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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Guys, as much as i love to fly the 109 i have to ask a very simple question.
Is this a gut feeling that something is wrong, or is there a way to measure that it is off? I mean, in order for it to be treated as a bug we must have a case of: 1) This is how it should be 2) Evidence 3) This is how it is in the sim 4) If 1 and 3 don't match, please fix bug I hadn't flown it in a while but i took it up yesterday for a couple of hours on ATAG and i had no problem whatsoever. It just feels like a fast, energy fighter and yet it's controllable at speeds below 200km/h. I'm not a hot shot by any means and i have a really hard time picking out contacts because i spend a lot of time in bombers and don't practice this skill enough. Even so, on my second sortie i had no problem staying behind a spit and filling him full of lead. Just came with some altitude advantage, kept my speed up and used maneuvers with a vertical component to turn with him. Then i got a lag spike and crashed into him, but i think he was already bailing out by that point because i saw the canopy fly off. Then again, i'm used to that style from all those years of flying 190As in IL2:1946, so maybe that's why its handling doesn't bother me. Heck, it's a piece of cake to fly compared to those 190s |
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#2
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i never stated that this is actually a bug....and this problem is probably impossible to meassure for a player...
and probably impossible for the devs to make it historical 100% accurate... but its definitely a problem now, whereas it was not so before..thats a fact,... every 109 pilot will notice the difference. why to change something that was perfect and nobody complained off??? according to my squadmates on the RAF side, this problem also exists in the hurri. btw, im not asking for a better turnrate or more performance or something... Last edited by David198502; 07-04-2012 at 02:33 PM. |
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#3
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Maybe the readme will explain why/what was done
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#4
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Being a blue pilot my self, I'll have to agree with Blackdog_kt.
We have no way of knowing if the plane's behavior before the alpha was wrong and the current one is right (or any future for that matter). At the end, I think is a matter of getting used to it as opposed to "I was used to the old one". The problem is if they keep changing it, we'll never get used to it |
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#5
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Quote:
How can you measure stick forces in a simulator? Or breakout force for stick and rudder input? To say nothing about adverse yaw, residual roll rate, self-centering, and all the more or less subtle things that make a plane pleasant to fly. Compared to real life light planes (I’ve flown many, from steady-as-a-truck types to really manoeuvrable ones) I always found all CoD planes overly sensitive and generally lacking in stability (both static and dynamic). Definitely, it isn’t a bug. But it’s enough to severely detract to the fun of flying, leaving alone combat effectiveness. As I said many, many times, in my opinion the best answer would be more options to suit all different players’ tastes. |
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#6
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I voted "green" even though I don't fly the 109. My thinking: "if it looks like a duck, sounds like a duck, and looks like a duck.....then it's probably a duck." Hence, if enough 109 regular fliers feel the control response(s) are off, then they're probably off. Let's get it fixed.
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#7
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Since i found this little Programm Fedit and edited the FFB files of CLOD i can use the 109 again. FFB helps alot!
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#8
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Hmm... I guess I am against the majority here. I don't find 109 unstable. Rudder movement is less adverse compared to the last patch, but overall, the gun platform is still rock solid.
If you want to try unstable, try DCS P-51 - so much more gyro effect there, granted, I think they are going to fix that though. |
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#9
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I think the 109 is a lot better this patch 1.7 then the 1.6 patch. In the 1.6 patch I could never recover from a spin or flat spin because the rudder was useless. Now (1.7 patch) I can recover from a spin and also kick the rudder right or left to fire at Brits when they start their turns, or when they approach from head on and off to one side. Thing I notice now is the roll rate seems slower at high speeds (slower than before) and level acceleration seems to be slower.
I worry when people start complaining that the rudder is to sensitive or they think it's over done because we need this in the 109 to survive and to have a better chance of hitting a British fighter with bullets. If it's to rudder sensitive for you change it in your joystick settings. |
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#10
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you should read the post again mate..its not about the rudder at all but ELEVATOR AND AILERONS
oh and btw, i have no problem to survive against the brits, nothing to do with that, and as i already mentioned, i heard this same problem exists with the hurricane! Last edited by David198502; 07-04-2012 at 05:19 PM. |
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