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Pilot's Lounge Members meetup

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  #1  
Old 06-07-2012, 05:15 PM
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Really not blind faith in modders...honestly...and not really a cry for more planes either or cockpits for those we have now & were sort of promised in the years of developement & screenshots ( for all I know they may come with B of Moscow , but I'm not holding my breath...)Part of my question was addressing the many things /features that should work now & don't ( the list is long:RT,AI,FM.Arming,Off & on line issues,FPS,Arming...well you know the list goes on & on..) My question was/is are these problems which seem to have confounded the developers impossible for third parties to help on?
In Il-2 we didn't see the developer step up to may of the issues that were eventually solved by third party people & not the just the addition of aircraft : things like FM ( remember the 190 whinners & they had a point,( 6dof ,aircraft sound,fire & smoke effects,better interiors & modeling ( I'm thinking the 109 in particular,but others as well.) There were tons of stuff Oleg or Luthier said were good enuff & would not go back & address.What they did do is produce several versions (Pacific Fighters,1946,) that were not fully devloped in gameplay,missions etc ( in my opinion,) but that gave third parties a foundation in which to build & expand upon.
I think the last two or three posts have given me my answer:No...not possible ...not now?!
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Old 06-07-2012, 05:31 PM
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I think producing complicated models will be a lot trickier.

But don't think this will put off potential modders. If they can still create external models, which lack the internal details which may not ever be seen, but still look awesome to the everyday user, people will still happily use them.

And I probably would too. Just like I downloaded the first modded Spit mark 1 when it came out. At the time it was better than nothing.
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Old 06-07-2012, 07:39 PM
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The "better than nothing"-approach misfired for 1c/MG big time.

The regular paying customer wants it all and the glacing directly from the beginning.
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Old 06-07-2012, 08:08 PM
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Quote:
Originally Posted by robtek View Post
The "better than nothing"-approach misfired for 1c/MG big time.

The regular paying customer wants it all and the glacing directly from the beginning.

Not quite, a sim that's not still in alpha after 15 months after release would be a start.
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Old 06-07-2012, 09:15 PM
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The developer never did say exactly when they decided too go with DX instead of OpenGL, but they did say they changed the terrain to incorporate SpeedTree, because the original trees stopped the fps cold. Some people have said the original BOB was going to use the original engine, but thats not the case. BOB was always going to be built on a new game engine as the old engine wasn't capable of doing the things they wanted to accomplish. We never did find out for years if the new engine was going to be OpenGL or DX.
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Old 06-07-2012, 09:20 PM
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No, the version shown in the Mystic-Puma video was using Open-GL. This was scrapped and a new engine built (as this was using Il-2 engine)
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Old 06-07-2012, 09:24 PM
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Quote:
Originally Posted by philip.ed View Post
No, the version shown in the Mystic-Puma video was using Open-GL. This was scrapped and a new engine built (as this was using Il-2 engine)
I don't think so, that was rumour started by the forums, not something the developers ever said.
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Old 06-07-2012, 09:22 PM
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We definitely won't be seeing modders build the complex new aircraft models very quickly if at all. I wouldn't mind seeing high quality aircraft like the Lancaster as payware from the developer or 3rd parties. Although I would prefer the developer did it or got paid a decent licencing fee from the 3rd party payware.
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