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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-09-2012, 07:30 AM
Continu0 Continu0 is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Maybe it's not the fact that the rounds are unrealistic, but that we can use as many of them as we like resulting in unrealistic loadouts.

What happens with DeWilde for the RAF can be reproduced with M-shells for the Luftwaffe. In reality, there wasn't unlimited supply of the "best" ammo types and pilots were forced to mix and match due to availability concerns.

Maybe a set of realism options down the road can help us with this. Having some preset historical loadouts as well as the ability to change them, but with some restrictions, would be the way to go. For example, restrictions could be to the tune of "x % of such and such rounds" or "X of such type of rounds in every 10 rounds total".

From what i've been seeing thus far, flying with the default loadouts doesn't produce results that seem unrealistic and this leads me to believe that the rounds themselves and the aircraft DMs are not bad at all. That's why i'm thinking that maybe it's us "gaming the game" that results in too many explosions
But the DM is still buggy, or am i wrong? You can still fly over the whole channel with a broken cooling-sytem, which is not realistic in my opinion...

Thanks for your the help, I will try your suggestions!
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Old 06-09-2012, 08:04 AM
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klem klem is offline
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White Tracer | DeWilde | AP | AP |||||| AP | AP | DeWilde | White Tracer

Probably historical overkill on DeWilde as it was available and widely used but not in unlimited supply. I use it for hits confirmation although I think in the current patch that has been disabled. To be honest I couldn't be bothered to set up a belt with say 1 in 5 DreWilde but perhaps I should. Mind you I don't think the rest of my belts are historical.

Its been discussed before here:-
http://forum.1cpublishing.eu/archive...p/t-28972.html
but no need to drag it all out again in this thread.
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Old 06-09-2012, 08:37 AM
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steppie steppie is offline
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i have the mixed ammo belt in all my guns with
whites tracer
DeWilde
armour piercing rounds

and the last 30 round yellow tracers in stead of white.
I found this give me good results when come to both fighters and bombers as not all eight gun may not get on target and this belt mix it ensure when the gun get there target they have punch.

I have conversion 180 vertical x 180 horizontal
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Old 06-09-2012, 08:48 AM
Flanker35M Flanker35M is offline
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S!

Better keep the ammo belt thing as it is now to prevent yet another whinefest and nitpicking of words by afficiandos and their funny sidekicks Historical or not but at least something that works in everyones' taste.
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Old 06-09-2012, 11:42 AM
macro macro is offline
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1 AP every 6 a tracer
2 AP
3 dewild
4 dewild
5 dewild
6 dewild
7 AP
8 AP every 6 a tracer

both conv is 100, i like to fill the gunsight before opening fire, this lets you aim for the fuel tanks/cockpit/engine far more easily
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Old 06-09-2012, 03:14 PM
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Osprey Osprey is offline
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The default is the most historically accurate belting. 109's will start to fall down more when the FM's are corrected and the damage has knock on effects. No amount of extra DeWilde will help that.
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Old 06-09-2012, 06:41 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Continu0 View Post
But the DM is still buggy, or am i wrong? You can still fly over the whole channel with a broken cooling-sytem, which is not realistic in my opinion...

Thanks for your the help, I will try your suggestions!
What you mention is an interesting point and it has been talked about various times. Naturally i got curious and some time ago i specifically tested this and i got an engine seizure.

The trick here is to know what to expect. A damaged radiator doesn't immediately shut down engine cooling, instead it leaks coolant fluid.

The amount of coolant evaporating from a damaged radiator would probably depend on the amount of damage to the radiator and how much you are pushing the engine (higher power settings result in higher coolant temperatures and pressures, which means more leaking for a given amount of damage).

Once your cooling system is emptied, it is then that engine damage occurs.

I tried this in a quick mission some time ago and it works pretty much like that. I was in a 110 and got a perforated radiator at the start of the fight. I kept flying normally for the duration of the fight, chased retreating Hurricanes all the way to Dover and then started on my way back to home base.

I had almost made it across the Channel, when the engine started overheating rapidly and seized.

If my home base was near Calais or any other airfield at the narrow point of the Channel, i would have probably made it just fine. However, i specifically decided to test the radiator DM once i got that kind of damage so i decided to fly the long way back to my designated field just to see what would happen.

I don't know how realistic it is or how complex is the modeling behind it, but overall it seems fine to me after doing the test and i like how the DM is not restricted to instantaneous effects. Radiators seem to be one of those progressive aspects of the DM that you can cautiously ignore for some time depending on the situation, but one which can have very important consequences if you don't plan for it.

In my example case, the prudent thing to do if i wasn't testing specifically with the aim of causing an engine failure, would have been to divert to an alternate field. If i had decided to set it down near Calais, i would have enough coolant for the trip plus a couple of go-arounds/missed approaches.

You could easily test it out yourself, without even having to engage enemy AI and hope they hit your radiators. Just push the engine over the limits for a while to cause some intentional radiator damage. The easiest way to do it would be to go maximum power with the radiators closed at slow speed (that is, a full power climb at a steep angle). The coolant temperature will go way up and the resulting increase in pressure will break your coolant system.

From that point on you can just fly around and see how long it takes for the engine to seize, probably using a bit of time compression too. Cheers
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