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| Technical threads All discussions about technical issues |
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#1
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ENB is DX9 only, so is useless here.
ENB is a DX9 injector which you can tweak DX9 games, its very popular since GTAIV, it really improves the DX9 games. It not only let you adjust games effects but also add new ones, for example, it let you tweak TES Skyrim HDR and it add SSAO too, very useful with old games too. http://enbdev.com/index_en.html I really like those screenshots, you did a good job stimulating the lighting adding yellow, looks really good. Shame that this dont work with SMAA Last edited by Buchon; 05-23-2012 at 10:10 AM. |
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#2
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One bit of advice.. if you tweak colours make sure you try it with different times of day, what looks good at noon can look crap at dusk and vice versa.
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#3
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Thanks for the info Buchon.
Yeah, good advice Tommy. I've found when trying to make one selection of colour settings fit everything there's really only a small range of adjustments that can be made without compromising the look of one time of day or another. Even adjusting things for one time of day, I've been bouncing around checking the cockpit, the exterior of the plane, the ground, the horizon, the clouds, the sky, trying to keep them all balanced and not compromising the look of any one element too much. I remember Oleg saying the same thing way back when, that when the devs make visual adjustments to one thing they have to consider it's effect on all sorts of other elements as well. At least in our case as end-users we can, if we want to, create and load up different settings/looks in order to keep things looking consistent regardless of what time of day we're flying in-game, not being limited to a one size must fit all approach like the devs are. There's even potential there for mission-builders to provide custom colours or effects settings for their missions if they want... |
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#4
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Someone can help me?
Iv'e got a crash on desktop and the log.log is: redirecting CreateDXGIFactory redirecting IDXGIFactory->CreateSwapChain D3DX10CompileFromFile failed c:\program files (x86)\steam\steamapps\common\il-2 sturmovik cliffs of dover\shader.hlsl(75,37): error X3004: undeclared identifier 'lumaSampler' Win764bit, DX10mode (i think...) Thanks! |
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#5
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Topo, I really don't know, but 'shader.hlsl' is one of the files injectFxaa replaces, so I'm guessing (and only guessing) it's probably the wrong one for your system.
The latest beta patch for IL2:COD only runs in DX10 mode, so if you have that installed (and the game is running fine otherwise), make sure you copy and paste the contents of the DirectX10 folder that's found in the 'FXAA_PPI_Rev_37.zip' folder I linked to in the first post of this thread. If you're not using the last beta patch for IL2:COD, maybe you're running in DirectX9 instead and need to use the contents of the DirectX9 folder? |
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#6
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I would try downloading the files again, in case the file got damaged. Good luck |
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#7
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Quote:
I placed the DX10 version in.
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#8
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I'm just another end-user here, I don't know enough about how 'injectFxaa' or Cliffs Of Dover works to offer tech-support.
The only times the injectFxx files have caused my particular game setup to crash has been when I accidentally saved the 'injFX_Settings' .H File as a .txt file and when I used one of the Sepia effect colours that wasn't recognised. I was under the impression though that all previous versions of the game prior to the latest beta patch ran in DirectX9, regardless of whether a persons graphic card was capable of running in DirectX10. I'm sure that's the reason that was given for why we're still not seeing better water/beach/river effects for example (as the devs were waiting to switch fully to DirectX10 before implementing them). Edit (26/5/12) - Just for the record, and to keep from spreading misinformation, the developers spokesperson, BlackSix, just mentioned in another thread that WindowsXP, and therefore DirectX9 (which is the highest version of DirectX WindowsXP can run) will continue to be supported. So my recollections above, that the game will eventually be DirectX10 (or higher) only, aren't accurate. Last edited by Les; 05-26-2012 at 08:03 PM. |
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