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#1
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Someone can help me?
Iv'e got a crash on desktop and the log.log is: redirecting CreateDXGIFactory redirecting IDXGIFactory->CreateSwapChain D3DX10CompileFromFile failed c:\program files (x86)\steam\steamapps\common\il-2 sturmovik cliffs of dover\shader.hlsl(75,37): error X3004: undeclared identifier 'lumaSampler' Win764bit, DX10mode (i think...) Thanks! |
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#2
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Topo, I really don't know, but 'shader.hlsl' is one of the files injectFxaa replaces, so I'm guessing (and only guessing) it's probably the wrong one for your system.
The latest beta patch for IL2:COD only runs in DX10 mode, so if you have that installed (and the game is running fine otherwise), make sure you copy and paste the contents of the DirectX10 folder that's found in the 'FXAA_PPI_Rev_37.zip' folder I linked to in the first post of this thread. If you're not using the last beta patch for IL2:COD, maybe you're running in DirectX9 instead and need to use the contents of the DirectX9 folder? |
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#3
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I would try downloading the files again, in case the file got damaged. Good luck |
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#4
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I placed the DX10 version in.
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#5
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I'm just another end-user here, I don't know enough about how 'injectFxaa' or Cliffs Of Dover works to offer tech-support.
The only times the injectFxx files have caused my particular game setup to crash has been when I accidentally saved the 'injFX_Settings' .H File as a .txt file and when I used one of the Sepia effect colours that wasn't recognised. I was under the impression though that all previous versions of the game prior to the latest beta patch ran in DirectX9, regardless of whether a persons graphic card was capable of running in DirectX10. I'm sure that's the reason that was given for why we're still not seeing better water/beach/river effects for example (as the devs were waiting to switch fully to DirectX10 before implementing them). Edit (26/5/12) - Just for the record, and to keep from spreading misinformation, the developers spokesperson, BlackSix, just mentioned in another thread that WindowsXP, and therefore DirectX9 (which is the highest version of DirectX WindowsXP can run) will continue to be supported. So my recollections above, that the game will eventually be DirectX10 (or higher) only, aren't accurate. Last edited by Les; 05-26-2012 at 08:03 PM. |
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#6
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Before this thread fades out altogether, thought I'd mention what I found to be an interesting coincidence.
Some random Youtubing Cliffs Of Dover player made a comment yesterday on one of my video's, so while I was replying I had a look at the video myself for the first time in ages. It must have been recorded with beta patch 14413 or the official patch that followed it, whichever one introduced the 'new' propellor effects. Check out the lighting and colours in it - That's how the default game used to look almost exactly one year ago, and is the sort of look I was trying to get with my adjustments to the current version. I think I've got it fairly close to that, but check out those reflections on the underside of the plane. Wouldn't mind seeing those brought back in at some point. |
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#7
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Just thought I'd update this thread with some more settings (attached below).
These ones are designed mainly to make the sunrises and sunsets more spectacular (until it actually gets dark, when it's better to turn them off and let the default cold moonlight light things up). They're basically the opposite of my preferred settings (and even the default ones), which are very dark and blue in comparison. Here are some comparisons between the default colours and these more colourful ones. 4am ![]() ![]() 9am ![]() 6pm ![]() 7pm ![]() ![]() 8pm ![]() ![]() 8:30pm
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#8
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Some more shots as the sun sets, using the same settings as above, attached again below.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The last two shots show the point at which the default moonlight should be allowed take over from the sunlight effect, for a more natural look. Last edited by Les; 09-01-2012 at 04:52 AM. |
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