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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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I got an impression that the game has original scalability, no? |
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#2
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Roger that. I know it ain't olegs or luthier's game, but it's still a 1C game, and this is a 1C forum, so I was kinda hoping someone else might jump in and shed some light.
Oh, and Dux, from the gamespot article: "The German Luftwaffe is again in trouble as new developer Gaijin Entertainment plans to release IL-2 Sturmovik: Birds of Prey on the PC, PlayStation 3, and Xbox 360, with handheld versions on the PSP and Nintendo DS." That's from the 2nd Paragraph of the article, just above the first screenshot. So I don't think I misread it But yeah I can understand everyone's doubts about it coming out for the PC. It's just that they mentioned it is all, so I was wondering... |
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#3
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![]() BTW, a serious combat flight simulation in Xbox, well, it may be, but I don't know how they will manage so many control options with so simple control devices. CEM in Xbox? And Oleg just says it's a bit harder and realistic than the common arcade thing because of some parts of the Il-2 physics engine been inherited. Just that. But, c'mon, a serious sim in Nintendo DS? That's a bit hard to believe, isn't it?
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#4
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Of course it won't be a simulation on the DS, but I sure wish it was out when I was doing my military service!
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#6
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I only doubt that a game that needs to bind 50+ keys just to get off the ground, and requires precise and well-calibrated peripherals to be enjoyable can be ported fully to a device that is controlled with two small sticks and a few buttons, without any simplification -or, if you prefer to call it this way, dumbing down- of at least a few features, like CEM, trim or AI comms, because I don't know how the h*ll are you going to control those without a keyboard or a panel. And the same goes for flaps, brakes, lights, sight controls... even independent rudder. How are you going to control those, if they're not simplified, unless it comes bundled with a full Messenger Kit keyboard? So I guess it will have Il-2 FMs, gunnery, DMs, etc., but it CANNOT have some complex management features that are impossible to control without several expensive Xbox peripherals, ok? So they must be 'automated', this is, disabled, this is, no full switch. Unless you are able to play the PC Il-2 just with this:
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#7
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Buying all those peripherals (Joystick/throttle quadrant, headset, keyboard and mouse) that WILL work on the Xbox and PS3 will still work out cheaper than buying the latest and greatest "pimped out" PC and there will be no compatability issues etc. to deal with like we have with PC's so I can see some advantages already e.g. you know for certain that when you buy the console version that you WILL be able to play it with maxed out settings just like everyone else...........which is nice
It can only be a good thing for the genre. I may even buy it for the PS3 and will still buy "Storm of War" for the PC while I'm at it. |
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#8
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Having been a major fan of the il2 series (probably close to 1,000 hours) and am still playing it almost daily I can safely say that if you make it they will come. The preview videos and the descriptions are everything that I could hope for as long as it still has the detailed simulation that we have all come to know and love. There is no current equal to these simulations. To have it only available as an arcade style game on the game stations would be a shame. I know that pc's are not the cookie cutter boxes the gaming boxes are but wow, can you imagine the possibilites! You make the programs on computers why not migrate it to the pc? I would gladly pony up some serious cash for it. My birthday is in June, guess what I want!
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#9
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![]() or this ![]() You can also connect one of those: ![]() ![]() This works with both, PC & PS3:
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#10
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Last edited by ~BeoWolf~; 06-08-2008 at 09:23 PM. |
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