
if (localHQ.GetLostObservedSectors().Count > 0)
{
string lostSectors = "";
localHQ.GetLostObservedSectors().ForEach(item =>
{
lostSectors += item + " ";
});
lostSectors = lostSectors.TrimEnd(' ');
GamePlay.gpLogServer(null, "Radar blind for Sectors {0}!", new[] { lostSectors });
if (!foundEnemy)
GamePlay.gpLogServer(new[] { player }, "No Enemy in other available Sectors spottet", null);
}
else if (!foundEnemy)
GamePlay.gpLogServer(new[] { player }, "No Enemy in Range", null);
});
}
}
}
else
{
GamePlay.gpLogServer(new[] { player }, "Connection to HQ lost (out of Range)", null);
}
Timeout(timeDelay += 10.0, doTimeout: () => // delay for next use
{
PilotsInGame[i].RadarUsed = false;
});
}
}
private Dictionary<AiAirGroup, int> getPulks(AiAirGroup[] airgroups, double maxdistance)
{
Dictionary<AiAirGroup, List<AiAirGroup>> Pulks = new Dictionary<AiAirGroup, List<AiAirGroup>>();
if (airgroups != null && airgroups.Length > 1)
{
Pulks.Add(airgroups[0], new List<AiAirGroup>()); //leaderGroup //'attached' groups (in radius maxdistance)
for (int i = 1; i < airgroups.Length; i++)
{
bool airgroupAdded = false;
foreach (var kvp in Pulks)
{
Point3d airgroupPos = kvp.Key.Pos();
if (airgroups[i].Pos().distance(ref airgroupPos) < maxdistance)
{
kvp.Value.Add(airgroups[i]);
airgroupAdded = true;
}
}
if (!airgroupAdded)
Pulks.Add(airgroups[i], new List<AiAirGroup>());
}
}
Dictionary<AiAirGroup, int> planePulks = new Dictionary<AiAirGroup, int>();
foreach (var kvp in Pulks)
{
int numberOfPlanes = 0;
numberOfPlanes += kvp.Key.NOfAirc;
if (kvp.Value.Count > 0)
kvp.Value.ForEach(item =>
{
numberOfPlanes += item.NOfAirc;
});
planePulks.Add(kvp.Key, numberOfPlanes);
}
return planePulks;
}
private void connectToHeadquarterSpeech(AiAircraft aircraft, LocalHeadquarters localHQ)
{
double initTime = 0.0;
aircraft.SayToGroup(aircraft.AirGroup(), "Hello_guys");
Timeout(initTime += 2, () =>
{
aircraft.SayToGroup(aircraft.AirGroup(), "This_is");
});
Timeout(initTime += 2, () =>
{
aircraft.SayToGroup(aircraft.AirGroup(), localHQ.Callsign);
});
Timeout(initTime += 2, () =>
{
aircraft.SayToGroup(aircraft.AirGroup(), "n2"); // to is missing as ogg
});
Timeout(initTime += 2, () =>
{
aircraft.SayToGroup(aircraft.AirGroup(), aircraft.CallSign());
});
Timeout(initTime += 2, () =>
{
aircraft.SayToGroup(aircraft.AirGroup(), "leader__");
});
}
#region mission menus
#region class Menu
internal class Menu
{
internal class MenuEntry
{
internal string MenuName { get; set; }
internal bool active { get; set; }
}
internal List<MenuEntry> menuEntries = new List<MenuEntry>();
public void AddMenuEntry(string description, bool active)
{
MenuEntry NewMenuEntry = new MenuEntry();
NewMenuEntry.MenuName = description;
NewMenuEntry.active = active;
menuEntries.Add(NewMenuEntry);
}
public string[] GetMenuDescriptions()
{
List<string> Descriptions = new List<string>();
menuEntries.ForEach(item =>
{
Descriptions.Add(item.MenuName);
});
return Descriptions.ToArray();
}
public bool[] GetActives()
{
List<bool> Actives = new List<bool>();
menuEntries.ForEach(item =>
{
Actives.Add(item.active);
});
return Actives.ToArray();
}
public bool IsValid()
{
if (menuEntries == null || menuEntries.Count < 1)
return false;
else
return true;
}
}
#endregion
public void SetMainMenu(Player player)
{
if (player.Army() == 1) // red Side
GamePlay.gpSetOrderMissionMenu(player, false, 0, new string[] { "Fighter Command HQs" }, new bool[] { true });
//else // blue Side
// GamePlay.gpSetOrderMissionMenu(player, false, 0, new string[] { "Nothing Available" }, new bool[] { true });
}
public void SetRadarMenu(Player player)
{
if (player.Army() != 1) return;
string headQuarter = "Select Headquarter";
string connectedTo = "";
if (PilotsInGame.Exists(item => item.player == player))
{
int i = PilotsInGame.FindIndex(item => item.player == player);
if (PilotsInGame[i].ConnectedHeadquarter != null)
connectedTo = string.Format(" (connected: {0})", PilotsInGame[i].ConnectedHeadquarter.Name);
}
headQuarter += connectedTo;
if(PilotsInGame.Exists(item=> item.player == player))
{
int i = PilotsInGame.FindIndex(item=> item.player == player);
if (PilotsInGame[i].ConnectedHeadquarter == null)
GamePlay.gpSetOrderMissionMenu(player, true, 100, new string[] { headQuarter, "Get Radar Information" }, new bool[] { true, false });
else if (PilotsInGame[i].RadarUsed)
GamePlay.gpSetOrderMissionMenu(player, true, 100, new string[] { headQuarter, "Get Radar Information" }, new bool[] { false, false });
