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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-02-2012, 09:35 AM
HessleReich HessleReich is offline
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Good post Salmo, It is hard to ask these questions when you know many people are going to flame. Keep it up in the FMB, will keep an eye on this thread.
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Old 07-02-2012, 09:54 AM
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I can't believe anyone would see Salmo's post as a whinge, perfectly polite and constructive.
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  #3  
Old 07-02-2012, 10:05 AM
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Also Blacksix, do you know if the COOP's will be reworked for BOM?
(just a question, not getting into anything about COOP's in this thread)
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Old 07-02-2012, 10:39 AM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by furbs View Post
Also Blacksix, do you know if the COOP's will be reworked for BOM?
(just a question, not getting into anything about COOP's in this thread)
+1
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Old 07-02-2012, 11:11 AM
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David198502 David198502 is offline
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good thread...
i have a similar problem with a mission i made, previously intended to be played online with my squad mates...unfortunately, half of the objects are not visible for anyone except the host...so therefore the mission is only usable for offline play only right now...

http://forum.1cpublishing.eu/showthread.php?t=32902
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Old 07-02-2012, 11:23 AM
Warhound Warhound is offline
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This certainly has my vote too.
Though I fear that it might not be high priority at all if "The Sequel" turns out to be an MMO.
Such games use totally different servers and networks which would mean they need to write new netcode all together and won't have the will or time to overhaul the CLOD code.
I'll refrain form giving my view about MG coding and operating an MMO-network as it's pure speculation for now anyway.
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Old 07-03-2012, 07:41 AM
BlackSix BlackSix is offline
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Quote:
Originally Posted by salmo View Post
* Static objects appear in single player missions but not in MP online mission (buildings, spline roads etc).

http://forum.1cpublishing.eu/showpos...22&postcount=2
Don't know about roads.


* Static objects in a sub-mission are not loaded into MP online games.
* Objects can be raised in height in single player missions but default to zero height in MP online mission.

I passed it

* The same mission plays differently in FMB preview, single player & MP online play, making it impossible to build consistent missions.

We need an example of such mission

* Several planes don't start or have non-working controls in MP online play (especially with latest patch).

I passed it
Quote:
Originally Posted by hc_wolf View Post
1) Is there a major focus on the Multi Player Online coding to refine it ASAP?
2) Will they write in scripting so we can call to the Fuel to Refuel and Re-arm?
1) For the sequel, but I don't quite understand this question
2) No. It's not planned

Quote:
Originally Posted by furbs View Post
Also Blacksix, do you know if the COOP's will be reworked for BOM?
We plan to do a different type of missions for the sequel. I can't comment it.

Last edited by BlackSix; 07-03-2012 at 07:44 AM.
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Old 07-03-2012, 08:22 AM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by BlackSix View Post
1) For the sequel, but I don't quite understand this question
2) No. It's not planned



We plan to do a different type of missions for the sequel. I can't comment it.
Thanks B6
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Old 07-03-2012, 08:52 AM
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Quote:
Originally Posted by BlackSix View Post
1) For the sequel, but I don't quite understand this question
2) No. It's not planned



We plan to do a different type of missions for the sequel. I can't comment it.


In regards to your answer for #1...There is a bugtracker # for it, someone will give a link to it for you. It is a big problem for on-line servers that have to join Steam, if I understand it correctly.
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Last edited by SlipBall; 07-03-2012 at 10:58 AM.
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Old 07-03-2012, 08:25 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by BlackSix View Post
1) For the sequel, but I don't quite understand this question
2) No. It's not planned



We plan to do a different type of missions for the sequel. I can't comment it.
So you are saying netcode won't be touched until the sequel?

As far as don't understand the question: There's huge amounts of lag online. Ships fly in the air online. AI fly sideways online. The mine ship now goes across the channel upside down sometimes. We have no way to even warn someone of high ping. There is no client checks available for servers. This is a shame. If netcode isn't going to be touched, online will never go anywhere.

As far as needing a mission for bugs: No you don't! A couple things you can do that take 2 minutes to see the bugs 1st hand.

Set an AI ground convoy up - (Trucks with cargo/trailers) Load this simple mission through the FMB or in-game lobby. Everything works fine. Now load this same mission through Dserver.exe and all the cargo/trailers immediately fall off the trucks.

The same can be said for any cargo. For instance, load up train cars with cargo and AAA guns. Load this through the FMB / in-game lobby and it works fine. Load it through the Dserver.exe and the train won't have any cargo or guns.

The same can be said for spline roads. Make any road you want in the FMB. Load this mission in the FMB / in-game lobby and the road shows up. Load the same mission in the Dserver.exe and the spline roads do not show up.

All hook type objects (hangers, piers, etc.) will not hook properly in the FMB.

You get some of these basic errors fixed and I'll give you a laundry list to fix next. This is all stuff that has been pointed out for almost a year btw. How can you not know about it?

Do you guys do any sort of testing the game with the Dserver.exe function at all? Do you guys realize the Dserver.exe connects to steam like a client unlike every other steam game where it's an actual dedicated server? These are GLARING problems.

Perhaps you didn't know about any of these bugs and this isn't an attack on you. But is there a better place I could send these things to 1c? These are all bugs that have been long reported. Heck, I've personally reported these bugs about 10 times now.

Maybe a native Russian speaker could translate this and post it on the Russian forums?
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