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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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In continuation with my discussion with ATAG Colander, I would like to add:
The sheer amount of Bofors on the ATAG maps makes the server unenjoyable for me and my squad mates. There are in fact so many AA guns I actually cant remember the last time I was lagitimatley shot down by another human pilot. Please do not take this as bragging, I am at best an average pilot, this is a sincere and just statement. The AA guns, as far as I beleive, were placed to prevent "vulching" with special regard to a pilot by the name of alambash. Considering I have not seen him online for some considerable time and all 100 octane fighters are airspawning this means that currently vulching on the red side is impossible on red fighters! Furthermore as has been stated by ATAG on many occasions if you are getting "vulched" then you should move to a different airfield, get on comms, dont get mad and get even! - there are no rules on ATAG except that everyone must respect one another. Yet ATAG seem also to want to balance the game and as such are influencing the way that the game is played upon their server. By having so many AA guns the best red fighter tactic is to stay on the deck over England and use the AA as a weapon not themselves - knowing that we blue fighters cannot engage with red pilots (as the game is for!) with out having to come to them and be damaged by AA so that they inturn may finish the process and claim victory over a blue pilot. A false victory. Please understand this not an attack on anyone, nor ATAG nor red fighter pilots, but a perspective of a Blue fighter pilot who wishes to enjoy this simulator and the ATAG server but cannot due to this machanic which is shaping the events as I mentioned above. I would also like to salute the red pilots who have something about them to fly not only exclusively over England but to come to the neutral ground of the channel and beyond into our terrortory where they too face the same redicoulous prospect of being hammered by the AA in the same way as do we Blue pilots when over England. What joy it brings me when the reds attack us for a change or we engage each other over the channel! If the AA was as good in real life as it is in this game then England would not have needed RAF fighter command! The whole purpose of this sim, I am sure you will agree, is to emulate the Battle of Britian. The ATAG server has about 9 Bofors for ever active airfield. Im am confident without checking that there are more Bofors than in the actually real war where they did not engage with even half the range of the current bofors in game. Please address this problem before I cannot anymore find myself to use you server. S! Last edited by 5./JG27.Farber; 07-07-2012 at 07:31 PM. |
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#2
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quote: please address this problem before I cannot anymore find myself to use you server.
bofors are needed as deterant for both sides or server will suffer. If you leave server will suffer too Last edited by Abbeville-Boy; 07-07-2012 at 09:34 PM. |
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#3
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S!
Thanks ATAG crew for the server So a Salute and thank You from me to ATAG |
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#4
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But not only as a deterrent, the flak is there to force people to try to level bomb at altitude. It's there for the opposing side to allow others to spot enemies. One of the hardest things in the game considering the LOD issues is spotting of aircraft. But, to me, the flak (unless you are low and slow / loitering around an enemy airfield) won't hit you often. One thing I've found, that I like, is that the AAA takes some time to hone in on you. So it's very poor to begin with, but if you hang around in one spot for a few minutes to long it can get some hits. We can't be historic, when some of the stuff we do is just a work around for stuff that doesn't work properly in the game. But I think the flak, is, if anything quite underpowered. I know in RL if I was at an active airfield and there was some 109 constantly circling, vulching, etc, I'd be shooting anything I could at you. But I don't think many 109's dove from 6000m to 100ft to chase an enemy on the opposing lines near an airfield either. And I honestly can't remember the last time AAA ever got me when I was over 3000m ever in the sim. Quote:
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#5
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I even distrusted the balance of it so much, I once (and only once) flew a Ju88 from France over to England, flew over the targets a number of times, and reported back that the intensity of the 'bofors!, bofors!' was woefully inadequate. Nowhere near the intensity that yer average Blenny pilot experienced over France. Welcome to the club! |
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#6
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I suggest you keep flying on ATAG and stay away from the actual bases, fly higher up and you should be fine just like everybody else.
__________________
Bobika. |
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#7
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I take it no one actually red my post that hard. ![]() I must admit it does make me laugh when I see so and so red pilot was shot down by bofors. I'll tell you the only things that ever happen if you are hit by bofors: 1.Nothing 2.Loss of aileron controls 3.Loss of elevator Controls 4.Loss of rudder controls 5.Pilot kill 6.A combination of the above So either way you headed back acrros the channel with half your controls gone. Last edited by 5./JG27.Farber; 07-08-2012 at 12:48 PM. |
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#8
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Septic. Septic. |
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#9
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I am in agreement with Farber about the AAA on ATAG. Just yesterday my 109 was cut in half by bofors over Manston and on multiple occasions I've seen people lose wings at high alt just cruising. I have little interest in flying bombers on either side as even a high speed pass over a target will get you pk'd or have a major control surface destroyed. The flak on both sides is insanely deadly. If I'm flying blue and I'm being chased back across the channel, I just drag them to the Oye-Plage target and it's game over for them.
The problem is the accuracy of the faster firing small caliber guns and the composition of guns ATAG's mission builders are using. There are these odd blocks of AAA over bases/targets with 1 large caliber in the center surrounded by 8 smaller caliber guns. Because the guns are so close together they tend to fixate on a single target no matter how many enemy are in the vicinity. Over Hawkinge you'll often see a single 109 getting all the AAA while 2 or 3 buzz about without a single puff going off near them. If the guns were spread out a little more and the ratio of large/small caliber guns tweaked it would be more believable and more planes would come under a smaller amount of fire. Also, you can't really tell people to stay away from the bases considering there are bases & targets all along the coast of England. The fact is there are very few red pilots who come to France or even venture out over the channel forcing blue to come to red most of the time. So with the exception of the Blenheim boys, most of the red fighter pilots haven't really experienced the might of the AAA. Come to France more often and you might begin to sympathize with what Farber is saying. Last edited by notafinger!; 07-08-2012 at 12:53 PM. |
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#10
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I admit I have not flown any 109 sorties in this patch and there were some changes with the missions on ATAG, too. I have had no problem before for I never really enjoyed buzzing the airfields. I remember the times when you could land your 109 in Hawkinge without getting any damage. They might go the other extreme now, I don't know. I also rarely get across to France as I am and defending interceptor. I do fly CAP over French coast quite often, flak was reasonable but I had no reason to go anywhere near the airfields.
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I am not saying that ATAG is ok now and realistic because I don't know but you have to take AAA in account if you're the invading guys. What is the altitude where Bofors shoots anyway? I'd say I have never seen the white Bofors burst above some 5000 ft. Heavy flak alright, but that's inaccurate unless you really have bad luck.
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Bobika. |
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