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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-02-2012, 08:01 AM
Jaws2002 Jaws2002 is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

Make sure to keep HyperThreading off, gives absolutely nothing to CoD except stutters.


I tried that with multiple patches. Makes no difference what's or ever. I'll keep it on.

Now on top of all the mess and low performance, i get a crash every second offline mission. I didn't even bother going online.
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Last edited by Jaws2002; 07-02-2012 at 08:03 AM.
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  #2  
Old 07-02-2012, 08:07 AM
ATAG_Bliss ATAG_Bliss is offline
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My FPS seem about the same with this patch (on average) but it does seem smoother to me overall. I don't get many of the 100FPS to 1 FPS drops anymore which is a big improvement.
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  #3  
Old 07-02-2012, 08:10 AM
Flanker35M Flanker35M is offline
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S!

It is smooth yes, but look at my last post with screenshot in Bug thread. Shows the step backwards regarding trees. So annoyingly seen "feature" while playing even I usually do not look at vegetation while flying except for navigational purposes.
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  #4  
Old 07-02-2012, 08:18 AM
Red Dragon-DK Red Dragon-DK is offline
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Same FPS drop happen to me.
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  #5  
Old 07-02-2012, 02:28 PM
Ataros Ataros is offline
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Vsynk may be a problem. It cuts FPS from 60 to 30 to 15. Need to use a 3rd party utility to enable triple buffering if vsync is badly needed (drivers CP handles triple buffering in OGL only). In release version there was no true fullscreen and vsync could cause less problems.

Patches cause slow downs because:
- files get more and more fragmented when patching as HDD gets filled in month by month and internal Steam defrag is not good enough.
- new versions may not woork well with old conf.ini and other ini files. Need to delete Documents/1C-Softclub folder (backup control and info-window settings first)
- new patch files need to be cached by windows again and this takes time
- if you did not add both Steam and Documents/1C folders to 2-3 exclusion lists of your antivirus (real-time file monitor, network monitor, etc.) , it will scan new patch files when loading them
- new graphics drivers introduce new image enhancements (like new AA methods) which may be switched on by default in drivers.
- AA was improved in game a bit and may conflict with drivers AA settings if used (need to be set to application controlled).
- etc., etc. Please see a link #2 in my sig for more ideas of what can go wrong in a system.

Try running in pseudo mode, disable all background applications like TS overlay or Skype, upgrade motherboard drivers, check if PSU is clean and not getting overheated, check out if GPU fan is clean of dust, check if clocks and temps are the same as some months ago, etc.

Last edited by Ataros; 07-02-2012 at 02:34 PM.
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  #6  
Old 07-02-2012, 10:18 PM
TonyD TonyD is offline
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Quote:
Originally Posted by Ataros View Post
Vsynk may be a problem. It cuts FPS from 60 to 30 to 15. ...
I have never come across this in all my years of gaming and multiple Ati gfx cards – is this something peculiar to nVidia? Using VSYNC in every game I have limits the upper frame rate to the screen’s refresh rate, but does absolutely nothing to lower frame rates. I have always used it to limit frame rates this way and avoid ‘tearing’, and still do. It works this way for me in CloD currently.
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  #7  
Old 07-02-2012, 10:30 PM
Al Capwn Al Capwn is offline
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Quote:
Originally Posted by TonyD View Post
I have never come across this in all my years of gaming and multiple Ati gfx cards – is this something peculiar to nVidia? Using VSYNC in every game I have limits the upper frame rate to the screen’s refresh rate, but does absolutely nothing to lower frame rates. I have always used it to limit frame rates this way and avoid ‘tearing’, and still do. It works this way for me in CloD currently.
The way vsync functions causes the loss in framerate (triple buffering is a nice technique to help solve some of the issues). However this loss in framerate only occurs when your framerate drops below your refresh rate. nVidia recently has released their own iteration called 'adaptive v-sync' that aims to correct the issue with vsync cutting framerates down when under your refresh rate, and to not have input delay when at/over your refresh rate.

For a nice explanation of how v-sync actually works and why there is a performance decrease I would recommend to take a look at this nice little blurb from the Hardocp forums,

http://hardforum.com/showthread.php?t=928593

I hope this sheds some light on the mysteries of v-sync
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  #8  
Old 07-02-2012, 08:19 AM
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JG52Krupi JG52Krupi is offline
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I don't think/hope that the Lod problem was intentional I only started seeing the Los circle after I was flying in England in France it was normal... hopefully they release a quickfix for the Lod and hurri this week.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 07-02-2012, 09:14 AM
hc_wolf hc_wolf is offline
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I just did a complete re-install and copied back in my key bindings only and I clawed back some of the lost fps. Now a steady 45 FPS with all graphics full.

But nothing like the 80-140 I uesd to get.
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