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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Got a few suggestions regarding mission design (the discussion a few posts up).
With the latest beta there are some new scripting tools available that permit setting area effect targets for level bombers. If we wanted to take this further we could even get airfields to disable after a certain % of damage, or after a certain amount of bombs drops within a radius from the center of the airfield. Which is precisely what the LW was trying to do to the RAF, so we'll be having a more historically oriented scenario on our hands to fly. For that to happen though, we need to iron out the kinks with the bombers. The ATAG guys host the server and tweak the scripts for us based on our feedback. In the meantime, we can show some cooperation and help them towards attaining that goal by testing out the bombers. I urge anyone who is interested in moving towards a "BoB proper" scenario to take some time and test the bombers. Particularly, it's feedback on the bombsights that i'm interested most, are they working correctly after the latest beta patch? I'll probably be online later on, i hope we can get a few people to experiment and see what's going on. P.S. The reason i'm bringing this up now is that they fixed the Ju88 gyrocompass and added new scripting commands, so maybe they did a more thorough overhaul on bombing in general. |
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#2
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Yes, the new path brings new mission possibilities however, the missions don't write and test them self
Here's an example: http://theairtacticalassaultgroup.co...ommand&p=14790 Please be patient. Last edited by ATAG_Colander; 07-01-2012 at 02:05 AM. |
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#3
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Of course, that's the point i was trying to make.
Instead of twiddling our thumbs while you guys update things, it would be good to get a group of people practicing in the meantime, so that we know how to work with bombers when these things get implemented. If we have 4-5 people that somewhat know what they are doing (meaning, a half-decent bomber formation, correct navigation and moderatly accurate drops) it would then be relatively easy to train more people to do it. Then before you know it, we'd have 10-15 bomber pilots and everyone on the server would be having a better time |
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#4
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Quote:
You guys are on the ball
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#5
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Thanks to some suggestions I've made a new mission with a BoB'esque type feel to it. Reds must go after the bombers or lose the map/objectives. Blues must escort the bombers to target in order to take out objectives. Altitude is roughly 4000-6000m for the bomber groups. Should make for some hair raising high altitude combat. Definitely gonna need good team work for this one.
Good luck. Please let me know of problems. |
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#6
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Maybe part of the problem is the same missions keep hitting at the same times each day. My squad seems to be most active between 3PM-5PM EST and pretty much everytime there is a mission running with poor light. Is it possible to scramble the mission order? Anyway, I really do appreciate the service ATAG is providing the community and basically single handedly keeping the multiplayer scene alive. When are we going to see that Dunkirk mission?! |
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#7
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#8
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I actually feel the opposite, I like the time of day they are setting the missions, in certain situations it does make it tougher to spot (although with the latest patch I can spot easier...) but I love the ambiance
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#9
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Two questions guys
1. JU-88 can't create with two other AI pilots ?...only myself with my one bomber, instead of three, me and two AI aircraft 2. why do my engines smoke black so bad, on startup and warming up. I'm new to the CEM for the 88, thanks for the tips
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 07-07-2012 at 06:15 PM. |
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