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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 06-04-2012, 02:16 PM
Flanker35M Flanker35M is offline
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My guess is that Luthier's team is patching up something the previous programmers did or did not do at all. Taking over someone elses code can be hard..
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Old 06-04-2012, 03:48 PM
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SiThSpAwN SiThSpAwN is offline
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S!

My guess is that Luthier's team is patching up something the previous programmers did or did not do at all. Taking over someone elses code can be hard..

Was the entire team swapped out when Oleg left? I thought he was the only one that left?
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Old 06-04-2012, 04:03 PM
Ataros Ataros is offline
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Was the entire team swapped out when Oleg left? I thought he was the only one that left?
At least sound designer, graphics engine, FM, AI and water programmers were fired or left IIRC and probably several others too. When people fail to deliver results in 3-5 years they have to be fired at last one day. But it may take even more time for new people to decipher old code.

It is good the idea of MMO saves the project from being shut down completely IMO.

Last edited by Ataros; 06-04-2012 at 04:05 PM.
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Old 06-04-2012, 04:13 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by Ataros View Post
At least sound designer, graphics engine, FM, AI and water programmers were fired or left IIRC and probably several others too. When people fail to deliver results in 3-5 years they have to be fired at last one day. But it may take even more time for new people to decipher old code.

It is good the idea of MMO saves the project from being shut down completely IMO.
Ok, I never knew the fate of the original team, that makes it even easier for me to swallow the problems faced right now.

As for the MMO I agree, but only something more like Warbirds but with maybe different options to get people into the game.
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Old 06-04-2012, 05:03 PM
Buchon Buchon is offline
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Originally Posted by Ataros View Post
At least sound designer, graphics engine, FM, AI and water programmers were fired or left IIRC and probably several others too. When people fail to deliver results in 3-5 years they have to be fired at last one day. But it may take even more time for new people to decipher old code.

It is good the idea of MMO saves the project from being shut down completely IMO.
They already ditched completely the old sound engine code and written a new one, and same with the graphics engine (this took 6 months).

So there no old code to decipher in those areas at least.

I guess that the new AI and FM guys are the ones having hard times.

Last edited by Buchon; 06-04-2012 at 05:07 PM.
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