else
GamePlay.gpSetOrderMissionMenu(player, true, 100, new string[] { headQuarter, "Get Radar Information" }, new bool[] { true, true });
}
}
public void SetConnectToHeadquarterMenu(Player player)
{
Menu NewMenu = new Menu();
LocalHeadquarters headQuarter = null;
int i = -1;
if (PilotsInGame.Exists(item => item.player == player))
{
i = PilotsInGame.FindIndex(item => item.player == player);
headQuarter = PilotsInGame[i].ConnectedHeadquarter;
}
if (i < 0 && PilotsInGame[i].RadarUsed == true) return;
Headquarters.ForEach(item =>
{
if (headQuarter != null && item == headQuarter && headQuarter.CheckInRange(player))
{
NewMenu.AddMenuEntry(item.Name + " *", true);
}
else if (item.CheckInRange(player))
NewMenu.AddMenuEntry(item.Name, true);
});
if (NewMenu.IsValid())
GamePlay.gpSetOrderMissionMenu(player, true, 101, NewMenu.GetMenuDescriptions() , NewMenu.GetActives());
else
GamePlay.gpSetOrderMissionMenu(player, true, 101, new string[]{ "None available" }, new bool[]{false});
}
public void SetHeadQuarter(Player player, int menuItemIndex)
{
List<LocalHeadquarters> AvailableHQs = new List<LocalHeadquarters>();
Headquarters.ForEach(item =>
{
if (item.CheckInRange(player))
AvailableHQs.Add(item);
});
if (menuItemIndex == 0 || AvailableHQs.Count == 0) return;
if (PilotsInGame.Exists(item => item.player == player))
{
int i = PilotsInGame.FindIndex(item => item.player == player);
if (AvailableHQs[menuItemIndex - 1].CheckInRange(player) && !PilotsInGame[i].RadarUsed)
{
PilotsInGame[i].ConnectedHeadquarter = AvailableHQs[menuItemIndex - 1];
if (player.Place() != null)
{
// connectToHeadquarterSpeech((player.Place() as AiAircraft), PilotsInGame[i].ConnectedHeadquarter);
Timeout(2.0, () =>
{
GamePlay.gpLogServer(new[] { player }, "From {0} to {1}:", new object[] { PilotsInGame[i].ConnectedHeadquarter.Name, player.Name() });
GamePlay.gpLogServer(new[] { player }, "You are welcome!", null);
});
}
}
PilotsInGame[i].RadarUsed = false;
}
}
public void MenuPartRadarOperations(Player player, int id, int menuItemIndex)
{
if (id == 100)
{
if (PilotsInGame.Exists(item => item.player == player))
{
if (!PilotsInGame[PilotsInGame.FindIndex(item => item.player == player)].RadarUsed)
{
//Radar Menu
if (menuItemIndex == 1)
{
SetMainMenu(player);
}
if (menuItemIndex == 1)
{
SetConnectToHeadquarterMenu(player);
}
if (menuItemIndex == 2)
{
checkSectors(player);
SetMainMenu(player);
}
}
else
{
SetMainMenu(player);
}
}
}
if (id == 101)
{
//Radar Menu
if (menuItemIndex == 0)
SetRadarMenu(player);
else
{
SetHeadQuarter(player, menuItemIndex);
SetRadarMenu(player);
}
}
}
public override void OnOrderMissionMenuSelected(Player player, int ID, int menuItemIndex)
{
base.OnOrderMissionMenuSelected(player, ID, menuItemIndex);
if (ID == 0)
{ // main menu
if (menuItemIndex == 1)
{
SetRadarMenu(player);
}
}
MenuPartRadarOperations(player, ID, menuItemIndex);
}
#endregion
public override void OnBattleStarted()
{
base.OnBattleStarted();
MissionNumberListener = -1;
GamePlay.gpPostMissionLoad(createRadarTriggers());
}
public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex)
{
base.OnPlaceEnter(player, actor, placeIndex);
if (!PilotsInGame.Exists(item => item.player == player))
{
PilotsInGame.Add(new Pilot(player));
}
SetMainMenu(player);
}
public override void OnTrigger(int missionNumber, string shortName, bool active)
{
base.OnTrigger(missionNumber, shortName, active);
if (shortName.StartsWith("Radar") && shortName.EndsWith("Destroyed"))
{
GamePlay.gpLogServer(null, "Radar destroyed", null); //testing only
Headquarters.ForEach(item =>
{
item.SetObserverInactive(shortName);
});
}
AiAction action = GamePlay.gpGetAction(shortName);
if (action != null)
action.Do();
}
}
Before the campaign we had this tested and working on dedi with clodcommander and other scripts... Wonder if this could be anything to do with 1.07 patch? Another difference is in FMB you have to spawn yourself in as a player... EDIT1: Vogler spotted I had made a speeling error in the .cs private static string FILE_PATH = @"missions\Radar2\campaign3.mis"; Should have been private static string FILE_PATH = @"missions\radar2\campaign3.mis"; Its up, it runs. waiting for the enemy to come with in range now. If this works which Im 100% sure it will now, we will add the clodcommander script for the stats and test again. Last edited by 5./JG27.Farber; 07-17-2012 at 01:32 PM. |
|
#8
|
||||
|
||||
|
Yes we circled and circled..... and relogged.....
