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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Some of the differences can be seen in the feature comparison table on this page:
http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx Note things like "Shader Model", "Max Texture Dimension" and "Max Primitive Count". These are a few of the reasons why full DX11 support is very hard to integrate with DX9 support. |
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#2
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@Buchon - thanks for the detailed explanation. I admit some of it falls outside my immediate comprehension, but it gives me an idea of the challenges faced by the devs when they try to produce a product that looks good on all PC operating systems.
@ Colander - great link; got it bookmarked. Dovetails well with Buchon's posts on the complexities involved with working with the different graphic capabilities of our PC systems.
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