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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-09-2012, 06:38 PM
28_Condor 28_Condor is offline
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Originally Posted by Osprey View Post
It's a crewed aeroplane. Unless you have a few friends to fly with you then you need an autopilot feature in order to use the bombsight.
I agree. What could be done is to disable the autopilot when entering more than one player on the plane.

About this talk of 100 octanes, not making sense to me to invoke a limitation of 5 min based only in manual's recommendations
...

Or the motor breaks down after five minutes, or this limitation does not exist ...

In RL, pilots are more interested in prolonging his life, not following rules manual

If the engine broke down after five minutes so it should be in the game, otherwise not
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Old 06-09-2012, 07:21 PM
Insuber Insuber is offline
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Originally Posted by 28_Condor View Post
I agree. What could be done is to disable the autopilot when entering more than one player on the plane.

About this talk of 100 octanes, not making sense to me to invoke a limitation of 5 min based only in manual's recommendations
...

Or the motor breaks down after five minutes, or this limitation does not exist ...

In RL, pilots are more interested in prolonging his life, not following rules manual

If the engine broke down after five minutes so it should be in the game, otherwise not
We already have in the present game the engine/gearbox failures when exceeding the rpm/temp limitations set by programmers. The essential is that the limitations are correctly defined and coded.

Cheers!
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Old 06-09-2012, 07:21 PM
Anders_And Anders_And is offline
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Originally Posted by 28_Condor View Post
I agree. What could be done is to disable the autopilot when entering more than one player on the plane.

About this talk of 100 octanes, not making sense to me to invoke a limitation of 5 min based only in manual's recommendations
...

Or the motor breaks down after five minutes, or this limitation does not exist ...

In RL, pilots are more interested in prolonging his life, not following rules manual

If the engine broke down after five minutes so it should be in the game, otherwise not
Well, most likely the engine wont break down at exactly 5 mins but maybe after 10 or 15mins... But engines were not for free and therefor 5mins is a safe limitation as limitations often are well into to the safe side.

However we dont want a predetermined amount of minutes you can run a boost so that you can select it OFF at 4:59 just to switch it on again...

Better would be a randomly selected nr lets say 5,6,7,8,9,10mins, this way the player never knows howlong he can run the boost before the engine gives up... well not exactly like this but you get the point....
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