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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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well read my post again
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#2
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I said I wouldn't post but since it is campaign I will. I just wanted to make the point that although I helped with the radar, and Farber quotes correctly, I did protest about having it destroyed because that is just complete balls. It actually makes me reluctant to even use it because I know how easy it is to destroy, and to make matters worse I learn today that the mission sends 3 AI to each site to do the job - it's just not possible to stop it's destruction at all. To put it in perspective, ACG run the events of August 12th on our server which is all about the radar attacks, we scale it down to just 20% of the actual aircraft in the raids but there are still 9 Ju88's coming across to hit Ventnor alone. Germany brought it down for about 2 hours at great cost, and that was because a single bomb had hit one of the electrical supply thingies. 2 hours was because GB had mobile RDF trucks which could be moved to plug gaps. After the Ventnor attack Georing sent a Stuka raid into the Thames Estuary following reports from Erpo210 that they were successful, and that was massacred by No.501 from Gravesend. It is then that Georing started to rethink about tackling RDF. Since the radar was hit then on Sunday then 501 had no idea that Do-17's were inbound to Gravesend, which is a great shame because we were covering that area until vectored to the Stuka attack, and we arrived too late, only to meet 109's milling about, dominating of course, you'd have to be a bad flyer not to with these FM's.
Regarding the number of E4's and Spitfires. Do you have the actual figures Farber? Only I saw about 90% E4's - it's not as if they even need then given the advantage the 109 has atm. I don't buy the 'availability' argument I'm afraid, squadrons should have a percentage or you tell squadrons what to take. It's poor form to just take it and say that so and so isn't here so I will take his better plane. The RAF work this out as a group and aim for a 2/3rds Hurricane split, we can't be entirely accurate because we aren't mixing types in a single flight though. Also, you mentioned altitude, well Stuka's dive from 3km+ and that's not very high, they are our targets, and then they get low. I would recommend 4km+ level bombers coming in at a target in waves, we're all more likely to get a shot then, and we should be at a better operating alt (probably not though with this junk FM!). Positively I enjoyed our flight out as a group and we learned some lessons from it as a group, it was interesting training. Haven't seen a single bomber yet though. Last edited by Osprey; 07-11-2012 at 11:14 AM. |
#3
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![]() I can tell you the dates and time of every mission after the campaign and you can confirm it. How is that? About the number of aircraft, Bliss is Correct. Once you get 40 players + large AI formations are not an option unless you want to play the game by postcard. Quote:
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As I said, if you can work it out where everyone knows what they are flying before hand and get the percentile mix right please do share. I can see you not happy but your not providing a solution. Quote:
Great! Last edited by 5./JG27.Farber; 07-11-2012 at 11:23 AM. |
#4
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not quite true Farber..Pitti and me headed towards Littlestone, then further north, then we made a wide right turn until we were north west and north of Gravesend.there we shot down 4Hurris of No.501...so we went in quite deep as well
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#5
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3 actually David, it's no wonder Georing thought he was winning
![]() Farber, please don't get the wrong idea about what I am saying. I gave a solution, that is one of honour, that your guys get together before the mission and decide who flies what, more or less. That's what we are doing in the RAF. What is happening from what you are saying is that you have a limit on E4's and that first in grabs one if they can? Why not start with the E-1's and as they run out grab E-4's since it is innocuous....... ![]() Regardless of whether RDF was taken out or not does not matter, the fact that it took a large raid to do it and they were unsuccessful most of the time doesn't mean that sending 3 stuka's to each and being successful is in any way a reflection on history. For instance, Ventnor required the entire group of KG76 and KG26 supported by ZG2, JG52, JG1 (top of my head, prolly got some squadrons wrong), the raid was 100+ just for one site. If you want to do that then fine, perhaps we can just change our tactics to have 1 squadron circling each RDF site (there are only 5) and we'll bag 15 no problem, which is better than what we've managed so far ![]() ![]() |
#6
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I did it quick might be off a bit but good enough. Quote:
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#8
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I cant wait for Osprey's aircraft distibution cards!
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#9
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1: Chill out
2: The maths is remedial. A ballpark figure would be fine, there's no need to be a tit about it, we just pointed out that most of your aircraft were E4's and you've confirmed that (18 out of 23). The logic and rules are clear but doesn't hit reality remotely. It's fine, we're (RAF) only asking because it was obvious and that's really to be expected. It just means that next week we'll fill our Spitfire II allocation first before anybody jumps in a Hurricane ![]() Why don't you guys like the E1 anyway? It's got 1 minute of guns to spend on easy Hurricanes and is camouflaged. I'd take it. @David, don't spoil it mate, I had to tell AVM Keith Park that we were bounced by a squadron or he'd send us all off to an OTU ! ![]() |
#10
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Upon Osprey's "request" here we go:
RED TEAM 34 Players: Hurricanes 23 out of 33* ( 68% out of 66% ) - unlimited type but added for completeness Spitfires 11 out of 17* ( 32% out of 34% ) 1% = 2.941 BLUE TEAM 23 Players: Bf109 E1 4 out of 20* ( 17% out of 40% ) - unlimited type but added for completeness Bf109 E3 1 out of 5* ( 4% out of 4% ) Bf109 E4 18 out of 25* ( 78% out of 52% ) 1% = 4.348 *10% ( rounded up ) was added to the originally maximums for spawn deaths etc. So as we can see at first glance: WOW LOOK AT ALL THE E4's AND THERES TOO MANY HURRICANES! - but its fine! - because the system is based on a FULL TEAM of 45 players a side! You will also see that all values of player flown aircraft (not in brackets) NEVER exceeded the mission total. We are not trying to hit the percentile values exactly - its impossible! We are only trying to limit the maximum composition of a force of a full team. Our system isnt based on the number of people that show up but of a full team on each side as this is the only realistic method we can enforce. We would love to have the exact composition! If you can devise a system that is better please let me know! I really hope this makes sense because I really dont have time to explain it. |
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