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Controls threads Everything about controls in CoD

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  #1  
Old 07-06-2012, 06:38 AM
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zapatista zapatista is offline
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but none of those work arounds you folks are describing allow you to assign a specific FoV to a kb-key or hotas control, do they ? and with the zooming in/out you are describing you never know what exact FoV value you are at and therefore you never know how far away a distant object is (other then when looking straigh ahead, and using the gunsight reticle to "frame" an object).

the purpose of being able to set a specific FoV as "normal" for your monitor size is because only then you can during normal flight see distant objects in their correct sizes and visibility for the distance they are from you (presuming CoD lod models are correctly modeled etc..). eg, a me-109 which normally has a wingspan of approx 10 m wide, will be displayed onscreen as 10 cm wide when you are 100 meters distance from him, and 1 cm wide when you are 1000 meters distance from it. ergo, while flying around in the il2/CoD virtual world the size of objects around you does matter a great deal because it relates to the distance they are from you (and implies there potential danger to you).

all you folks have described so far with these workarounds is to create a "magic zoom" so you can game-the-game and be more competitive online, but it doesnt represent or recreate a ww2 pilots experience

the zoom function in the il2 series is intended to briefly have some magnification while you aim for a particular part of an enemy aircraft (mimicking the increased concentration a pilot might have in a real life similar situation), and the wide view is intended to try and recreate some of the wider peripheral vision you have in real life (during a dog fight for ex) and have improved situational awareness. as such it is again a snap-view intended to briefly use so we can help to overcome some of the problems of sitting behind our small monitors in a living room, rather then being in a real life cockpit with something like 270 degree's visibility and a human peripheral vision which is roughly 180 degrees under normal conditions. and you cant permanently fly in that wider view because objects around you shrink in size, and therefore look further away from you etc..
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Last edited by zapatista; 07-06-2012 at 07:18 AM.
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  #2  
Old 07-06-2012, 06:49 AM
FS~Phat FS~Phat is offline
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I guess you could work out the maths and setup a macro to give you the custom FOV you want. You'd have to work out the maths anyway even if there was a quick FOV setting. Id love to be able to switch to my preferred FOV like i could with IL2. But your right it is probably more about gaming the system than creating a simulation as most people dont have a monitor capable of a life size representation. So even "simulating" FOV for a given screen size and seating distance is not going to give you a simulation anyway because the screen sizes are too small. Thats why the zoom FOV exists.

Thats also why later this year Im attempting to build a 65-80" inch surround screen with a high enough resolution that you can create a lifesize cockpit view with good vertical and horizontal FOV. See my other 82" bezel-less thread to see what im talking about!

That's when you ultimately want a single fixed FOV appropriate for your screen and seating distance.
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  #3  
Old 07-06-2012, 08:12 AM
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The Autohotkey solution (using the North/South of a POV hat), assuming that <Ctrl>+<Insert> ("Control Insert") is assigned to Camera, Keys, "Hold to adjust Field of View":

Code:
#Persistent
iIdStick = 1
SetTimer, watchPOV_Stick, 5

watchPOV_Stick:
    bFirst := true
    while(true){
        GetKeyState, iPOV, %iIdStick%JoyPOV  ; Get position of the POV control.

        ; Some joysticks might have a smooth/continous POV rather than one in fixed increments.
        ; To support them all, use a range:
        if iPOV < 0                                            ; No angle to report
            break
        else if (iPOV > 31500) OR (iPOV >= 0 AND iPOV < 4500){      ; 315 to 360 to 45 degrees: Forward
            zoomViewIn(bFirst)
            bFirst := false
        }
        else if (iPOV >= 13500) AND (iPOV <= 22500){           ; 135 to 180 to 225 degrees: Backward
            zoomViewOut(bFirst)
            bFirst := false
        }
        else
            break
    }
    return

zoomViewOut(bFirst){
    if(bFirst){
        MouseMove 0, 1200, 0
    }
    Send !{Insert down}
    MouseMove 0, -1, 0, R
    Send !{Insert up}
    return 0
}    
zoomViewIn(bFirst){
    if(bFirst){
        MouseMove 0, 0, 0
    }
    Send !{Insert down}
    MouseMove 0, 1, 0, R
    Send !{Insert up}
    return 0
}
Artist

Originally posted in the thread How is variable zoom done?
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  #4  
Old 07-06-2012, 10:27 AM
_79_dev _79_dev is offline
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I know that not all of You can afford it but, having 110inch projected screen is a vast change to 24inch monitor, so perspective is changing whe You have 1:1 size cockpit in front of You. Still I agree that FOV is equivalent to distance perception, however it doesn't matter that much when You have big screen.
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Old 07-06-2012, 11:42 AM
5./JG27 Lehmann 5./JG27 Lehmann is offline
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I'm trying to get incremental zooming working by pressing my X52 pro's "pinkie" button on the stick (set as "Hold to Adjust Field of View") and using the throttle's nipple-mouse to emulate the real mouse. However, the nipple-mouse seems to have no effect in game - does anyone know how to turn it on?