and we circled and circled.... for over an hour... My only complaint is that someone could have told us there were no bombers..... .... so we circled and circled..... but I accept their apologies and look forward the re-run ....and I have to remember that without guys like these we would have nothing to fly anyway, it ain't easy, so big S!
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
|
#9
|
|||
|
|||
|
~S~
As all of You noticed stats are not working properly .... yet. That is why I put this thread up >>> http://sowc.forumotion.co.uk/t38-server-stats Source code of game is still not integrated in 100% with FBDJ and IL2 Commander from WildWillie. I am in touch with him but we can`t expect any update or fixes until official patches. There is problem with OnBailOut class in the source of the game since the very release, that is why You guys cant get credit for Your kills sometimes. Please be patient and look through log files I am posting for Your name if You are not sure about Your stats. On the other hand there will be, hopefully soon another stats software available from ATAG (Colander), but I don`t expect it before official patches as well. Please do not rely 100% on stats page, and treat it as pictorial view. P.S. Excuse me for restarting server in the middle of mission it was just misunderstanding, as I was having maybe 10-15 steaks on the grill at this moment. Vogler
__________________
![]() Asus P6T V2 Deluxe, I7 930, 3x2 GB RAM XMS3 Corsair1333 Mhz, Nvidia Leadtek GTX 470, Acer 1260p screen projector, Track IR 4 OS ver5, Saitek Pro Flight Rudder, Saitek X52, Win 7 x64 ultimate |
|
#10
|
|||
|
|||
|
We had a test mission which we used to well... test the radar. This is it.
ok - this is the kind of positive report you should get from a radar: ![]() I just tested this today on my own machine in FMB. Now we will take it to the server and test dedi there... Can one of you red pilots tell me what angels 11 is please at least in feet if not in metres? 1100 feet? ok so its 14 mi. = 22.5308 km So you would then look on the map and figure out: ![]() And the script: Code:
List<LocalHeadquarters> Headquarters = new List<LocalHeadquarters>{
{new LocalHeadquarters("Luton(Eastbourne)", "CallSign24", 50000.0, 178852.52, 197246.94,
new ObserverStation( "Static1","A,4","B,4","C,4","D,4","E,4","A,3","B,3","C,3","D,3","E,3","A,2","B,2","C,2","D,2","E,2","A,1","B,1","C,1","D,1","E,1"))}, //Dover
{new LocalHeadquarters("RadPoe (Rye)", "CallSign23", 50000.0, 206102.81, 212379.97,
new ObserverStation( "Static37","F,6","G,6","H,6","I,6","F,5","G,5","H,5","I,5","J,5","F,4","G,4","H,4","I,4","J,4","K,4","F,3","G,3","H,3","I,3","J,3","K,3","L,3","F,2","G,2","H,2","I,2","J,2","K,2","L,2","F,1","G,1","H,1","I,1","J,1","K,1","L,1"))}, //Rye
{new LocalHeadquarters("Dover (Ash)", "CallSign22", 50000.0, 246758.98, 235779.38,
new ObserverStation( "Static38","I,7","J,7","K,8","L,8","M,11","N,11","O,11","J,6","K,7","L,7","M,10","N,10","O,10","L,5","L,6","K,6","K,5","L,6","L,5","L,4","L,3","L,2","M,9","M,8","M,7","M,6","N,9","N,8","L,10","L,11","L,12","O,9","O,8"))}, //Dover
{new LocalHeadquarters("Dunkirk (Woodchurch)", "CallSign32", 50000.0, 220622.50, 252385.53,
new ObserverStation( "Static3","A,12","B,12","C,12","D,12","E,12","F,12","G,12","H,12","I,12","J,12","K,12","A,11","B,11","C,11","D,11","E,11","F,11","G,11","H,11","I,11","J,11","A,10","B,10","C,10","D,10","E,10","F,10","G,10","H,10","I,10","J,10","A,9","B,9","C,9","D,9","E,9","F,9","G,9","H,9","I,9","J,9","A,8","B,8","C,8","D,8","E,8","F,8","G,8","A,7","B,7","C,7","D,7","E,7","F,7","G,7","A,6","B,6","C,6","D,6","E,6","B,5","C,5"))}, //Rye
Last edited by 5./JG27.Farber; 07-17-2012 at 12:09 AM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|