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#1
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Well, the benefit is that you get a photographic texture that perfectly matches the mesh...which can be reduced without any problems. IT would take a little time, but building something from scratch would take more time.
300 photos of a building (or museum exhibit) could be taken in half an hour to an hour, producing a very high fidelity mesh, without any additional effort. You couldn't achieve that in such a short time using traditional modelling methods. And again, it won't be messy if you carefully photograph the subject in reasonable lighting. Look at the videos.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 06-26-2012 at 01:20 AM. |
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#2
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no good for me who wants animated, resource lean models
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#3
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Quote:
Can be optimized much better and easier than something from photos, and is also a lot more detailed. |
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#4
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Spies eat your heart out! Thats pretty crazy technology.
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#5
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There is no doubt that it can not touch something like what iRacing does with their tracks, that is a given. But it is pretty cool, and who knows where it will go. My question is will you get better results the more pictures you take, and the better the lighting is, etc...
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