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#1
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It makes sense...they've shown us tank footage...they've hinted at "cool features we can't say yet"... I can see them heading in this direction.
But yeah I'll wait for a more official announcement, those translate websites can be sketchy. |
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#2
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I hope it is being handled by a separate team to Maddox Games though, now that I think about it.
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#3
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I just hope they stick to Sim level realism and not go for mouse controls....
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#4
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Good point...
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webmaster of YoYosims, JG300 founder ![]() www.yoyosims.pl Win 7 64, i7 930@3.76, GA-EX58-UD3R, 8Gb Patriot Viper II, ATI 7970 3Gb, 5 x SSD, res.1920x1080 27'', X-Fi Extreme Music + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, Saitek Combat Pedals, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, Instrumantals Panels, iPad2 for maps [FSX, DCS Ka50, A-10C, TOH:Hinds, RoF, CoD] |
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#5
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IMO the market became so small 1C just has to use either RoF, DCS, MS Flight or this MMO business model. The old business model does not work for so few customers.
MMO f2p model would allow continuous financing and more important quick feedback from customers (voting by money). The bad news is it will take at least 2 years till release IMO. Personally I would rather fix CloD engine, release normal sequel first and only then go for the MMO wrapper. Otherwise it can easily become another 5-year project because it is suicidal to release a free-to-play game in an unfinished state. BlackSix, could you please put down a question that is very important for game announcement: Will the game use: 1) open arena similar to Warbirds, Aces High, WWII Online where all users fly in the same airspace OR 2) many simultaneous 16 vs.16 or 32 vs. 32 missions similar to WoT, WoP, WoWP where all users fly in separate games, like in limited COOPs. The 1st option is suitable for hardcore sims but requires netcode optimization for maybe 300+ connections. The 2nd option is suitable for arcade gameplay mostly. I hope Luthier takes part in competitors' beta tests and understands how hard (impossible?) it is to achieve hardcore gameplay in 16 vs. 16 duels. Another question is if there is any chance community will get SDK to mod CloD under new circumstances (( |
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#6
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About SDK I'll ask later, afterwards the end of all events. |
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#7
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Thank you very much. |
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#8
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You can have a heck of a lot of fun in MMO games if they make everyone play in the same arena and there is room for a good number of players.(300+).
If done right and of course if the engine can take it, this game could be very succesful. A modern ww2 MMO game, with air, sea and land components is badly needed. Everything available is extremely dated and tons of players would switch to the new game in a heart beat. I hope they can pull it off. Striking a balance between looks, fm's, DM, game play and performance, in a game with 300+ players in one arena is no easy task.
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#9
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No sense us passing a negative judgment on the MMO, without first seeing the details of it.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 05-30-2012 at 05:55 PM. |
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#10
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Quote:
The main appeal for people like me to 46/Clod is we can recreate and control what we want to with the tools provided. An MMO (virtually everyone I've ever seen - take WoT for example) throws all that flexibility out the window. I'd love to be proved wrong. But unless the definition of an MMO has changed, those of us that enjoy running servers, mission making, adminning or what have you just got a big kick in the nuts. I'll wait for the announcement in the hopes that this is a completely standalone game that has nothing to do with cliffs or the new series. But judging by some posts here, I think this is the future. Very sad news. |
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