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Pilot's Lounge Members meetup

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Old 06-03-2012, 10:08 PM
McHilt McHilt is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I'm all for MMO as long as it's optional.

The way i see it, the best business model is the one that doesn't infuriate the users. And since users get infuriated when they have no choice on certain things, but they all like different things, it's best to have options.

If it was my decision and it was doable, i would do it like this:

CoD is the first sim in the series.

BoM is the second sim, playable as standalone or merged with CoD.

The main game engine is the same, so improvements in that aspect carry over across all titles.

So far, it's the same as the previous IL2 series model.

Then, here comes the optional bit: people can have servers like the ones we have now, or pay a monthly fee to play on the company servers which will presumably have better scenarios and/or beefier hardware.

This way, if i want to play on the MMO servers i can pay the fee, but if i want to i can still fly on the community servers.

As long as the MMO model doesn't limit the amount of control we have over how we play, i don't care. So, either give us the above option or make the MMO sim a completely separate release based on the same engine. Forcing the users down a one way street is always the worst possible choice.
That's actually what I hope for. I'm not so much into mmo stuff and it would be nice to see this series evolve into the IL2 kind of way. Man, I'm dying to play this sim seeing all those great birds coming along but money doesn't permit kind a deal so far. Still I follow these updates patiently hoping they come up with the above scenario sooner or later.

Whatever you plan at 1C, I admire your work, I know how hard it is building something from scratch as I run my own business trying to pull off what I love so much... All the best to you guys there and keep it up.
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Old 06-04-2012, 03:52 AM
NervousEnergy NervousEnergy is offline
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I don't see how current tech, even if it's bug free and coded to a perfection of efficiency, could handle MMO scale interaction using CloD engine levels of fidelity. 100 players, sure... once the bugs get ironed out and we get an efficient dedicated server. 1000? No way. Look at the issues Eve has once you get 500+ people in a system shooting at each other with complex calcuations. But even 100 players at a time could give one heck of an experience with a bug-free CloD engine, especially if some of the ground units were also human piloted.

I'd be very happy if the product they were contemplating was more like the persistent battlefield used by the old Falcon 4. The 100 player 2 hour scenario you fly today gets tallied with all the other missions happening that day on the 1C 'MMO' servers, and you get a change in the lines the next day. It's not a single-instance MMO like Eve, but more like the multiple-instanced dungeons you get in most modern fantasy MMOs, with the outcome of the various technically distinct and unconnected instances (missions) having an overall effect on the Battle of (Britain | Moscow).

This would be immersive and fun, and doable with today's client, server, and bandwidth tech.
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