Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #1  
Old 05-30-2012, 04:12 PM
BlackSix BlackSix is offline
Approved Member
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Quote:
Originally Posted by addman View Post
My guess is that the announcement will be made by 1c at the E3 expo which is in June. It's the biggest annual gaming expo in the world, a lot of announcements are being made there. Is this correct B6? Will 1c have a booth at E3 this year?
I don't see 1C in this list
http://e312.mapyourshow.com/5_0/exhi...=alpha&alpha=@

Quote:
Originally Posted by csThor View Post
I won't try to drag details out of you, BlackSix, but I hope you can get my careful scepticism across to your bosses. With CloD Maddox Games (and therefor 1C) has wasted most if not all of the goodwill of the community and really needs to put flesh to the bones with the successive releases. As such any release needs to be both technically mature and interesting gameplay-wise (and I am not talking about Spitgirl-solutions here!) - especially so if a MMO service is being planned. Paying a monthly fee for mere gangbanging (which is so pre-dominant online) or a pay-to-win kind of system á la World of Tanks is not going to be the big hit 1C must be hoping for. Whatever is planned - it must be a sound concept in all the relevant areas.

Gameplay will be the deciding factor here and - pardon the frank speech - Maddox Games has totally failed in that area, since Il-2 version 1.0 was released.
I hope what my bosses have thought about it very much)
Reply With Quote
  #2  
Old 05-30-2012, 04:17 PM
Volksieg Volksieg is offline
Approved Member
 
Join Date: Jan 2012
Location: Berkshire UK
Posts: 348
Default

An MMO???

Looks like this game is going in the bin then. lol I'll look back on it fondly just as I do on my Warhammer Online account, my EVE account...etc....etc.... Just as I look back on, and get all dewy eyed when I think about, that time I had any faith in this company.

Thanks for the update though, Blacksix, even if the info you are given to share with us is beginning to leave a seriously bad taste in my mouth. Not your fault, mate.

Last edited by Volksieg; 05-30-2012 at 04:24 PM.
Reply With Quote
  #3  
Old 05-30-2012, 04:36 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by Volksieg View Post
An MMO???

Looks like this game is going in the bin then. lol I'll look back on it fondly just as I do on my Warhammer Online account, my EVE account...etc....etc.... Just as I look back on, and get all dewy eyed when I think about, that time I had any faith in this company.

Thanks for the update though, Blacksix, even if the info you are given to share with us is beginning to leave a seriously bad taste in my mouth. Not your fault, mate.
I hope this is some sort of sick joke. If this proposed MMO is the basis for the upcoming sequels to IL2COD etc., then that's all she wrote. There's no way I'm playing a flight sim MMO where the company controls the servers, missions, players etc etc etc. This is the worst possible thing that could ever happen (if this is tied to the same series we have right now).

I hope B6 can chime in and say this is a completely different standalone game that has nothing to do with the SOW/BOB/CLOD series other than sharing the broken game engine.

Looks like all the hardcore WWII guys will be stuck with 1946. That business model sold 1,000,000's of copies. Heck, just refresh the graphics in 46 and everyone would buy it all again. Leave it in open GL or w/e. But MMO = no way from me.
__________________

ATAG Forums + Stats
Reply With Quote
  #4  
Old 05-30-2012, 04:39 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Quote:
Originally Posted by ATAG_Bliss View Post
I hope this is some sort of sick joke. If this proposed MMO is the basis for the upcoming sequels to IL2COD etc., then that's all she wrote. There's no way I'm playing a flight sim MMO where the company controls the servers, missions, players etc etc etc. This is the worst possible thing that could ever happen (if this is tied to the same series we have right now).

I hope B6 can chime in and say this is a completely different standalone game that has nothing to do with the SOW/BOB/CLOD series other than sharing the broken game engine.

Looks like all the hardcore WWII guys will be stuck with 1946. That business model sold 1,000,000's of copies. Heck, just refresh the graphics in 46 and everyone would buy it all again. Leave it in open GL or w/e. But MMO = no way from me.
Have to agree, no thanks...

Terrible idea, unless they intend on making it a complete ww2 game like ww2online.
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #5  
Old 05-30-2012, 08:35 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by ATAG_Bliss View Post
I hope this is some sort of sick joke. If this proposed MMO is the basis for the upcoming sequels to IL2COD etc., then that's all she wrote. There's no way I'm playing a flight sim MMO where the company controls the servers, missions, players etc etc etc. This is the worst possible thing that could ever happen (if this is tied to the same series we have right now).

