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#1
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Not for nothing and no disrespect towards the above poster or SAS ... but stick with HSFX. If for no other reason than it is compatible with 4.11.1 and from my understanding will always be compatible with the stock version. It is also designed with online competition in mind.. From where I sit HSFX is the best chance there is to bring some kind of uniformity to this whole thing and a true best of both worlds scenario. UP, DBW & SAS as good as they may very well be as products.. (I always thought that graphics wise UP had the better product.. I don't know why bit it just seems to pop to me.. not that HSFX does not look very good as well.. ) the fact that they are not compatible with the stock sim makes a huge difference to me because TD+HSFX=One very large relatively unified block of material for the sim that s always going to be pretty much current with official versions.
That to me is more important than having each little mod that want or 79 variants of one plane.. |
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#2
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Well he is an exclusivly off line player, his words not mine.
Your preference for HSFX is based on a critera that he doesn't need. If the OP must have 4.11 then he does have the option of HSFX or customised modact install. SAS has a set of beta buttons and modact working well, and it seems that the majority of the more "important" mods work well in it. The funny part is that the mod community is already pretty well.unified and working together. SAS and UP are now two sides of the same thing, UP for online and DBW for offline. And now Beowulf has freemodding going full steam ahead working in cooperation with both SAS and UP. And then theres HSFX over there by its lonsome self. Bearcat, respectfully I think you may be misleading him with one part of your statement in that you talk of HSFX compatibility with the stock game. I'm not sure what you mean. One could easily take that as meaning HSFX is compatible playing with people who are running the stock game online. Not quite sure if that's true. Otherwise it is exactly the same as any other modpack, it alters the game for a specific goal: DBW for offline, UP for dogfight, and hsfx for coop.
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#3
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Nope that's not what I meant by compatibility .. point taken.. and I think that he knows that .. stock is stock.. but you have a good point.. To clarify, when I say compatibility I mean that it works on top of the now most current version of the sim.. correct me if I am wrong but doesn't UP currently only work with 4.10.1? I read where there were issues trying to get it to work right with 4.11.. some mods worked and others did not.. ? HSFX is not all by it's lonesome.. For me.. the fact that it works with the stock sim .. is important .. As I said not to take anything away from SAS, UP or DBW or B Dub.. who is a longtime time friend of mine and actually opened up the door for me as far as skinning goes by taking the time to explain it to me on Vent one night.. but I think staying connected with the stock sim is important.. and I also think that HSFX is just as good in DFs as UP or the SAS MA..
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#4
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"This message is hidden because ACE-OF-ACES is on your ignore list. "
I think if more people used this function these boards would be far more civil! I see what you mean Bearcat. Yes you are correct that HSFX is the only one currently designed for 4.11 (except Modact custom installs). The only issue with UP in 4.11 is that it flat out isn't designed for it. I couldn't believe it when I saw people asking why it wouldn't work right in 4.11! (Jeeze guys, RTFM!!!). There are actually a good bit of mods that work with 4.11 despite being made for 4.10.1 and even 4.09 and earlier. As long as they don't modify classfiles they seem to work well. But using a mod built on the classfiles from earlier games in 4.11 is just asking for trouble. Personally I had lost my initial desire to stay connected with the stock sim. The attitude of some TD members and these very forums regarding the mods that have in fact kept this sim as popular and up to date as it is was revolting. That has since mellowed quite a bit, probably helps that Oleg has left the building. additionally the fact that TD has made some really needed additions lately like AI and 6dof (which were already present in mods) has warmed me to them and I look forward to seeing my favored modpacks updated to the new version-but its no deal breaker for me. I know you didn't mean to take anything away from the other packs, HSFX is your current fav as DBW is mine, and this advocacy on our parts reflects our game play styles. For the record though, since the removal of coop support from UP I think HSFX probably has it beat there and I'm sure does airquake servers just as well, but for offline there is no beating DBW or modact. Just the fact that I can install and run flawlessly any campaign ever made for IL2 for the last 10 years makes it so. You know OP, this really is a bad spot to ask about such things. Why not go to the 242sqn website (home of HSFX as far as I know), SAS1946 or UltraPack and look at what each has to offer? Beta 4.11 buttons and modact: http://www.sas1946.com/main/index.ph...c,21351.0.html SAS New members question section: http://www.sas1946.com/main/index.php/board,204.0.html But Im tellin you, for offline you cant beat DBW or Modact!
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#5
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Disagree for one reason, but its a big one, and thats the 4.11 AI.
If your only playing offline, then playing without the 4.11 AI is crazy to me. If/when DBW is 4.11 based, then i'd agree, for an offliner. Last edited by fruitbat; 06-26-2012 at 11:09 PM. |
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#6
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I'll give you that, even the mod AI leaves something to be desired.
But if I went to 4.11 with HSFX I'd be limiting myself in content. Some of the best campaings were made for older game versions, which I can run in dbw. And let's not forget DCG. Although the generator may be compatible with 4.11, I'm not sure if the missions would be with the change in content. So if its a choice between AI and a huge variety of missions and campaings ill go with the latter.
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#7
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I downloaded HSFX and tried it out for a few days. Mainly flew just German fighters and Russian attack aircraft so far...
