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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Fps and Nvidia gpu
6XX fps Improved 3 4.55%
6XX fps Same 2 3.03%
6XX fps Decrease 4 6.06%
5XX fps Improved 10 15.15%
5XX fps Same 6 9.09%
5XX fps Decrease 27 40.91%
4XX fps Improved 7 10.61%
4XX fps Same 6 9.09%
4XX fps Decrease 1 1.52%
Voters: 66. You may not vote on this poll

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  #1  
Old 07-03-2012, 12:02 PM
NLS61 NLS61 is offline
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Quote:
Originally Posted by ATAG_Snapper View Post
You're right, it does <egg on Snapper's face>. I banged out my EDIT note from my iPad while I was flying online with my PC. Later (just a few minutes ago) I did some low level flying near Hawkinge and dang, those stupid trees began popping up again.

My frame rates seem about the same, but I got the distinct feeling that CoD was running smoother. Whenever I would pan my TrackIR rapidly back and forth in a sweeping motion, there used to be that feeling of "stickiness" -- the panning wasn't smooth as butter, although the frame rates still were fine. With JT's procedure the panning around was smooth.
Hi i was not amused by that tree thing it gave me a shadow first then
the tree grew in place.
I put the trees on very high and that dint help but putting them on medium made all the difference now they are all there again.
Then i voted a decrease in fps because i had a 50 % drop.
But after setting the trees to medium this was resolved to only 4 to 8 fps drop in comparison to the older patch.
Setting aa doesn't seem to cost any thing.
Low down in take of i get 24 fps wile looking at the dust this used to be 4 to 10 fps.
The game is in total much smoother than before.
Dint have any in map crashes only one in mission screen.
Thats it for now

Cheers
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  #2  
Old 07-03-2012, 02:02 PM
arthursmedley arthursmedley is offline
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Location: devon, uk
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I have a 460gtx. I voted no difference. This is from the QMB Aerial battle over Dover with current official steam version;



Same mission with latest Alpha patch;



I know this is an another Alpha patch and I await patiently but this is supposed to be the re-write of the game engine that we were told has seen "an at least 50% performance increase". I am getting concerned.

For myself the game was most playable and best looking last year before the sea turned from blue to green and the yellow haze effect was applied. Since then we seem to have taken two steps forward but quite often two steps back!
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  #3  
Old 07-03-2012, 02:46 PM
ATAG_MajorBorris's Avatar
ATAG_MajorBorris ATAG_MajorBorris is offline
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Default GTX 580 3gb

Thanks Krupi,

I would have thought it was just me

For the new beta I upgraded my ram to 16gb and did a clean install of the o.s. on a ocz vertex3 ssd.

For my testing I disabled/enabled multithreading and pagefile(couldnt see a difference) as well as any defender/virus/firewall.

Only the sim/TiR5/Ts3/ch software and the OS are on the ssd.

Parked at my favorite spot at tramecourt on the ATAG server and commenced the usual pan left/right scenario with about 10fps less then the the alpha on my old HDD and 8gb of ram I previously was using for the sim.


Settings on high except:

No SSAO

Med trees

Med Buildings amount and detail

No grass, w/grass

Latest nvidia drivers

Vsync on

Results: Using TiR5 panning L/R on the ground @ Tramecourt in a Ju88

Trees in the distance are not smooth as butter with fps @40/48

In a Ju88 with the engines running fps will drop to...25/42

With these settings I could achieve a respectable 55/60 fps with no engines before the patch.

As I lowered settings they didnt seem to give as much of performance boost as before when .
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Last edited by ATAG_MajorBorris; 07-03-2012 at 06:12 PM.
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