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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I think you are unnerving. This is the Il2 CoD Forum, not the RoF Foum.
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Cheers |
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#2
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Come on guys, ROF is an WW1 sim ... with airplanes less complicated to operate than the WW2 ones therefore less complicated to simulate.
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#3
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ROF is awsome dont you think?
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#4
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Quote:
You know a game (and community) is going down the drain when mods and fanboys try to remove or suppress any mention of other games in the forum. We used to chat with Oleg about other flight sims and games and now, when someone mentions another flight sim, ten guys jump in for "damage control". We used to have a high resolution screenshots thread on UBI, that ran for years, and we posted tons of images about other games and people were never this offended by it. It's really sad.
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---------------------------------------- Asus Sabertooth Z77 i7 3770k@4.3GHz+ Noctua NH D14 cooler EVGA GTX 780 Superclocked+ACX cooler. 8GB G.Skill ripjaws DDR3-1600 Crucial M4 128GB SSD+Crucial M4 256GB SSD Seagate 750GB HDD CH Fighterstick+CH Pro pedals+Saitek X45 Win7 64bit Last edited by Jaws2002; 07-15-2012 at 08:01 AM. |
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#5
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The original screenshot thread has been moved and buried in the 'Pilots Lounge' (for some reason??) if you want to see more screens
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Regards Chris ![]() http://www.aircombatgroup.co.uk/index.php Gigabyte z77-d3h, Intel Core i5-3570K 3.40GHz (OC 4.2GHz), Corsair Vengeance Low Profile 24GB DDR3 PC3-12800C9 1600MHz Dual Channel Kit , Samsung 120GB SSD 840 SATA 6Gb/s Basic, Seagate Barracuda 7200RPM 1TB SATA 6Gb/s 64MB, Cooling Silencer Mk II 750W '80 Plus Silver' PSU, GTX580 3gb OC |
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#6
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I know they moved it. What I was trying to say is that, in the old UBIzo "Il2 high resolution screenshots" thread, we posted a lot of shots from other games and nobody complained about it.
Now as soon as someone mentions another game some people feel that CLOD is treatened in some way and start complaining or worse. I've seen mods jump in and move simple, honest informative threads (info that a new patch was avaible for ROF) away from the general discission. ![]() Anyway, I'm not at all interested in looking at screenshots from this game, as most of the beauty was chopped off.
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---------------------------------------- Asus Sabertooth Z77 i7 3770k@4.3GHz+ Noctua NH D14 cooler EVGA GTX 780 Superclocked+ACX cooler. 8GB G.Skill ripjaws DDR3-1600 Crucial M4 128GB SSD+Crucial M4 256GB SSD Seagate 750GB HDD CH Fighterstick+CH Pro pedals+Saitek X45 Win7 64bit Last edited by Jaws2002; 07-15-2012 at 07:37 PM. |
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#7
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Quote:
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#8
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I agree with what you say partly, but the truth is that when every single thread tends to go down the same road it's all the more difficult to maintain some balance. What i'm trying to say is that if certain people (not all, just a few really and i'm definitely not pointing the finger at you) could sort out their manners a little bit, we wouldn't need to be keeping such a tight leash on the place and as a result discussions could broaden up a bit. It's a "help me help you" situation |
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#9
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there should be a rof subforum
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#10
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ROF has gotten many of it's kinks worked out over 3 years. But it will never be anything more than a dog fight game. There's no ground war to support the air war. There's not even any real trenches in the game - both in the in game map or even as an object for the mission builder. Kinda important in WWI don't ya think?
With that said, it runs smooth to a point. But this point is because server hosters know what they are limited with. IE - they have to make missions with this in mind. You try to build some sort of WWI scenario and your mission won't even load or it would simply crash the Dserver. You can't even have as many AI as I have fingers in an online mission or the server is toast. Around 50 players is all you can have online, taking into account that in order to do that you can't really have any AI (3 AI in a mission don't count), can't have hardly any ground objects, or any other objects in general, all this directly relates to the games master browser where it must phone home and control everything. Any sort of overage, too many objects, too many players, too many people dropping bombs at once (yes - really), and the master server (ET phone home) loses connection and the server crashes. In other words, what you are left with is flying around in a baron wasteland with no front lines, no objects, and hardly any players - dog fight game. With that said, this isn't a jab at the ROF team. They've polished what they've got to work with quite well. They keep adding more things for realism - just like they finally made all the guns have different rates of fires, instead of every single machine gun on every plane being exactly the same. But you can only polish the engine from which you started so much. Those restrictions/limitations will always be part of that game. Therefore ROF will never be anything other than a dogfight simulator. To some people that's perfectly fine, to others like me that see it, it's not. I played ROF from the start and harped about the limitations and just like any sim forum was met with the people with the blinders on attacking me for trying to make the sim better. Now, Cliffs on the hand has more problems than I can list. But the one problem it doesn't, which IMO is the #1 thing any company should look at in making a sim, is the engine itself. Sure the game engine has problems, but that's not my point. My point is, it was made to support massive amounts of players, objects, planes, etc. It might run like absolute dog crap, but I can throw 1000 AI into the air at once and the game won't crash. My GFX card might turn into a blow torch, but it loads. I can throw 10's of thousands of objects into a mission and throw it on a server or load it through the FMB and again, my game won't crash, server won't crash etc. It might take me 45 minutes to join the damn server. But I eventually can. This is what I call the foundation of something great. This is why I will support these guys until they've said the doors are closing. If all these issues get sorted, this will be the best combat flight sim ever made, right next to the old best flight sim ever made (46). Many things are frustrating - the bugs, communication lines, the amount of time to get some sort of fixes happening. But in the end of the day, there's no other sim that has anywhere near the amount of potential this does. Broken or not, one only needs to open up the mission builder for both games and notice ROF has about as many objects in it's entirety to use for a mission as IL2COD does just in types of fences. They've painstakingly modeled thousands of objects for a reason. I'm hopeful that someday we'll get to see that. Coming to this forum and preaching about ROF is pointless. It's a fine game for the airquake. But it will never resemble anything else. Even the owner of ROF stated to "fix" the game engine would cost millions and they aren't going to do it. That's the same time I finally said buying scarves, pistols, water, fuel, and temp gauges, gun sights etc., was enough. |
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