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Pilot's Lounge Members meetup

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  #1  
Old 06-07-2012, 02:02 PM
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philip.ed philip.ed is offline
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Here's the post by Luthier to support my previous post:
(from this topic: http://forum.1cpublishing.eu/showthr...hlight=terrain )


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Originally Posted by luthier View Post
DISCLAIMER: THIS IS SO WORK IN PROGRESS IT'S NOT EVEN FUNNY

For today's update, we have a little TV spot about Battle of Britain from a TV show about video game peripherals that run on the Russia Today channel last week.

They were mostly interested in the TrackIR, so we gave them a little demo of our 6DOF implementation.

The TV crew caught us at just about the worst time imaginable. We were making big changes to our terrain engine. The crew came on very short notice. The day they told us they were coming, we started replacing terrain placeholders with final features. It was a tedious procedure that took several days.

We couldn't hold back development for Russia Today, and we couldn't reschedule their visit. So, on the day of the shooting, long story short, we only had half the game in working condition to show them. The other half... Well, see for yourself.

Nevertheless, we hope you will find this clip interesting. If anything, it'll give you a taste of what our development environment is really like, and all the iterations our games go through before they're good and ready.

Now, where's my asbestos suit?


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Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9
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  #2  
Old 06-07-2012, 02:45 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by philip.ed View Post
Here's the post by Luthier to support my previous post:
(from this topic: http://forum.1cpublishing.eu/showthr...hlight=terrain )
phill just because they say it is does not mean it is... look at this update from 1/22/2010 http://forum.1cpublishing.eu/showthr...cussion+Thread

look at the second pic of the br20, and then look at this from 2006 time index 2:17- there calling this NEW and UPDATE!
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  #3  
Old 06-07-2012, 02:53 PM
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Here's the thing, the first version of SoW was Open GL. They then made a new engine which was Direct X, but kept a lot of the objects.

So what I linked to is the second version, but obviously not a lot has been done on the objects.
Indeed, that video of the first SoW version shows a landscape that, to me, has much better colours and tree placements than what we currently have.
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Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9
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Old 06-07-2012, 03:43 PM
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This may not be exactly the right place for this question,and I'll understand if it is moved.It is really a hypothetical one anyway...Il-2 didn't really start to take off ( so to speak) until its code was cracked & modders had a field day ( & still are to some degree...)Could the same thing happen here ,if as mentioned all new developement to CloD is to be stopped( with the exception of well known performance & visibility issues?I'm guessing alot of still unshown ,unfinished bits are/were well along the way ( Do-17 cockpit, Bf-108 flyable,He-59 floatplane to name just three.) In looking at the work if Modders at SAS & AAS it looks as if there is a vast resource that could be a real benefit in not only fixing this sim but finally making it live up to its promise as a real historical re-do of the Battle of Britain ( France , Poland etc.) I know there are already small mods going on & mentioned at this site, but I don't dare try them as the next official patch could simply wipe them out ( at least that's my understanding.So is this possible , can modders go into this & fix it? The devlopers seem to be taking their time( and perhaps spending it on the Battle of Moscow or whatever title it will be...)or is the sim just too complex for 3rd parties to tackle?
I like many others enjoy the sim( even with indifferent FPs) but at times what it doesn't do with the features it has & don't work drive me a little crazy!
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Old 06-07-2012, 03:50 PM
csThor csThor is offline
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Quote:
Originally Posted by jamesdietz View Post
This may not be exactly the right place for this question,and I'll understand if it is moved.It is really a hypothetical one anyway...Il-2 didn't really start to take off ( so to speak) until its code was cracked & modders had a field day ( & still are to some degree...)Could the same thing happen here ,if as mentioned all new developement to CloD is to be stopped( with the exception of well known performance & visibility issues?I'm guessing alot of still unshown ,unfinished bits are/were well along the way ( Do-17 cockpit, Bf-108 flyable,He-59 floatplane to name just three.) In looking at the work if Modders at SAS & AAS it looks as if there is a vast resource that could be a real benefit in not only fixing this sim but finally making it live up to its promise as a real historical re-do of the Battle of Britain ( France , Poland etc.) I know there are already small mods going on & mentioned at this site, but I don't dare try them as the next official patch could simply wipe them out ( at least that's my understanding.So is this possible , can modders go into this & fix it? The devlopers seem to be taking their time( and perhaps spending it on the Battle of Moscow or whatever title it will be...)or is the sim just too complex for 3rd parties to tackle?
I like many others enjoy the sim( even with indifferent FPs) but at times what it doesn't do with the features it has & don't work drive me a little crazy!
I find this blind faith in "the modders" highly amusing. As it is there were a handful of people (literally) who could and did produce models for 1946 which adhered to the given standards and didn't need any or much fixing. The new 3D models are a few more notches above what we had in 1946 and given the amount of internal things (structural parts, systems etc) I doubt there is a single 3D modeller who can produce an aircraft or cockpit within a year, if the standards of MG can be achieved by private people at all (due to the question of obtaining sources, spare time vs modelling etc).

Aside this ... in my opinion the game needs other things than more aircraft. There is virtually no offline gameplay (my main gripe), FMs a mess ATM and the issues with the engine itself prevent people from investing more time into making their own solutions.
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Old 06-07-2012, 03:56 PM
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It is my impression that modding for CoD is a very much more complex endeavour as in 1946.

As most of the modders didn't meet the quality standards of 1946 this would even more so apply for CoD.

The freelance, enthusiastic, unpaid and professional modder would be a very, very rare species.

The chances for professional 3rd party contend are much higher, imo.
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Old 06-07-2012, 04:15 PM
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Really not blind faith in modders...honestly...and not really a cry for more planes either or cockpits for those we have now & were sort of promised in the years of developement & screenshots ( for all I know they may come with B of Moscow , but I'm not holding my breath...)Part of my question was addressing the many things /features that should work now & don't ( the list is long:RT,AI,FM.Arming,Off & on line issues,FPS,Arming...well you know the list goes on & on..) My question was/is are these problems which seem to have confounded the developers impossible for third parties to help on?
In Il-2 we didn't see the developer step up to may of the issues that were eventually solved by third party people & not the just the addition of aircraft : things like FM ( remember the 190 whinners & they had a point,( 6dof ,aircraft sound,fire & smoke effects,better interiors & modeling ( I'm thinking the 109 in particular,but others as well.) There were tons of stuff Oleg or Luthier said were good enuff & would not go back & address.What they did do is produce several versions (Pacific Fighters,1946,) that were not fully devloped in gameplay,missions etc ( in my opinion,) but that gave third parties a foundation in which to build & expand upon.
I think the last two or three posts have given me my answer:No...not possible ...not now?!
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  #8  
Old 06-07-2012, 04:31 PM
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I think producing complicated models will be a lot trickier.

But don't think this will put off potential modders. If they can still create external models, which lack the internal details which may not ever be seen, but still look awesome to the everyday user, people will still happily use them.

And I probably would too. Just like I downloaded the first modded Spit mark 1 when it came out. At the time it was better than nothing.
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Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up!

Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9
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