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#1
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Well, I wasn't as utterly optimistic as others in the past and I was right. And I don't see why it is going to be different this time.
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#2
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I dunno, I guess my feeling on it is this, if they dont make COD a good game for the masses, then trying to sell something, ANYTHING else under the same name will end up losing money. It would be business suicide. On that note, they are a business and they have to show that they have a future, future development is that. We have about 12 pieces from a 10000 piece puzzle... why are you trying to guess what it is until you have more of the pieces.
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#3
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<sarcasm>Nice to see people not jumping to conclusions for once...</sarcasm>
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#4
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Quote:
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#5
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Quote:
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#6
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Agree 100%
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#7
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My bet is on two separate game development streams, one pure flight sim, other MMO based on the COD engine.
Why limit your product offering, you just alienate customers? JD AKA_MattE
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#8
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Quote:
Rise of Flight had to weather the same crap from reviewers we have never flown with sporting outdated hardware and forum flyers hell bent on its demise. After almost 2 years it came in to its own despite the haters. CoD, like any other combat flight sim early in development had/has and will continue to have bugs as well as needed optimizations. Now for the combat flight sim history lesson... Il2 in 2001 did not have contemporary hardware at the time that was able to max the sim and il2 circa 2001 sported fps in the 20s on a $2k pc at release. That’s because it was designed with future hardware in mind (sound familiar?). What was different for Il2 in 2001 was a direct competitor with huge pockets that it obviously was superior to (Microsoft’s cfs2/ and later cfs3) What Il2 had in 2001 was a bucket full of bugs and potential, what it did not have was a "IL2 is broke fan club"
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#9
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You know how you can tell when your getting under someones skin? See above!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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