I hope B6 can chime in and say this is a completely different standalone game that has nothing to do with the SOW/BOB/CLOD series other than sharing the broken game engine.

Looks like all the hardcore WWII guys will be stuck with 1946. That business model sold 1,000,000's of copies. Heck, just refresh the graphics in 46 and everyone would buy it all again. Leave it in open GL or w/e. But MMO = no way from me.

Would be nice for the best of two worlds. I too am hoping for two separate stand alone's as the optimum. I was hoping Clod would visit other theaters after BOM...not much to add till the details emerge I guess.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #6  
Old 05-30-2012, 04:24 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by csThor View Post
I won't try to drag details out of you, BlackSix, but I hope you can get my careful scepticism across to your bosses. With CloD Maddox Games (and therefor 1C) has wasted most if not all of the goodwill of the community and really needs to put flesh to the bones with the successive releases. As such any release needs to be both technically mature and interesting gameplay-wise (and I am not talking about Spitgirl-solutions here!) - especially so if a MMO service is being planned. Paying a monthly fee for mere gangbanging (which is so pre-dominant online) or a pay-to-win kind of system á la World of Tanks is not going to be the big hit 1C must be hoping for. Whatever is planned - it must be a sound concept in all the relevant areas.

Gameplay will be the deciding factor here and - pardon the frank speech - Maddox Games has totally failed in that area, since Il-2 version 1.0 was released.
This is my concern too. Competitors' beta tests show that it is almost impossible to create balanced and interesting missions which offer something more thoughtful than capture-the-flag like scenarios.

WWII Online system where users plan and schedule missions themselves could be a partial solution though.
Reply With Quote
  #7  
Old 05-31-2012, 08:53 AM
Opitz
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by BlackSix View Post
It's problem for me, because I'm learning English but I didn't finish this process at present.
Central ideas from this articles:
1) we are developing MMO game based on CloD engine
2) announcement will be soon, June 2012 is deadline
3) it will be hardcore game (as old Il-2 and CloD) for the true simmers
4) alpha version will be ready in 2013
This will at least solve the problem with idiotic AI, right? And it is good to hear, it will be in stores in 2013!
Reply With Quote
  #8  
Old 05-31-2012, 09:46 AM
159th_Jester 159th_Jester is offline
Approved Member
 
Join Date: Apr 2011
Posts: 104
Default

I'll certainly be interested to hear how 1C intend to acomplish this MMO (even though I have zero interest in buying it.... Simply because I personally don't wish to pay subscription fees).

The thing is, both from a point of view of difficulty and hardware requirements, the CloD engine is simply not suited to a classic MMO scenario.

By definition an MMO needs a massive online community to be financially successful. The steep learning curve involved in mastering even basic flight in CloD will immediately alienate all but those currently involved in the niche flight sim market, and the need for high spec PC's to get the best performance will alienate even more people. As far as ground vehicles go, well load up CloD and change your GFX settings to medium or low and then ask yourself honestly if driving around on that landscape or manning a stationary AA gun with those graphics is an experience you'd pay a monthly fee for.

Hopefully the patch they're currently working on will be a success and by increasing frame rates overall allow lower spec PC's to bump up the GFX settings a little. If so, it would make the possibilities of an MMO based on this engine succeeding that much better.

Whatever they do, I hope 1C are unltimatelysuccessful, but at the moment I'm skeptical, and will remain so until I see some more information from the devs.
Reply With Quote
  #9  
Old 05-31-2012, 09:48 AM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

Quote:
Originally Posted by Opitz View Post
Originally Posted by BlackSix:
It's problem for me, because I'm learning English but I didn't finish this process at present.
Central ideas from this articles:
1) we are developing MMO game based on CloD engine
2) announcement will be soon, June 2012 is deadline
3) it will be hardcore game (as old Il-2 and CloD) for the true simmers
4) alpha version will be ready in 2013


This will at least solve the problem with idiotic AI, right? And it is good to hear, it will be in stores in 2013!
No no, they said the alpha in 2013... Oh wait, I see what you did there.
Reply With Quote
  #10  
Old 05-31-2012, 12:21 PM
Continu0 Continu0 is offline
Approved Member
 
Join Date: Aug 2011
Location: Luzern, Switzerland
Posts: 702
Default

Quote:
Originally Posted by Feathered_IV View Post
No no, they said the alpha in 2013... Oh wait, I see what you did there.

rofl.... Thank you, I dind´t get it at first...
__________________
AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version
Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:50 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.