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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 06-26-2012, 10:34 AM
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Osprey Osprey is offline
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I don't understand the bail out suggestion posed to me. I bailed out because I was dying in the pit, you can check the stats for that. Once I B/O I disconnected, I don't see why I would need to hang around.

Regarding the mapping I am a little concerned that our target were 2 Bf110's and a small Stuka raiding party - that pretty much makes it impossible to win the campaign because there aren't targets for us although we are targets ourselves (and the Hurricane is a death trap). Historically speaking the RAF ignored 'bait' like that and only came up for the big raids because they didn't want to waste pilots. The moral, big raids in one place please, just like in real life

Farbs, you can make squadrons follow each other so building a big raid should be a problem. Also, the whole squadron will not go for the same target if there are plently of targets about, so if you put in lots of ships and have the squadron attack the middle one then they should all attack the other ships too. Failing that try 'attack area'. At the end of the day the ships don't matter to either side so who cares if they don't attack or attack on ship anyway?

Last edited by Osprey; 06-26-2012 at 10:39 AM.
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Old 06-26-2012, 12:57 PM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by Osprey View Post
I don't understand the bail out suggestion posed to me. I bailed out because I was dying in the pit, you can check the stats for that. Once I B/O I disconnected, I don't see why I would need to hang around.
Its an old bug from IL2 1946. If your plane is going to crash and is out of control or you bail out you have to wait until the aircarft and pilot touch the ground. This way it has more chance of showing on the stats.


Quote:
Originally Posted by Osprey View Post
Regarding the mapping I am a little concerned that our target were 2 Bf110's and a small Stuka raiding party - that pretty much makes it impossible to win the campaign because there aren't targets for us although we are targets ourselves (and the Hurricane is a death trap). Historically speaking the RAF ignored 'bait' like that and only came up for the big raids because they didn't want to waste pilots. The moral, big raids in one place please, just like in real life

Farbs, you can make squadrons follow each other so building a big raid should be a problem. Also, the whole squadron will not go for the same target if there are plently of targets about, so if you put in lots of ships and have the squadron attack the middle one then they should all attack the other ships too. Failing that try 'attack area'. At the end of the day the ships don't matter to either side so who cares if they don't attack or attack on ship anyway?
I cant make anyone fly how you want but dont worry, if you like big raids you are going to love some of the missions I picked. I had to scale one mission down twice because it kept crashing the FMB. It was 90 Ju88's, I scaled it down to 54 and then again. Then I also had to half their bomb load as that too was crashing my FMB.

I thought once the selected target was destroyed the others would not bother. Also the ships were not statics, they were moving targets. Using bomb area would have been sh£ty, especially with dive bombers.

Anyway for all its worth and if you care to score it, the blues are only slightly in the lead. Nothing that cant be reversed.
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Old 07-01-2012, 08:40 PM
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Great fun today. Not sure if it was just me but my game was a sli de sh ow in a massive engagement with the emeny. Good stuff, keep it up guys.
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Old 07-01-2012, 09:29 PM
JTDawg JTDawg is offline
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Great fun today. Not sure if it was just me but my game was a sli de sh ow in a massive engagement with the emeny. Good stuff, keep it up guys.
Yes same here all 71st had same issue , Keep up the hard work salute!!
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Old 07-01-2012, 10:03 PM
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Spent a lot of time keeping altitude against expected bombers before deciding there weren't any and got stuck intO the 109s low over Dover.

Felt better about the Hurricane but hard to put my finger on why.

109 eventually got my elevator and ailerons. Ditched

Thanks guys. Looking forward to the next one.
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Old 07-01-2012, 10:16 PM
5./JG27 Lehmann 5./JG27 Lehmann is offline
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Had a lot of fun too. Didn't experience any lag whatsoever apart from a half-second freeze on finals.

Klem, I was the 109 that climbed away south after putting some holes into Rumba, you made a bit of a mess of my right wing on the way back up, S!


Last edited by 5./JG27 Lehmann; 07-01-2012 at 10:20 PM.
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Old 07-02-2012, 02:13 PM
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Originally Posted by DaRat View Post
Had a lot of fun too. Didn't experience any lag whatsoever apart from a half-second freeze on finals.

Klem, I was the 109 that climbed away south after putting some holes into Rumba, you made a bit of a mess of my right wing on the way back up, S!
I clearly remember hitting your right wing and I think I hit you two other times, once around the tail. Not much damage though is there

I'm glad they've got the DeWilde hit splats working again. Not sure about the tracers, they look a bit too much like those pearly strings you get from AAA, perhaps they are too large? Not sure, I'll have to think about that.
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