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| FM/DM threads Everything about FM/DM in CoD |
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#1
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People should note that Ernst was one of those in the tiny minority who voted against 100 octane fuelling in bug 174. As a result I take what he says with a pinch of salt. |
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#2
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Your way of re-writting the big and the small history is remarkable ! Wew |
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#3
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.....riiiiight.........
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#4
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Having the 100 octane fighters at least is both historically correct and good for the game. As for the actual FMs - shall we report the current issues or is it OK to rely that the devs will get it absolutely right in the final release?
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Bobika. |
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#5
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Assumptions does not makes proof of fact. No matter how numerous they are thrown in the basket. The way the 100oct debate have been pounded and the voices of other opinions (because there was different opinions) repeatedly hammered by constantly repeated arguments and personal insults (I still have a vivid remembrance of being insulted by some myself) shld hve not played in your favor this way. Even the way of some 100Octaner are flying the sim is subject to doubt. And know you are arguing the SPit does not have strange FM regarding turn rate, E retention, is not Free of stall etc.. etc... You know, the more I read you and your affiliates, I make my mind believing that the right simulation for you is something related to Duck shooting in a narrow corridor. And still you might request some change in the bird FM ! Last edited by TomcatViP; 07-04-2012 at 02:10 PM. |
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#6
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You are very wrong in your assumptions, but it does not matter all that much. I have nothing else to say to you.
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Bobika. Last edited by FS~Phat; 07-05-2012 at 12:54 PM. |
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#7
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Kwaitek's post reminded me that with this patch the Spit 2a versus 100 octane Spit 1a performance is now completely out of kilter. They really should not be massively different.
The 100 1a now feels strangely unstable, much slower to accelerate, struggles to turn. Spitfires were always "nice" to fly, this one is not. Yes, this is a rather subjective view! I'd be grateful if someone could produce some comparative performance graphs, particularly sustained turn rates, it's difficult I know. 56RAF_phoenix |
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#8
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Do not turn this into another moronic 100-octane thread. Please and thank you.
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#9
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From technical point of view, main Spitfire FM issues are: 1. Mixture still wrong way around (although unlike the Hurricane, this one works correctly as 2 pos. lever) 2. +9lbs. bnominal boost on Merlin III 3. inability to use BCC-O at Auto Rich mixture at 3000rpm (and +12lbs.), just makes no sense, but your engine will shake above 2600rpm 4. temperature limits too strict (time wise) for both all out and BCC-O, engines too fragile As for the 'feeling' I don't think they have changed anything, neg. G is still dodgy, now you can't stall the thing, you can apparently pull like a plunger and it won't stall while turning. It's still a spitfire with some nice extra kick at lower alts, just as it should be. Above 10-12k it's the same like good old Mk.Ia. I haven't noticed any changes in acceleration or stability - non of these are strong points of this plane anyway. We'll see how and if these issues will be addressed, but I'd say that with this patch it's a bit more of a Battle of Britain, which is good. /edit/ If you feel like voting for the mixture bugs, please do so here: http://www.il2bugtracker.com/issues/18 http://www.il2bugtracker.com/issues/102 It seems that some of the most obvious bugs have been addressed already based on the bugtracker system.
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Bobika. Last edited by Robo.; 07-05-2012 at 06:38 AM. Reason: Bugtracker links added |
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#10
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I found the gen via the above link (esp para 4) rather interesting Phoenix. Happy landings |
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