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Pilot's Lounge Members meetup

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  #1  
Old 06-26-2012, 01:17 AM
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major_setback major_setback is offline
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Well, the benefit is that you get a photographic texture that perfectly matches the mesh...which can be reduced without any problems. IT would take a little time, but building something from scratch would take more time.

300 photos of a building (or museum exhibit) could be taken in half an hour to an hour, producing a very high fidelity mesh, without any additional effort.
You couldn't achieve that in such a short time using traditional modelling methods.

And again, it won't be messy if you carefully photograph the subject in reasonable lighting. Look at the videos.
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Last edited by major_setback; 06-26-2012 at 01:20 AM.
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Old 06-26-2012, 07:07 AM
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no good for me who wants animated, resource lean models

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Old 06-26-2012, 04:08 PM
Verhängnis Verhängnis is offline
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Quote:
Originally Posted by major_setback View Post
Well, the benefit is that you get a photographic texture that perfectly matches the mesh...which can be reduced without any problems. IT would take a little time, but building something from scratch would take more time.

300 photos of a building (or museum exhibit) could be taken in half an hour to an hour, producing a very high fidelity mesh, without any additional effort.
You couldn't achieve that in such a short time using traditional modelling methods.

And again, it won't be messy if you carefully photograph the subject in reasonable lighting. Look at the videos.
Actually, games like Forza (etc) or Mircosoft Flight & Prepar3D use laser scanning technology to get millimetre details for use in games. Really, I don't see a successful commercial application for this. Hence why it is free. Otherwise like any Autodesk product, they would be charging thousands. I can only really see it being used in low budget feature films, or cheap 3d anime's or movies. Why would a studio just not simply hire a professional modeller or a 3d laser scanner?



Can be optimized much better and easier than something from photos, and is also a lot more detailed.
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Old 06-26-2012, 04:16 PM
5./JG27.Farber 5./JG27.Farber is offline
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Spies eat your heart out! Thats pretty crazy technology.
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Old 06-26-2012, 04:38 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by Verhängnis View Post
Actually, games like Forza (etc) or Mircosoft Flight & Prepar3D use laser scanning technology to get millimetre details for use in games. Really, I don't see a successful commercial application for this. Hence why it is free. Otherwise like any Autodesk product, they would be charging thousands. I can only really see it being used in low budget feature films, or cheap 3d anime's or movies. Why would a studio just not simply hire a professional modeller or a 3d laser scanner?


Can be optimized much better and easier than something from photos, and is also a lot more detailed.
Fair enough, but there could be other uses, I havent really played with it, have looked at some models created with it and they range from pretty good to craptastic, but it might end up being a decent tool to use as a reference point, or to create one part of a larger model, I hope to play with it sometime this week and see how good a model I can get.

There is no doubt that it can not touch something like what iRacing does with their tracks, that is a given. But it is pretty cool, and who knows where it will go. My question is will you get better results the more pictures you take, and the better the lighting is, etc...
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