EDIT: For clarification, it's almost as if Cliffs does not recognise that my joystick has this mini-mouse as I cannot assign any controls for it at all. It is confirmed working in the windows USB Game Controllers page though

Last edited by 5./JG27 Lehmann; 07-06-2012 at 11:53 AM.
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  #6  
Old 07-06-2012, 12:25 PM
FS~Phat FS~Phat is offline
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Quote:
Originally Posted by 5./JG27 Lehmann View Post
I'm trying to get incremental zooming working by pressing my X52 pro's "pinkie" button on the stick (set as "Hold to Adjust Field of View") and using the throttle's nipple-mouse to emulate the real mouse. However, the nipple-mouse seems to have no effect in game - does anyone know how to turn it on?

EDIT: For clarification, it's almost as if Cliffs does not recognise that my joystick has this mini-mouse as I cannot assign any controls for it at all. It is confirmed working in the windows USB Game Controllers page though
Does your mini-mouse stick work in windows?

If not it means you havent mapped the mouse function to it in the profiler.
Im pretty sure it defaults to directional axis instead of mouse.

I just set the throttle hat to mouse, and pinkie to "hold to zoom"
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Old 07-06-2012, 01:20 PM
5./JG27 Lehmann 5./JG27 Lehmann is offline
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Sorted! Thanks Phat!

The SST profile editor was constantly crashing before I could edit anything so had to search high and low for a different version, I now have what is -I think- an older version of the software which is working perfectly

Many thanks
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  #8  
Old 01-14-2013, 01:43 AM
Bearcat Bearcat is offline
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If you have an X-52 you can do this using the SST SW by setting your Ministick Axis on the throttle to Mouse X or Y and the scroll switch to a modifier like ALT. Then go into CoD and set ALT as the "Hold to Adjust Field of View" button.

When you get in the sim press your scroll wheel switch and use your ministick accordingly. I have my scroll wheel switch set to M for my map in modes 1 & 3 but mode 2 is combat mode on my X-52.
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  #9  
Old 07-06-2012, 03:34 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by FS~Phat View Post
I guess you could work out the maths and setup a macro to give you the custom FOV you want. You'd have to work out the maths anyway even if there was a quick FOV setting.
there is no complex mathematics involved at all

for 95% of il2/CoD players they sit at roughly an arms length from their flat screen monitors. monitor size for them varies from 19 to 30' , and the viewing distance is determined by the monitor technology (lcd in this case). some sit a little closer then that, some a little further away, but it wont vary by much. hence it is pretty simple for each of those screen sizes (19, 20, 22, 24, 25, 27, and 30) to determine with a basic formula what the correct FoV is, and once set to this value the player can see all ingame objects in their correct sizes, and knowing the object they look at they will know from its size what the distance is. for my 27' pc screen that FoV is 50 or 55, and in il2 i had that set to my "normal" keyboard key, and was able to use quick snap views to 35 or 90 FoV to briefly overcome the limitations of sitting behind a pc monitor rather then look out of a real cockpit in ww2.

the fact a large number of il2/CoD players never made that mental leap results in them either playing in a dinky-toy world where all objects have shrunk (and hence it distorts distance perspective) when set to an artificially wide FoV, or they are playing superman flightsim by giving themselves "magic magnification" eyes to zoom in and spot minuscule objects on the ground no ww2 pilot would ever find.

its a very different experience flying around in the il2/CoD world with the correct FoV and limit yourself to that most of the time, its err well you know, more "real".

it absolutely boggles the mind that luthier has succeeded in leaving out simple well working features that existed in the il2 series, and right now for CoD as a result is PREVENTING people from seeing the CoD in-world objects (and scenery) correctly.
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children

Last edited by zapatista; 07-06-2012 at 03:38 PM.
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  #10  
Old 07-06-2012, 05:35 PM
HorrorRoach HorrorRoach is offline
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Heh, what's funny is that Luthier could probably just take code from IL2 and get the many incremental FOV's to work in COD with ease. Might have to alter it a little to match COD code's function terminology, I think this is just one of the countless features that are being ignored while they fix major problems. I'm betting this feature will come, but not for 12-18 months.

I use a logitech G510 keyboard that has 18 macro keys on the left side of the keyboard. I've mapped my view keys to the top six, gunsight view, looking around, and recentering. My middle 6 control mix up/down, pitch up/down, throttle up/down. The bottom 6 control my elevator/aileron/rudder trim. I have my 3 FOV views set to 3 buttons on my saitek evo i can easily press when i need to zoom in/out. Honestly, i don't really need any more resolution in the FOV's, although, the highest zoom setting could be toned down a bit.

the G510 is a great flight sim keyboard. It has an LCD screen you can switch profiles with. Also has a RGB backlight that lets you assign different colors to profiles.

EJ
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