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Pilot's Lounge Members meetup

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  #1  
Old 06-07-2012, 02:06 AM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by klem View Post
I think that's generally correct. Something was happening during the last year or two before release and what we have is definitely not the product of 7 years development unless it was wandering woefully in the wilderness. Also, in that video, most if not all was taken from IL-2 1946. It has always given me the feeling that either the guts were ripped out of it for some reason (<enter political/finacial/skulduggery reason here> or it was started again from scratch around late 2009/2010.
Agree except that what you are seeing in the video is the Alpha I believe of the original SOW engine, if you look at the the cockpit at 2:10 of the 87 and then look at this video from 2006 of the upcoming storm ot war they are the same. Also there is something blurred out at the top of the screen between 2:10 and 2:20...i dont think it is a FPS indicator. i dont think it could be 46...way to choppy...unless he has a real POS PC.





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Originally Posted by philip.ed View Post
Actually, the game Luthier is playing there is the current one. This was right before they started installing the current landscape features, Luthier himself saying that parts of the current landscape could actually be seen in the video. They weren't happy to have to do it as the game was no where near ready for testing (as the choppy FPS shows).
Phil i think that is SOW, if you look at the original video from 2006 it is not smooth...meaning unoptimised code or the PC could not handle it or both, as for the landscape look at the second video..i know the quality sucks but you will see the landscapes look the same as in time index 1:48-53 of the original video I posted.







Quote:
Originally Posted by Jaws2002 View Post
I know that sometimes during 2009-2010 they fired/lost a few key programers, including their main programer that worked on Il-2 and designed a big chunk of the new game engine. It looks like the new guys aren't able to fill that void. I think they are still trying to recover from that loss.

Of course I may be wrong, but that's the only thing that would explain the dificulty they have fixing some bugs in the engine. The guys trying to fix it, are not the ones that build it.
Jaws I am %100 sure they did not start writing SOW in .NET in 2005/6, whom ever the programmers were that they lost in 2009/10 must have taken the engine with them because at the same time ilya stated they were writing a NEW engine from scratch...so they didn't try to fix the bugs in the old engine because for what ever reason they did not have access to it.. hence the reason for using .NET
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  #2  
Old 06-07-2012, 11:29 AM
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philip.ed philip.ed is offline
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No, I am 100% right. That video was posted by Luthier when the weekly CloD updates were in full swing. The cockpits will look similar because they stayed the same for CloD! Trust me, I can remember that update well.

They hadn't yet moved to speed-tree, or they were trying to make it work. The landscape, as I said, was being worked on.

It wasn't renamed to CloD until November 2010.
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  #3  
Old 06-07-2012, 01:02 PM
pupo162 pupo162 is offline
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Originally Posted by philip.ed View Post
No, I am 100% right. That video was posted by Luthier when the weekly CloD updates were in full swing. The cockpits will look similar because they stayed the same for CloD! Trust me, I can remember that update well.

They hadn't yet moved to speed-tree, or they were trying to make it work. The landscape, as I said, was being worked on.

It wasn't renamed to CloD until November 2010.

yes, the first 2 planes to be desplayed in 2006 (?) were the spit mk1, and the he111.

unfortonatly those 2 pits didnt got updated to 2011 standards, and have such a bad quality compared to its mates...

yekes.
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Old 06-07-2012, 02:02 PM
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philip.ed philip.ed is offline
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Here's the post by Luthier to support my previous post:
(from this topic: http://forum.1cpublishing.eu/showthr...hlight=terrain )


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Originally Posted by luthier View Post
DISCLAIMER: THIS IS SO WORK IN PROGRESS IT'S NOT EVEN FUNNY

For today's update, we have a little TV spot about Battle of Britain from a TV show about video game peripherals that run on the Russia Today channel last week.

They were mostly interested in the TrackIR, so we gave them a little demo of our 6DOF implementation.

The TV crew caught us at just about the worst time imaginable. We were making big changes to our terrain engine. The crew came on very short notice. The day they told us they were coming, we started replacing terrain placeholders with final features. It was a tedious procedure that took several days.

We couldn't hold back development for Russia Today, and we couldn't reschedule their visit. So, on the day of the shooting, long story short, we only had half the game in working condition to show them. The other half... Well, see for yourself.

Nevertheless, we hope you will find this clip interesting. If anything, it'll give you a taste of what our development environment is really like, and all the iterations our games go through before they're good and ready.

Now, where's my asbestos suit?


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  #5  
Old 06-07-2012, 02:45 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by philip.ed View Post
Here's the post by Luthier to support my previous post:
(from this topic: http://forum.1cpublishing.eu/showthr...hlight=terrain )
phill just because they say it is does not mean it is... look at this update from 1/22/2010 http://forum.1cpublishing.eu/showthr...cussion+Thread

look at the second pic of the br20, and then look at this from 2006 time index 2:17- there calling this NEW and UPDATE!
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  #6  
Old 06-07-2012, 02:53 PM
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philip.ed philip.ed is offline
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Here's the thing, the first version of SoW was Open GL. They then made a new engine which was Direct X, but kept a lot of the objects.

So what I linked to is the second version, but obviously not a lot has been done on the objects.
Indeed, that video of the first SoW version shows a landscape that, to me, has much better colours and tree placements than what we currently have.
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  #7  
Old 06-07-2012, 03:43 PM
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This may not be exactly the right place for this question,and I'll understand if it is moved.It is really a hypothetical one anyway...Il-2 didn't really start to take off ( so to speak) until its code was cracked & modders had a field day ( & still are to some degree...)Could the same thing happen here ,if as mentioned all new developement to CloD is to be stopped( with the exception of well known performance & visibility issues?I'm guessing alot of still unshown ,unfinished bits are/were well along the way ( Do-17 cockpit, Bf-108 flyable,He-59 floatplane to name just three.) In looking at the work if Modders at SAS & AAS it looks as if there is a vast resource that could be a real benefit in not only fixing this sim but finally making it live up to its promise as a real historical re-do of the Battle of Britain ( France , Poland etc.) I know there are already small mods going on & mentioned at this site, but I don't dare try them as the next official patch could simply wipe them out ( at least that's my understanding.So is this possible , can modders go into this & fix it? The devlopers seem to be taking their time( and perhaps spending it on the Battle of Moscow or whatever title it will be...)or is the sim just too complex for 3rd parties to tackle?
I like many others enjoy the sim( even with indifferent FPs) but at times what it doesn't do with the features it has & don't work drive me a little crazy!
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  #8  
Old 06-07-2012, 02:11 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by pupo162 View Post
yes, the first 2 planes to be desplayed in 2006 (?) were the spit mk1, and the he111.

unfortonatly those 2 pits didnt got updated to 2011 standards, and have such a bad quality compared to its mates...

yekes.
those were not the only planes in the works 2006
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