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#1
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Hello KnightFanDragon,
Yes, M113, the Vietnam APC. I think I got you mixed up with the ptr values. I was talking about the number that appears when you aim the weapon in the game when I referred to the damage coeficient (i don't know what to call it). The ptr i used is the pzb39, which is set up in the file as having {damage 30}, and the damage table decreases that values progressively with the distance of the shot. Therefore, i think the ptr values are good. I tried doing what you suggested, but I could not get it to work for some reason. In the original .def file, the armor is as ("armor_medium" args 1.0). So, as I mentioned earlier, this armor is set up in Men of War\Mods\"my mod"\resource\properties\armoredcar.ext, so I tried creating a new one with different values, but I was not successful either. One thing that I noticed is that in the .def file there is something that looks like this: {volume "body1" {tags "body"} {component "body"} {thickness 44 {front 38} } } In other vehicles I have seen this, but I never saw that the volume description had body thickness description, so when you go to the game and select the vehicle, the armor appears as if it is 44-38, but in reality it is way less than that, and that is my main problem because I don't know how to change the real values. Finally, when you look at the pz2f in the game, its armor description appears as 35-15, which is less than the vehicle I am trying to modify, but the pz2f is much tougher to destroy with a ptr, even if i use more powerful ptr rifles than the pzb39. Therefore, this suggests that there is something else I need to change in order to make the armor of the M113 congruent with the in-game description of its armor. Thank you for the names of the german btr's, I always get them mixed up because their names are so similar. But i do like using them a lot. Thank you for your help. I learned a little bit more about modifying vehicles, though I still have a lot to learn. Let me know if you figure out what is happening with the armor of my vehicle. Take care, and regards. |
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#2
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Ahh, are you using that one guys mod on ehre who made the Chinook and apache for MoW? Maybe there is something broken in his mod, like he didnt add any armor hit boxes or forgot something, if not then idk....
As for those other values of Thickness and what not..I am no sure what those are about, my T29 HEavy Tank has those as well but changing them doesnt seem to do muhc...th only armor values that really seem to matter are the ones in the (Turret_armor) (hull_armor) sections of the def file. I am at a loss if armor # changes alone arent working...I have not yet come across that issue...then again, I have not modded vehicle models from modders outside the regular game... Here is another thing to go look at... go into set/stuff/rifle/ptrs/at rifle.set file and look for this line {projectileDamageTable {0 50} {30 45} {50 40} {80 35}} {projectileDamageThreshold 1} THAT is the line on ALL guns that pertains to it's penetration ability...those thre are from my mod and as far as I know, i didnt change anything in it...but look..the numbers can clearly penetrate your 44-38 armor....try putting your M113's armor up to like 65 and see if that doesnt change anything....then again, maybe i did chang those numebrs...I forgot lol...either way, the PTRS gun files themselves do not have all the information pertaining to them...my PTRS files have {from "pattern at_rifle" {filling "ammo ptr" 5} {Automatic} {recoveryTime 1} {entity "ptrs"} {reloadSound "ptrs"} } and thats it..no info on dmg or nothing... Give that AT_rifle.set file a glance, jack up your armor higher...maybe at 44-38, the gun can just plain penetrate your armor... Last edited by KnightFandragon; 06-26-2012 at 05:37 AM. |
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#3
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Hey, how is the changes coming? Did you get the desired result?
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