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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Quote:
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#2
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Actually I try to find a way to use my mouse for targeting, but couldn't find one till now.
But you can also set some axes (pitch/yaw) for targeting. Maybe it's possible to change it from Joystick-axes to mouse-axes through the config directly? |
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#3
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I had the problem again tonight. To me it doesn´t seem to be connected to custom-skins or playing time, it appears just random... No idea why...
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
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#4
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Seems to be a data bottle neck when there is a lot going on...could be Steam can't handle the truth
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#5
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you may proove me wrong, but those connections aren´t going via steam, or are they?
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
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#6
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few minutes ago, 6 Br-20 and 3 Spits and a Hurri off the French coast at about 10000ft, flew like a charm
just before, duel over Hawkinge, 2 109s and 2 spits over deck, let's just say i have a new radar, the fps drop... after that, 1 109 just feet wet off France, and no drop whatsoever |
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#7
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Thanks for this, JR. Correct me if I've got this wrong:
1. You and 2 RAF mates attack 6 Br20's AI -- no fps drop 2. You and 1 RAF mate (Spitfires) encounter 2 109's (human-flown) -- big fps drop 3. You (solo Spitfire) encounter single 109 (human-flown) -- no fps drop I've been finding similar in that I seem to go one-on-one with a 109 with no framerate problem, but if I get in a multi-fighter furball....I seem to get an fps drop. Encountering AI bomber formations do not affect frame rate, but if the bomber formation is flown by human opponents -- major hit on frame rate. To add to this, my RAF mates and I found a single 110 human-flown low-level raider at Ramsgate could strafe and bomb with impunity from us RAF fighters. As soon as we drew near to stop him -- frame rate would instantly drop to 1 fps. However, there were no CTD's. ( Crash to Desktop ). Right now, who knows? But a pattern seems to be developing which may help the devs troubleshoot down the road.
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#8
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No I was just joking around...I think there is a bottle neck though, and its really hard for me to want to fly online for now.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#9
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There's definitely tons of issues that need sorted, but I never notice an unplayable drop in FPS regardless of the amount of humans in an area.
I get the typical FPS loss from the objects (smoke, debris) etc., that cause them. But I don't ever monitor my FPS unless I'm trying a new driver, etc. I could be losing a whole bunch, but as long as it's fluid on the screen it doesn't really bother me. |
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#10
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In my experience this happens only -and "randomly"- when near some human player/s. Sometimes even when dogfighting one vs one. The fps recover completely when you go far enough from the player causing the problem. I don´t think is related to graphics, but more about connection issues between the involved players.
Would be nice to know if when this happens both/all players experience the same problem or only one/some of them. This bug is already in http://www.il2bugtracker.com/issues/253 You should go there, add any information you have, and vote for it.
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Win 7 64 Quad core 4Gb ram GTX 560 |
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