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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 06-23-2012, 02:53 AM
SQB SQB is offline
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It seems opinions of ROF are very polarised!

Firstly, it can be compared. It may be set in WW1 but there are still so many parallels. In the end they're both flight based games set in Europe and made on their own engines.

ROF had a rough launch, sure, but for different reasons. The engine was actually quite polished but *very* empty. Il2 is both empty (although less so than ROF for sure!) and running on a much more complex and unpolished engine. Looking at the two engines it is obvious that Il2 is a next gen engine, ROF is really, really, not.

In the end I think it's best to look back at the original il2 Sturmovik! That had one of the worst launches I've seen, only the Ru community kept it afloat. Il2 FB, however, released very smoothly and, due to many features that had actually been introduced in the previous game, became very popular. It was FB that drove on the series, not the original, that's what I'm hoping for here. Especially as BoM is (naturally) set in Russia, so the Ru community will be much stronger.

I do prefer ROF's great customer interaction (although B6 is bringing it back for 1C) and often their ability to nail things first time through. The physics of the aircraft as the bend and break is pretty much the core of the sim! But 1C is quite a visionary company, look at all the little details we have in CloD, try watching bomb drops in slow motion for example, or the smoke and dust rolling off the wings of an aircraft after it takes a hit.

We need more powerful PCs and a more optimised game, then we need some changes to playability, some CoOp and we're on our way.
 

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