Loved most of the cockpit work, especially those of the German machines, and the FW-190 cockpits in particular. Regarding the latter, I was quite surprised how much of an improvement they were, considering that the default cockpits for the 190s are already very good. Love the new instrumentation on all the aircraft I visited, especially the Revue Thommen clocks in the German fighters! I didn't like the re-textured cockpits for the IL-2 though, as I though they were disappointingly "over-textured", and went overboard on the wear and tear, dirt and grime look, especially on the instrument panel (though again, the instruments themselves look great). Honestly, it didn't look good, and I preferred the default cockpit over this one. The cockpits for the early Yaks and LaGGs were definite improvements, though. The new MiG-3 visual model and the skins are incredible! Nice to finally see the split ailerons. Would have been nice to see the I-185's cockpit incorporated into the new MiG - with the necessary changes to the cockpit framing - instead of a re-textured, old default cockpit. The new engine cowlings are great, and an essential "must-have", if you ask me. Especially on the FW-190s. Amazing how such a simple visual change makes such a drastic improvement on the overall appearance of the aircraft. Impressive. The new propeller hubs on the Russian fighters are nice, too, but almost to the point of drawing attention to itself , which is what you don't want. Yak-1 still needs a revised windscreen profile... The effects are great, and done tastefully, thankfully avoiding the route of going overboard and turning the game into a Michael Bay gaseous explosion fest. Smoke and Flak bursts are rendered at long distances - Nice! Didn't like the Flak burst sounds, though. Often times you hear them and they sound like exploding tool sheds. Should have stuck with default sounds here. Most of the other sounds are done well, though. Sounds are probably some of the hardest things to get right. Inside and out, the engine sounds for the 109s and 190s are quite well done, especially the low RPM sounds for the 109. They nailed the sounds for the FW-190. Brilliant! It's hard to gauge the sounds for the liquid engined Russian fighters as hardly anyone alive has ever heard an actual, WWII vintage Klimov or Mikulin running in an aircraft, with their respective exhaust systems. They sound convincing enough, though. However, it has to be said that the default sounds for the late model I-16s do a pretty good job of conveying what these little buggers actually sound like. The new mod sounds for them are good, but it's not what they sound like. All the new and improved auxiliary aounds are a nice touch (canopy ejections, electrically and pneumatically articulated control surfaces and gear, wind buffeting for closed-canopy aircraft, airframe strain during high-G maneuvers 'before' something actually snaps or breaks, etc.) I generally didn't like the changes to the environment. The new ground textures look good enough, but I do almost all of my flying over Russian steppes, and it was nowhere near as cultivated as the new textures make them appear, so I chose default. Frankly, I hated the work done to the clouds. I know that the default clouds aren't the greatest, but now we have default cumulus mixed with gigantic cotton balls pretending to be cumulonimbus, with their bottoms touching the ground. The default cirrus clouds shouldn't have been touched - they were already good. Instead, we now have cirrus clouds so densely rendered that the resultant repeating tile effect in the sky reminds me of a tiled ceiling more than anything else! "Clouds=0" brings the cumulus back to old-school values, but the tiled ceiling effect from the cirrus is still there... The incorporation of 'Theater of War' objects to the ground objects roster was a nice touch, especially for the AFVs. Would like to see more of the "Summer Grey" scheme used on German AFV's, though, as well as the inclusion of the PzIII-F with the 37mm gun. I was really impressed by 'some' of the maps, chiefly, Murmansk, the big version of the Channel map (what's the point of having a 1/3 scale map anyway...?), the Phillipines, Burma, and Borneo (wow!). There's a ton more I could go over but this post would be far longer than it already is. In summary, if I could only install parts of the mod that I like, and leave out parts that I don't like or want, I would be a happy camper indeed. But with HSFX 6.0 I have to take almost all the bad with the good, and honestly I rather not deal with that. It does offer some flexibility as far as choosing which mods you want and don't want, but even after exercising that, there was still a lot of stuff I noticed that I'd rather not have in the game. I'd rather pick and choose specific mods to use, instead than making wholesale changes with a mod-pack. |
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#8
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As for this not being a good place to ask... I disagree with that also.. I think it is just as good as any .. and even more so because it is not directly affiliated with any one mod group to the degree that SAS, UP & Free Modding is.. and again.. don't get me wrong.. I think that all 3 sites have their place.. but that HSFX is the one that sticks closest to what my vision of the modded sim was after I got over the initial WTF moments.. If any of you will recall back in the day I was one of those anti mod guys too because I saw what mods did in other sims.. but once I saw that the sky was not falling and it was going to be ok I became an advocate for the type of modding that HSFX does.. This sim community needs an HSFX .. just lioke it needs a Free Modding world to stretch the boundaries .. and an SAS & UP to fir in between.. that's my take.. |
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#9
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Any stock 411.1 server can be joined with the HSFX 6.0 mod enabled.. The only time you can NOT join a stock 411.1 game is when you have the EXPERT mode also enabled, and/or if the server enables the crt=2. That is the neat thing about HSFX sticking close to the official TD/1C updates Where as UP decided to go their own way making their own version of the game.. A true fork in the road.. That is to say with each official TD/1C update UP gets further and further away from the stock version of the game.. So it is inaccurate to say that HSFX is over there by its lonesome self.. Because HSFX is on the same side of the fence as the official TD/1C version of the game.. Which IMHO is good company! S!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 06-26-2012 at 03:33 AM. |
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#10
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