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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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You really surprise me again and again. Again you give EXACTLY the reason I answered to this thread the way I did and it's really funny that your comment does exactly the same what you just damned so much.
Of course with your lengthy top secret knowledge of software development with millions of dollar budget, you took the suggestion seriously, didn't you? I bet you worked on Microsofts ME or Vista, right - LOL ![]() Sorry, now, seriously, what is your answer to that idea? You surely didn't come here to just flame me, did you? Should Oleg cancel these planes? Roy, same for you. What do you think about this really great idea? @JG52Uther I'd like to cancel all British planes for the ability to pick flowers after landing. Last edited by Feuerfalke; 06-04-2008 at 11:10 PM. |
#2
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![]() ![]() months now....Oleg ,if your watching ,(and I know you are ) throw the dogs a bone before they tear each other to shreads. ![]() |
#3
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#4
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You have got to be a little bit sympathetic to all of us who are wanting updates/news, it is 2 years overdue already, in my opinion software houses should not be getting folk all excited about a product that is years away from completion, so wanting a bit of news or giving suggestions is hardly a crime. I happen to agree with Bloblast, scratch the less featured planes and introduce em later. Works for me.
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#5
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Regarding the idea of scrapping flyable planes to be able to release the product, I think that the idea is not that bad from a development methodology perspective. I'm a proponent of agile development and I've seen too many projects where the feature list and resources gets frozen - while the release date is not. The trick is to let the sacred feature list free and work with continuous integration to have working code that is possible to release as fast as possible, with new releases adding new features regularly. The problem with games is that reviews are written using version 1.0 of the software (or maybe including "zero day" patches), so the product has to be feature complete on release. In the case of "non-core" flyable aircraft, I think that they could be considered out of the feature scope. Thereby they could be released in upcoming patches... However, I don't think that it's implementing the Italian planes etc that is holding up the project, even though Oleg has talked about 0,5 man year for each flyable. I guess that it's more fundamental issues of the core engine that's holding up the project. Possibly because Oleg has a vision that is better than we deserve - or demand. I think that IL2++ would do fine for most of us. Improve the graphics a bit with some shaders and increased texture sizes, better AI, multiplayer and a bit more immersion raisers for the single player campaign. That's enough for me... Last edited by mazex; 06-05-2008 at 11:48 AM. |
#6
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Oleg stated he wanted a modular approach to the engine, it could be anything thats holding things up but I don't think its the plane models themselves that doing it.
I agree that if there using agile project management and modelling planes is the problem they can simply cut out some of the flyables and keep them AI until a later date and do sprints on those when they have time but until anyone from Olegs team states what the hold up are, its all speculation and usually that speculation is almost 99% wrong 99% of the time. |
#7
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I agree more or less. From the statements Oleg has made in the past its more likely that work on the "core" game engine is whats taking so long (not the modeling of aeroplanes). Oleg has said that he wants to "code in" most of the features from the start (even if they are not actually implemented til later)...he has also said that he wants to get most of the "engine coding" done now (not later w/up-dates). Its more likely they are working on the modular/modable/expandable future and stuff like that (tools for user mods, ect...) Last edited by proton45; 06-05-2008 at 01:32 PM. |
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