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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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shot down three hurricanes yesterday....killed two pilots, and i shot off the left wing of the third hurricane, and the pilot bailed...yet i didnt get the credit for even one kill...no points whatsoever.
normally when playing online, i dont even look at the stats, but here in the campaign, i recognized, that you guys made a really really nice and detailed stats page, just like it was on warbirdsofprey server in 1946...so its a shambles that its not working correctly. if i looked at the stats of the pilots i killed, there it was recognized that i killed them actually, but still, i dont get any credit for it...well, it was fun yesterday, but i think it was not that much fun for the red side.my impression was, that the amount of blue pilots was higher than on the red side.furthermore, the majority of red pilots were in hurricanes, which is a sitting duck,....maybe they need more targets(bombers) to have as much fun as the blue side. |
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#2
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Thats because it IS the WoP stats generator by WW. The server admin is looking into the problem. The important thing is we have the raw database! So we should be able to establish everything, its just how the its being interpretated isnt quite right at the moment.
We'd love to give the reds more bombers to shoot at but we cant as it would make their game a power point presentation. Weve scaled it back from what we originally intended to use. We would have also have liked to have more clouds Last edited by 5./JG27.Farber; 07-09-2012 at 06:11 PM. |
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#3
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personally i wouldnt recommend clouds,..on atag, we get many lags through to them and besides, have a look at this:
http://forum.1cpublishing.eu/showthread.php?t=33140 |
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#4
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#5
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#6
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I had a long chat with Farber about our concerns which fell into two areas:
Aircraft Performance Radar function The Hurricane Mk I and Spitfire MkIa (100 octane) aircraft are seriously underperforming: http://forum.1cpublishing.eu/showpos...35&postcount=1 http://forum.1cpublishing.eu/showpos...84&postcount=1 I have asked if we can have 87 Octane Spitfires 1a for Hurricanes 100 octane and 87 octane Spitfire MkIIa for Spitfire MkIa 100 octane Perhaps more important is our ability to interpret what is going on. Trying to lead a Squadron with navigation, formation control, lookout etc and then operating as a Radar Controller too is impossible to do properly. Its not even practical for a wingman. Also not being able to update the radar information for five minutes is unrealistic. I know that the data should be 4 minutes out of date and so has to be delayed to simulate that but Radar Controllers had that late information coming in continuously or could call for it any time. Then the Sector stations had to consider the whole picture and direct their forces as necessary. What we lack is the opportunity to create and interpret the overall picture which was a vital and fundamental aspect of the success of the radar system and the Battle. It was a weapon in itself not just a handy addon. SLs are currently doing it in isolation and only when it is practical (I was only able to use the radar three times because so much else was going on). What we need are radar controllers, guys willing to sit in a cockpit on the ground where they can operate the radar commands, have time to read/capture and assess the text returns (which don't stay long), talk to eachother and direct Squads as necessary. That's not flying but its not as boring as some people might think. I'd be happy to do it but if we are allowed that we should be allowed extra non-flying personnel to do it to keep our flying numbers the same. I have asked if we can have that. I am really grateful for the guys putting this campaign together and in parts we have been able to enjoy it while some parts are frustrating for the above reasons. We don't expect to sweep through victorious skies just because we happen to know the RAF won (or didn't lose) the Battle, we know it was hard and frustrating but for the historical reasons. 56 will certainly continue to take part but I think a few changes need to be made for more realistic possibilities and for improved gameplay.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#7
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Right I only see two things worth addressing here:
1.RADAR Quote:
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http://forum.1cpublishing.eu/showthread.php?t=30979 OK, so we can see that with help from the community, especially Kodiak and Osprey that we did our best to make the most realistic radar system possible within limits. I cant currently find the part where WE (the community) decided a 1 min delay for requesting needed to be added to a 4 min delay in the message - essentially making it a 5 min lock out! However, it was agreed the Squadron Leader should not be able to "spam" it. With this consideration I see no reason why the request lock out should not be 1 min (the time it would proberbly take to get through and talk with control) and that the information delay should not be 4 min with the estimated course as per normal. EDIT1: I will have to double check this is indeed the mechanics of the script and that this is possible but Im pretty sure this is how it works and is possible. SO FOR EXAMPLE: SL (SL means tail number 1 or "A") connects to a single radar station. Requests information. waits 1 min, requests again. waits 1 min, requests again. waits 1 min, requests again. waits 1 min, requests again. Now he recieves the Estimated Plotted course from the position that is 4 mins old and gets a new Estimated Plotted course that is four mins old every min for the next 3 mins or as long as he kept requesting. HOWEVER this does have certain draw backs. using this method the report will not track the same contact only reveal the closet applicable target. So you might find you are on wild goose chase as two targets are kneck and kneck in range but in two totally different sides of the radar. Just a thought AIRCRAFT: I dont think anyone would mind if the Spit IIa was used instead of the Spit Ia, we used it before and no one complained, however if anyone seriously does mind can they please speak up. This would also mean ground starts for the Spits. Spitfire Ia substitution for any Hurricane is NOT going to happen. This is a historical campaign and we dont want to make it "fair" we want to make it accurate. You cant have the BoB without the Hurricane! You may however have the 87 or 100 Octane - Red teams choice. Please also see the OP in this thread and here: http://sowc.forumotion.co.uk/t8-how-...ill-be-run-bob S! Ok official mode off: MY OPPINION: Im not going to tell the red team what to do but I would consider the overall team tactics you are using (which you are doing by considering having "ground control") and especially the altitude you guys fly at but what do I know?! Last edited by 5./JG27.Farber; 07-10-2012 at 01:10 PM. |
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#8
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sounds good. think this would encourage (as a must) for the spits to fly in regular contacts with hurri squads to get the to the bombers and protecting them against 109's. Did this really happen? spits taking on 109's tieing them up so the hurri's can attack the bombers? i seen it on a few programs but never actually read it in mission reports posted on this website.
![]() i posted a link on SOW forums with info for radar. it says its range was 200 miles. if this is so we should see a build up of aircraft and where the would roughly be coming from but not where they would be going to until it had gone through the radar station to HQ etc. i can imagin it hard for someone to fly and do this, as they had personnel full time all over the place relaying this info then HQ to tell all the SL where to go, not give them the info and leave it up to them where they go and have a discussion about it as well, wasting time. maybe a commander (also on the ground) who is given this info (from players at each radar getting the info as per post above) then they make the call who goes where, kinda like the real radar process. no doodling about while they dropping bombs on us. |
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#9
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I strongly object against replacing Spitfire marks or Hurris for Spits - FMs are what they are, let's keep calm and carry on guys! For myself personally I'd like to see more realistic (and usable) radar, some BofB raids with fighters in escort duties, more probable mix of Emil variants (e.g. more E-1s for this time of the year) and people flying with default (historical) loadouts. Keep up the good work, see you next Sunday.
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Bobika. |
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#10
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There were 24 Stuka in Total. Spread over 4 targets. They broke up on the approach toward folkstone, 6 for each airfield and 3 for each radar. The most important thing for me and my small team is that people ARE enjoying it and I think you will enjoy it more as it goes on, especially with some of the raids we have picked. When people give us thanks it makes it worth all the hours in FMB and scripting, forum stuff and general tedium. So thanks for the thanks! S! |
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