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| FM/DM threads Everything about FM/DM in CoD |
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#1
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How can they extend the flaps in full flight? Should not be the case or should cause damage.
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#3
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It's relative to the engagement conditions. As others have noted...Try it in game see what you think. |
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#4
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So being 15% off max speed can hardly be described as "slow" now can it? |
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#5
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I don't have much spit experience, but when i flew the spit II on the ATAG server i easily reached 280 -290 mph in level flight!
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#6
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"Strangely", the OFFLINE Spitfire IIa does NOT lose IAS at the higher altitudes noted, but actually holds close to 300 mph IAS as it should. I've already posted this several times in this forum, but clearly "the fix is in" by a number of you in wishing to suppress the historic capabilities of the Spitfires and Hurricanes in this "sim" (I use the term loosely) to maintain an unfair and unhistoric advantage online of the 109 over the Spitfires and Hurricanes. Clearly you have the devs' ears as witnessed by the further downgrading of the Spitfire and Hurricane performance curves in the latest patch. Congrats, gentlemen.
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#7
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Rofl, they downgraded it to historic numbers, which apparantly is too much for you?
OP: Sorry for getting this thread derailed, I actually meant were you keeping your speed up at the optimized turning speed once you dropped your flaps? If not, it's very easy for a 109 to deploy partial flaps , maintaining a higher speed, and better turning via that route. As Doggles mentioned, getting too slow is just as detrimental to your turning ability as going too fast.
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i7-920 @ 4.1Ghz Gigabyte GA-X58A-UD3R 12 GB DDR3 1600 RAM GTX 560Ti with 2GB (latest beta driver) 22" monitor @ 1680x1050 TrackIR 5 Saitek X52 Saitek pedals Win7 64-bit Ultimate "Ignorance speaks loudly, so as to be heard; but its volume proves reason to doubt every word."~Wes Fessler |
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#8
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Are you implying that Maddox Games has purposely made the online flight model worse, due to bias?
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Let's all ignore the haphazard way the developers have put together the game. Everything else in the sim is broken, but the flight models probably aren't broken, right? I mean, sure, the entire game is a complete mess and crashes constantly. But that's probably because they spent sooo much time on the flight models. These models must be exactly the way the developers want them to be. That's the only explanation, right? It's gotta be the Luftmafia that's convinced MG to purposely nerf the spitfire. That makes perfect logical sense. It also makes sense that every single person on these forums who is a Blue pilot is complicit and should be blamed for the current state of the flight models (ignoring for a second that the Spit 1a is extremely competitive above 6km). We should all focus our anger on them. It's their fault. Those freedom-hating Nazi bastards. Oh wait. Maybe the FMs are broken, just like the rest of the game. Maybe if we exercise a little patience we might get representative performance in game. Maybe it's not my fault that the FM's suck. Maybe it's not von Bruhl's fault. Maybe it's not robtek's fault. One of the most immature posts I've read on these forums in a long time. Is the game broken? Yes. Is the game broken for both sides? Yes. Does trying to blame it on Axis pilots help anyone? No. Please stop. |
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#9
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Yeah, sorry, you're not going to convince me that 2000 feet is not "low" and the graphs that BlackSix posted say that even the spit 1a can reach just over 300 mph on the deck.
So yes, you were low and slow. |
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#10
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The Spit Ia's maximum speed online at 0 feet altitude is 253 mph IAS (max boost 6.25 lbs @ 3000 rpms -- there is NO 12 lbs boost modelled in Cliffs of Dover for the Mark I/Ia Spits, nor both Hurricane Marks).
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