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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#4
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Quote:
The first great impression is the effect of looking ahead over the nose of the front cowel, and seeing a huge prop swinging at the front of it. With TrackIR you really get the impression there is a huge motor and prop sitting in front of you. (Single fighter of course.) The second great impression is the amount of detail in the cockpits. It comes alive with depth as you look around down in the pit. Superb attention to modelling detail. Then you look around heads up and start to manouver... Due to incorrect depth processing shadows must be turned off or your eyes will be dazzled. Game icons need to be turned off for the same reason. Internal cockpit wall reflection effect will dazzle your eyes. I still haven't found how to get rid of this. http://forum.1cpublishing.eu/showthread.php?t=31433 If I could rid this one effect I would probably be flying CLOD. From my study of this problem with all games it appears DirectX9 is 3d friendly. DirectX10 is not 3d friendly. Microsoft state that DirectX11.1 will be 3d friendly. NVIDIA(?) I am waiting patiently for a fix from the developer(s). (I flew when IL-2 was first released. I am a patient man.)
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