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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 05-22-2012, 08:44 AM
snapperpuss snapperpuss is offline
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Please leave Snapper and Dutch alone, they are totally right on this subject.
1c is very biased to blue, let me give you a few examples.

Look at Luthier's sig over at Sukhoi. I mean what more proof do you need.
1c makes it so in the spit I have to fly with open canopy now to take advantage of the sound radar, lucky for us they forgot to decrease the performance with open canopy. Another thing MG did is take away the turning ability of the spit, so now I have to pop flaps. Lucky for us you can do it at any speed with no damage to your plane. One of my biggest gripes is
after a DF in the spit there are these huge holes in my wing, why are they there? My plane flies normal. One last thing if you run out of ammo or lose advantage to a 109 just ram him. The uber 109 with its uber DM will usally explode and give you the kill. Just like Billy Joel said Don't ask me why.

We need 100 octane for all red planes and 20lbs of boost. Bring back pre patch spitII. I need the pre-patch spit II, I don't want to take the time to learn my plane its more fun when I can just jump in a spitII and get easy kills.
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  #2  
Old 05-22-2012, 08:52 AM
pstyle pstyle is offline
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Quote:
Originally Posted by snapperpuss View Post
Please leave Snapper and Dutch alone, they are totally right on this subject.
1c is very biased to blue, let me give you a few examples.
.
I agree Snapper, there are a number of things about the Spits which are an unfair advantage - I fly them & I acknowledge this:
1. Canopy open has no performance implications. There isn't any red flyers on comms who don;t want this fixed, to my knowledge. Canopy open should slow you down. end of.
2. ramming. Not sure if it's the same for both sides, but sometimes I've collided and the other A/C has fallen apart whilst I've merrily flown on. Odd.
3. Damage decals... I don't know how confusing these are for the blue pilots, but they don't really indicate likely performance on the red A/C. Sometimes , though, I see no damage, yet cannot fly. Other times I have holes... but no effect on combat performance.

Last edited by pstyle; 05-22-2012 at 09:23 AM.
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  #3  
Old 05-22-2012, 10:31 AM
notafinger! notafinger! is offline
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Originally Posted by 6S.Manu View Post
... since it's so boring to hunt guys running circles at 1km that most of my squadmates are not flying in public servers anymore.
I agree. Since the patch the game is much less dynamic. Encountering nothing but Spit II's online is making things quite dull. Unless critical damage is inflicted on the first pass almost every combat will play out the same. The Hurricane & Spit Ia FM's should be a priority to make them competitive online.
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Old 05-22-2012, 11:57 AM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by pstyle View Post
I agree Snapper, there are a number of things about the Spits which are an unfair advantage - I fly them & I acknowledge this:
1. Canopy open has no performance implications. There isn't any red flyers on comms who don;t want this fixed, to my knowledge. Canopy open should slow you down. end of.
2. ramming. Not sure if it's the same for both sides, but sometimes I've collided and the other A/C has fallen apart whilst I've merrily flown on. Odd.
3. Damage decals... I don't know how confusing these are for the blue pilots, but they don't really indicate likely performance on the red A/C. Sometimes , though, I see no damage, yet cannot fly. Other times I have holes... but no effect on combat performance.
Trust me, that wasn't my post! LOL

But he/she did raise some valid points which few take issue -- including the canopy. Haven't collided with any 109's post patch, but I'll take the faceless "snapperpuss" word that it's only the Spit that flies away unharmed from a ramming and never the 109. Huge damage on a Spit but no change in performance? Hmmm, as I said in my response to him -- I haven't been that lucky yet!
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Old 05-22-2012, 12:00 PM
pstyle pstyle is offline
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Originally Posted by ATAG_Snapper View Post
Trust me, that wasn't my post! LOL

But he/she did raise some valid points which few take issue -- including the canopy. Haven't collided with any 109's post patch, but I'll take the faceless "snapperpuss" word that it's only the Spit that flies away unharmed from a ramming and never the 109. Huge damage on a Spit but no change in performance? Hmmm, as I said in my response to him -- I haven't been that lucky yet!
Sorry for attributing that to you!

I'm not 100% convinced on the reference to "huge" damage. but I do think the damage decals can be confusing though.
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  #6  
Old 05-28-2012, 04:55 AM
zipper
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What ??? You can drop flaps on a Spit to improve turn performance ??? Seriously ??? That flap is the least efficient flap in the game, needed more for drag, pitch adjustment and ground effect than lift.

So, yet another example showing that to play the game well one should throw reality out the window and learn the game planes. (fun, tho)

My thoughts and my thoughts alone.
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  #7  
Old 05-28-2012, 10:39 AM
41Sqn_Stormcrow
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Unfortunately some bad things from IL2.1 were transfered to IL2.2
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Old 05-30-2012, 05:33 PM
gimpy117 gimpy117 is offline
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Originally Posted by zipper View Post
What ??? You can drop flaps on a Spit to improve turn performance ??? Seriously ??? That flap is the least efficient flap in the game, needed more for drag, pitch adjustment and ground effect than lift.

So, yet another example showing that to play the game well one should throw reality out the window and learn the game planes. (fun, tho)

My thoughts and my thoughts alone.
well it is curious that those flaps on the spit do that. You are right, they are pretty inefficient flaps, non adjustable, and they drop to a super low angle which in reality should cause a heap of drag
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Old 05-31-2012, 06:33 AM
41Sqn_Stormcrow
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Originally Posted by gimpy117 View Post
well it is curious that those flaps on the spit do that. You are right, they are pretty inefficient flaps, non adjustable, and they drop to a super low angle which in reality should cause a heap of drag
The Spit flaps at least optically seem correct. They were only landing flaps and there was no way to put them on an intermediate level (which was wrongly modelled in IL2 1946 ). AFAIK, for the seafires, they placed a sort of stopper to fix the flap temporarly to an intermediate level for take off from carriers. As soon as the flaps were retracted the stoppers fell off and gone the possibility to have the flaps on an intermediate level.
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  #10  
Old 05-31-2012, 08:42 AM
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Robo. Robo. is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
The Spit flaps at least optically seem correct. They were only landing flaps and there was no way to put them on an intermediate level (which was wrongly modelled in IL2 1946 ). AFAIK, for the seafires, they placed a sort of stopper to fix the flap temporarly to an intermediate level for take off from carriers. As soon as the flaps were retracted the stoppers fell off and gone the possibility to have the flaps on an intermediate level.
You are right, the issue has been reported already: http://www.il2bugtracker.com/issues/91

Just for the record, the flaps have been sorted in 1946 already in one of the later DT patches.

The spitfires using wooden wedge were normal mk.Vs starting from a carrier. Destination: Malta.
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