Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 07-13-2012, 03:24 PM
Herra Tohtori Herra Tohtori is offline
Approved Member
 
Join Date: Oct 2010
Posts: 45
Default

What settings were you using to index the image with GIMP/photoshop?

It looks like you had some dithering option enabled. I'm not sure if there is anything that would make Bright's colour indexing filter inherently better than any other indexing tool. Bright is very good for converting a lot of frames into unified palette for animated GIF purposes, however.
Reply With Quote
  #2  
Old 07-13-2012, 11:16 PM
Spudkopf's Avatar
Spudkopf Spudkopf is offline
Approved Member
 
Join Date: Nov 2007
Location: Australia
Posts: 248
Default

Quote:
Originally Posted by Herra Tohtori View Post
What settings were you using to index the image with GIMP/photoshop?

It looks like you had some dithering option enabled. I'm not sure if there is anything that would make Bright's colour indexing filter inherently better than any other indexing tool. Bright is very good for converting a lot of frames into unified palette for animated GIF purposes, however.
I've tried every kind of possible combination over the years in both these programs, with and without dithering and unless the skin was more or less 8bit to start with I have had some rather shocking results.

For the most part I usually generi-fi my skins, in that I'll remove the quick ID markings to allow my skin to be non-front specific and also try only to use colours that are already present in the pallet. In many cases this involves the removal of a large amount of yellows from the colour table and when necessary I’ll even go to the effort of removing any extra colours (like those found in the original artists logos or in backgrounds) just to squeeze out every last one of those (my precious….) 256 swatches.

I'd be very interested however to learn what others consider are the optimum settings for both Photoshop and Gimp? So I can continue to experiment.
__________________
Spud

Reply With Quote
  #3  
Old 07-13-2012, 11:18 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

I've tried everything in Photoshop to try and get it to do as good a job as Bright does for converting to indexed colour images. Never worked as well. Bright was always superior.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #4  
Old 07-21-2012, 08:27 AM
vpmedia vpmedia is offline
Approved Member
 
Join Date: Nov 2009
Location: Usa
Posts: 116
Default

I tried Bright in 2005 but turned brown oil into purple (Jutocsa advised same thing), maybe newer version is better.

This is how I save a 256 color image in Photoshop v12, first as png then resave it as bmp.
Theres no other software I know about where you could select the color reduction algorithm (blue drop down list in the pic) which is important to have best quality.
Best result = biggest size (size is in lower left corner).



results:

left side / 8 bit
right side / 24 bit

100%



200%



And this is what happens to the color table when somebody not familiar with Photoshop starts to add his colorful skinner logos:


Last edited by vpmedia; 07-21-2012 at 08:52 AM.
Reply With Quote
  #5  
Old 07-21-2012, 09:24 PM
Phil_K Phil_K is offline
Approved Member
 
Join Date: Feb 2011
Posts: 16
Default

Don't see what the fuss is about really - when you actually play the game, you very, very rarely get close enough to another plane to appreciate even the detail that's available now.

Greater colour depth is OK when viewing skinning as an artform/hobby in itself (which I don't, btw), but from an in-game point of view, the chunky differences in the LOD's (the stepped increase in the crudeness of the model to represent increasing distance) is far more noticeable.

I also don't understand why anyone would be using an extensive palate to skin a military aircraft - the point is to best represent a three-dimensional object (i.e. bring out the play of light on surfaces), not show how great a painter you are.
Reply With Quote
  #6  
Old 07-21-2012, 11:14 PM
Spudkopf's Avatar
Spudkopf Spudkopf is offline
Approved Member
 
Join Date: Nov 2007
Location: Australia
Posts: 248
Default

Quote:
Originally Posted by Phil_K View Post
Don't see what the fuss is about really - when you actually play the game, you very, very rarely get close enough to another plane to appreciate even the detail that's available now.
"you very, very rarely get close enough" so is this close enough for you?


Perhaps you may have missed the emphasis of my post, I'm not talking about the other aircraft, I'm talking about the one I'm sitting in.

[QUOTE=Phil_K;447282]Greater colour depth is OK when viewing skinning as an artform/hobby in itself (which I don't, btw), but from an in-game point of view, the chunky differences in the LOD's (the stepped increase in the crudeness of the model to represent increasing distance) is far more noticeable.

Sure if your focus is mainly beyond your own aircraft then maybe you do not have the opportunity to admire your own wings, engines, etc. but if you’re flying long bomber or fighter bomber missions you can have plenty of time to look over your wings, and with some German aircraft it is somewhat necessary to do so as the engine related instruments are on the cowls.

Quote:
Originally Posted by Phil_K View Post
I also don't understand why anyone would be using an extensive palate to skin a military aircraft - the point is to best represent a three-dimensional object (i.e. bring out the play of light on surfaces), not show how great a painter you are.
Most military paintwork is applied with an airgun and thus there are smooth graduations between differing colours and when you add other details like panel lines, rivet detail, stencilling, weathering, etc. then the limitation of 256 colours is simply just that a limitation that is usually resolved by harsh and dithering.

If the entire environment is so un-important then we might as well still be flying Aces over Europe or Air War Over Europe with better FMs.
__________________
Spud

Reply With Quote
  #7  
Old 07-22-2012, 02:42 PM
vpmedia vpmedia is offline
Approved Member
 
Join Date: Nov 2009
Location: Usa
Posts: 116
Default

So skinning isnt a hobby & artform in your opinion? Wow
Reply With Quote
  #8  
Old 08-21-2012, 10:13 PM
Phil_K Phil_K is offline
Approved Member
 
Join Date: Feb 2011
Posts: 16
Default

Quote:
Originally Posted by Spudkopf View Post
"you very, very rarely get close enough" so is this close enough for you?
Yeah, but the point I would make is that at this close distance, it is the limitations of the model that is more of an immersion killer than the limitations of the skin - i.e. the best skin in the world won't make up for a model that just hasn't been built for 2048 x 2048 skins.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:40 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.