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| Technical threads All discussions about technical issues |
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Thread Tools | Display Modes |
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#1
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Ho.ly.crap. Your set up is brilliant Les, this is fantastic! I just hopped in after not seeing too much difference from your screenshots and.. the colour is just perfect! The blue bloom reminds me of DCS HDR (on the cold setting) which I've always hated, but with this it goes perfectly with the ground colour. Sunset and sunrise are also much less pink.
Thanks so much for this, I'll do some more tweaking too as I have some rather controversial opinions on what makes a game look good. |
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#2
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Quote:
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#3
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Quote:
please make this as a mod |
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#4
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Here are some of my comparison shots...
1st image is default, 2nd my version. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I think it looks a lot better, obviously it is subjective and the look will depend on your monitor and its settings. There are my injFX_Settings.h tonemap settings. Code:
/*--------------------------------------------------- TONEMAP --------------------------------------------------------------*/ #define Gamma 1.20 #define Exposure 0.00 #define Saturation -0.40 // use negative values for less saturation. #define BlueShift 0.05 // Higher = more blue in image. #define Bleach 0.10 // Bleach bypass, higher = stronger effect #define Defog 0.055 // Strength of Lens Colors. #define FogColor float4(0.00, 0.90, 0.00, 0.90) //Lens-style color filters for Blue, Red, Yellow, White. |
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#5
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hey TOMMY the default is from original COD or from LES original zip
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#6
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1st image is with the mod turned off, i.e original CLOD, 2nd my version. Using the setting shown.
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#7
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thanks buddy
it has not much difference from the original zip that post LES At least on my screen |
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#8
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Quote:
__________________
Furbs, Tree and Falstaff...The COD killers...
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#9
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Nice variation Tommy, quite a bit more red than mine.
Furbs, here's what you should see in the 'FILTER SELECTION' part of your 'injFX_Settings' file in order to have only the colour changes (the TONEMAP effect) activated - /*------------------------------------------------------------------------------ FILTER SELECTION ------------------------------------------------------------------------------*/ // Comment to deactivate an effect. // Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP //#define USE_ANTI_ALIASING //#define USE_PRE_SHARPEN //#define USE_BLOOM *NOT WORKING //#define USE_TECHNICOLOR #define USE_TONEMAP //#define USE_SEPIA //#define USE_VIGNETTE //#define USE_POST_SHARPEN //#define USE_FINAL_LIMITER The things on that list are turned on and off by putting the // in front of them or taking them away. Assuming all Tommy did was change the TONEMAP settings, all you have to do is leave only the USE_TONEMAP activated as above and then overwrite the TONEMAP settings with the adjustments in the text Tommy provided in his last post. Last edited by Les; 05-23-2012 at 02:47 AM. |
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#10
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Hmmm, I've got a question, how can I add some contrast? It seems like that is one setting this has either a different name or just isn't there.
I would also love to add bloom but... that section doesn't work Does ENB work with this game? |
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