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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Good on you, sounds like fun.
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#2
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ok with fraps, the vid shows at least all the objects and therefore the complete track...
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#3
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What about their settings? Did you compare settings?
Also did you run it as a dedi or lobby? It would be interesting to see if there is any effect there. (yes I am aware there are no true dedi server files yet) |
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#4
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yes we did compare settings...all had for example buildings amount on max...
i run it in the lobby...and for them, the exact same buildings/objects were missing, which were missing in the track i made with the ingame video tool... |
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#5
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Interesting. What if it could be effected by another setting? Did you compare the other settings?
I wonder if only certain statics are effected? |
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#6
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Interesting. What if it could be effected by another setting? Did you compare the other settings?
I wonder if only certain statics are effected? Wait, isnt the light house a named lighthouse? Beachey head light house or something? Maybe some objects will only support one, ment fro the actuall map and not FMB? Maybe others are more generic and ment for the fmb? ![]() Try it with a different object like english radar 2 |
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#7
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yeah its named something like that....but for example the hangars dont have a specific name....
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#8
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i think its connected with the problem, that they are not designed to swim above water...
in the fmb, some of those hangars and lighting houses sunk when i placed them...but moving them a millimeter, made them swim again. you can see in the vid for example that a few lighting houses are half sunk in the water, and only the top is above the surface. the problem is though, that when one plays the mission offline, its exactly how it looks in the fmb, but if you record a track with the ingame video tool, then you will see what others will see when they join the mission in the lobby... some lighting houses were totally invisible for them, but they could still collide with them. and some hangars on the other side, were as well invisible for them but they just could fly through the walls and roofs...but not so the host....for the host, everything is visible and collideable. |
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