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Old 05-20-2012, 07:58 PM
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ElAurens ElAurens is offline
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Thank you so much for the Hawk 75s.

You know how I feel about my Curtiss Hawks...


So, I have to ask, how does she fly? I know about it's "on paper" performance, but there is more to how any aircraft flies than it's ROC and VNE numbers. It should have a fairly high roll rate, but, pilots in the day that transitioned from the P 36 to the P 40 considered the P 36 to be superior except in top speed. It will be interesting to see how it works out.



P 36s at the Cleveland National Air Races, 1939.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
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Old 05-20-2012, 10:00 PM
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Treetop64 Treetop64 is offline
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Just reading about some of the news regarding further tweaks of the AI (shared kills, etc.) and it's great. While reading about the shared kills I was wondering if it is possible to stop the AI from continuing to vigorously attack enemy aircraft that are already quite obviously in fatal distress (very heavily shot up and smoking badly, on fire, etc. but the crew not having actually bailed out). This can be quite annoying in that the AI tends to waste time and ammo pouncing all over an aircraft that is all but obliterated, while there are other enemy aircraft around that are in relatively good health that should be attended to.

As usual, thanks a gobgajillion for all the work you've into IL-2!
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Old 05-21-2012, 01:13 PM
SPITACE SPITACE is offline
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hi all can team daidalos use the SAS 109 cockpit mods and put them into the 4.12 update? they look very good if not why not? i am sure SAS web site and daidalos can work together on this.

Last edited by SPITACE; 05-21-2012 at 01:16 PM.
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Old 05-21-2012, 02:08 PM
_1SMV_Gitano _1SMV_Gitano is offline
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Quote:
Originally Posted by SPITACE View Post
hi all can team daidalos use the SAS 109 cockpit mods and put them into the 4.12 update? they look very good if not why not? i am sure SAS web site and daidalos can work together on this.
From memory texture size limit is around 8 Mb and if I recall correctly those cockpits are 100 Mb each. Definitely too much. Moreover, 3D model may be not compliant to IL-2 official specifications...
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Old 05-21-2012, 07:42 PM
stugumby stugumby is offline
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Default .50 cal HE rounds??

Just curious as i noticed on the read me the bit about the changed .50 cal belting. it mentions a He round, when did the m-2 ever have a explosive round? Im tracking AP (armor piercing) API (armor piercing incindiary) APIT(armor piercing incindiary tracer) and Ball. Just puzzled not strating to inflame another kills tigers display.
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Old 05-21-2012, 08:46 PM
JtD JtD is offline
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It never had in real life, it always had in game. Now it doesn't any more, but uses an API instead.
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Old 06-05-2012, 12:35 AM
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310thDiablo 310thDiablo is offline
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Quote:
Originally Posted by stugumby View Post
Just curious as i noticed on the read me the bit about the changed .50 cal belting. it mentions a He round, when did the m-2 ever have a explosive round? Im tracking AP (armor piercing) API (armor piercing incindiary) APIT(armor piercing incindiary tracer) and Ball. Just puzzled not strating to inflame another kills tigers display.
I have links to info on teh jug having a constant speed prop and that teh 50 cal. used a loadout of 4 api and 1 apit round in it's belt but for some reason i cannot copy and paste to here.

Please look into this for 4.12.
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Old 06-05-2012, 01:17 AM
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The HE round has been in the game since the beginning, and it's one of the reasons the .50 BMG has been less effective than it was historically. It was deleted in 4.11.1

The new belting is far better.

The in game P 47 has always had a constant speed prop, all US aircraft have them.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov

Last edited by ElAurens; 06-05-2012 at 01:22 AM.
  #9  
Old 05-22-2012, 11:19 PM
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Quote:
Originally Posted by _1SMV_Gitano View Post
From memory texture size limit is around 8 Mb and if I recall correctly those cockpits are 100 Mb each. Definitely too much. Moreover, 3D model may be not compliant to IL-2 official specifications...
Always suspected a hard limit set on on 3d modelling and texture size, and that's fine as long as we get consistent texture quality across a wide range of surfaces. And it doesn't have to be inefficient to look good. Just look a the cockpits of the I-185, Fw-190, Do-335, Tempest, Gladiator, etc. The I-185 pit in particular makes very clever use of textured 2D surfaces to depict what would otherwise be 3D objects. If only every plane in the game had that level of quality for it's cockpit...

Speaking of the I-185, it needs a key or button command to enable zooming in on the sights like all other panes in the sim. Though, on second thought, that might screw up the viewing angle of the "2D 3D objects" mentioned earlier. Hope not.

Last edited by Treetop64; 05-22-2012 at 11:23 PM.
  #10  
Old 05-23-2012, 06:03 AM
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ArcticWolf ArcticWolf is offline
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TY TD Can't wait for 4.12

Keep up the excellent work EH
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Germans surrendering to the South Alberta Regiment St Lambert sur Dives, France Aug 1944
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