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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Yeah it's not just the comment of Salmo, i'm agree with him
optimization is enough ( my old PC can run very well this game now , (and new game like 'spacemarines' suck ) we doesn't care to have 52 fps instead of 48... now their are a lot of bug / functionnality missing and difference between solo and multi like salmo said ( and the most of the script like OnCrashLanded() works only in solo campaign ) thanks for the optimization, next step please !!!!!! |
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#2
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Good post Salmo, It is hard to ask these questions when you know many people are going to flame. Keep it up in the FMB, will keep an eye on this thread.
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Online: 71st_AH_Hessle |
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#3
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I can't believe anyone would see Salmo's post as a whinge, perfectly polite and constructive.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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#4
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Also Blacksix, do you know if the COOP's will be reworked for BOM?
(just a question, not getting into anything about COOP's in this thread)
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Furbs, Tree and Falstaff...The COD killers...
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#5
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+1
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#6
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good thread...
i have a similar problem with a mission i made, previously intended to be played online with my squad mates...unfortunately, half of the objects are not visible for anyone except the host...so therefore the mission is only usable for offline play only right now... http://forum.1cpublishing.eu/showthread.php?t=32902 |
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#7
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This certainly has my vote too.
Though I fear that it might not be high priority at all if "The Sequel" turns out to be an MMO. Such games use totally different servers and networks which would mean they need to write new netcode all together and won't have the will or time to overhaul the CLOD code. I'll refrain form giving my view about MG coding and operating an MMO-network as it's pure speculation for now anyway. |
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#8
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Quote:
Quote:
2) No. It's not planned We plan to do a different type of missions for the sequel. I can't comment it. Last edited by BlackSix; 07-03-2012 at 08:44 AM. |
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#9
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Quote:
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#10
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Quote:
In regards to your answer for #1...There is a bugtracker # for it, someone will give a link to it for you. It is a big problem for on-line servers that have to join Steam, if I understand it correctly.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 07-03-2012 at 11:58 AM. |
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