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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Listen guys, you don't have to apologise or explain anything. I understand exactly how you feel. There's been a break in communication, so this is a natural development. We need to work better on communicating with you guys. It takes a while to (re)-establish rapport. I can't speak for Oleg, but I personally will try to communicate more, and hopefully after a while we'll all be on the same page.
And to explain to everyone who I am exactly and what my relationship is with Oleg, we've been working together since I think 1999. First I just helped him in my spare time, starting from the very early pre-Il-2 days. Then after a while I figured this could be a full time thing for me, so I started RRG, which is basically an extension of 1C:MG. We work together as basically two offices of the same company (Oleg is in Moscow and my team is mainly in Kiev). We had this symbiotic relationship on Pacific Fighters and 1946 - I was the design lead on one end, Oleg was on the other, my guys built most of the content, and his guys put it all together. The relationship continues today in exactly the same way. I'm building my own thing for Korea, and also doing thing for BoB (two games on the Storm of War engine). With BoB, RRG guys under my command are building some 3D models to be used in Battle of Britain, and I'm also doing things like radio comms, training mission, dynamic campaigns, GUI design, and generally participating in high-level design of the sim as a sort of an added brain. In short, RRG and MG have a highly intertwined relationship that's really hard to describe in a paragraph or two. PS To nip a potential conspiracy theory in the bud, RRG is doing work on BoB, but MG is doing no work on Korea. Korea has no bearing on any BoB schedules. |
#2
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Your post should put a damper on all the conspiracy theories - obviously there is a lot of hard work going on with both your team and Oleg's, the end result will be the best flight sim on the market again. As you said earlier the big word is 'patience' - both BOB SOW and your Korean Air War will be 'really' worth the wait.
DFLion |
#3
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So many people wanting information...some are to vocal and rude, but this is found through out life
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__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#4
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Thanks for the clarification Luthier.
Any chance of an update on your home page; http://rrgstudios.com ? It’s almost a year since the last. Regards Viking |
#5
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Thanks for your patience with us, luthier and thanks so much for the insights into what is going on behind the scenes. Considering how many talented people are working on both titles, I'm sure the outcome will be more than worth the wait.
One question to both sims: I see that both are based on the SoW-Engine. Does that mean that we can merge installations? I was just thinking, that this would open the possibility for your team to work back through time adding content and MG to move forward, which would mean an awesome couple of years ahead for SoW and for us SIMers. ![]() |
#6
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+1 |
#7
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I can tell you that we are thinking about such feature. Howevere I think that MG will move forward with WWII, but Korea - also will move forward to the jet era. This is one of variants in future. Another - WWI. But we at MG will stay long enough with WWII. At least I hope so. Probably will be possible not to merge Korea with BoB, but move aircacft from one to another with the limit for online gemeplay using theses planes. Mian programmer didn't confirm me that, but I should also check it with marketing guys..... I think you know what I mean The BoB basic engine we are making for the series of sims and this development based on the experience with Il-2 on the market. We put there many features, that we will use even later, after BoB, but not yet in BoB.... Its normal if you want long life for you kid. Last edited by Oleg Maddox; 06-09-2008 at 07:59 AM. |
#8
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That sounds really, really great!
I took from the comments posted before that SoW will be able to simulate a great variety of objects and even avionics in great detail, but this really surpasses my highest hopes and I can understand even better why it takes so long and so hard work to get the SoW-engine done. So, a few years into the future we *might* have one awesome realistic simulation covering almost all eras of flight, with the possibility of interchangeable objects and planes, probably spanning across half the globe. Maybe this will enlighten some people about the magnitude of this project and of what lies ahead of us. ![]() Thanks you, Oleg, luthier and your teams for your hard work! |
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