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FM/DM threads Everything about FM/DM in CoD

 
 
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Old 07-10-2012, 12:34 AM
IvanK IvanK is offline
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Quote:
Originally Posted by David198502 View Post
[/B]


well ok, but adjusting the sensitivity settings is kind of manipulating the FM in my view...isnt it??
i would think, that if you dont have any sensitivity applied, then its direct input, and therefore the representation of what the devs consider as the realistic FM...(correct me if im wrong!)

and now with the current patch, its really hard to aim and make precise adjustments with sensitivity set to 0.if you make a small movement on the stick, the plane hardly reacts at all, and if you move the stick a tad further, then the plane will react with a big "jump",affecting both the elevators and ailerons.

btw IvanK, what sensitivity settings do you use in CH manager?what do you consider as a realistic behaviour?
I understand your point about adjusting sensitivity v FM etc but on on the other hand we are all using different input devices with different inherent characteristics as well, also we are primarily discussing the rudder yaw issue .... but to answer your question:


As to my setup I run CH stick with Ivankuturkokoffrubberband mod as well. This allows you to increase the stick ressistance which for me is too low on CH sticks. I am running 3 rubber bands in Pitch and 2 rubber bands in roll. Anyway in Pitch I have CH dead zone set to 3, Sensitivity set to 100, and Gain set 2 clicks (top button) from linear.

As to being realistic ... well its just a gut feeling of what seems to work for me in the Sim nothing else. As to what the Devs have done being realistic well I am not so sure. The Hurricane is a case in point it exhibits a specific "notch" in pitch close to the neutral zone .... that for instance I wouldn't consider realistic.

In the Rudder axis I have zero sensitivity adjustment at the moment. Using Saitek pedals all you can adjust in Saitek software is Dead zone.

Last edited by IvanK; 07-10-2012 at 12:47 AM.
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