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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Ok, things are starting to heat up it seems, so let me just remind us all about a very simple truth.
It's a discussion forum and people will disagree with you/me. This is an exchange of ideas. It's not a "let me see how many people i can convince i'm right" contest. Zap, i can understand your frustration if this thing gives you a headache. That doesn't mean everyone has to agree with you, especially if they don't suffer from the same thing. Everyone else opposing Zap, you are entitled to your opinion and so is he. Let's not make this into yet another thread that devolves into pointless arguments and personal attacks, especially since it's been interesting thus far. If everyone on this forum could get past the "must convince" mindset and move to "let me say my piece and just see what others say about it", it would be a much friendlier place. Cheers |
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#2
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i think zapatista concern is justified. He is not alone in having a problem with the current lighting and or prop effects.After installing the beta (not hotifx) after 10 minutes of flying i became dizzy and felt sick. I thought it might have been my blood pressure or other medication i was on.As we get older our bodies are changing. If anyone feels strange after some flying time take a break and then come back to the game after you feel better.That epilepsy filter is there for a reason and i feel since this is the "only" game i have that has a filter in it the reason would most likely be from research if this happens naturally.I hope they correct the strobe effect so it can be more enjoyable and healthy.If there is ANYTHING that needs to be given up from a real experience in flying it would and should be this small sacrifice.
this is why game labels say these things |
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#3
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Take easy guys, after looking closely at the effect I´m sure that is a over scaling bug.
I did explain it in my last post but not sure if its not clear enough or this thread is becoming a denial niche like others did in past. Anyway I had time to waste and do a graph of this bug and expose it clear, hope it informative As we can see in this screenshots the effect is over-scaled to the point of show pixels : ![]() ![]() The inner zone of the effect disc have a transparent zone that is showing aliasing (as we can see) due the over-scaling, probability that zone is what is left there for the blade joints so we can have idea of what point is reached by this over-scaling issue, and its huge Here a graph showing more or less what are we seeing : ![]() As is show in the graph what we are seeing is the over-scaled inner zone of the disc effect, the most dark one is over-sized to the point of reach the pit view, the clear zone is out of the draw zone assigned to draw the prop effect so we cant see it. Im sure that this is what is happening here, watch it by your self, its a bug. Having said that I share the idea that the propellers effect should be improved in his pit view and external view, there room to reach a more realistic representation, it should be visible under low rpm but barely in high and be affected by sun reflections and rpm range to the point of feel that we are controlling it with our hand, bringing us a better immersion. Last edited by Buchon; 05-21-2012 at 12:25 AM. |
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#4
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Quote:
very glad,ty |
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