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  #1  
Old 10-28-2012, 06:46 PM
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klem klem is offline
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Quote:
Originally Posted by adonys View Post
actually guys, you might want to switch this on SweetFX (here you have another thread with more settings, screenshots and videos), as it has them all, and SMAA is better and faster than FXAA
I tried it but it didn't do anything (I pasted all the files into the steam CoD folder). I hit the scroll lock button, also tried the Pause button.
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  #2  
Old 10-28-2012, 09:56 PM
arthursmedley arthursmedley is offline
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Les, thanks for posting . Had some really good results with this. No problem online either and helps give some relief from the "Instaglare" of daytime maps.

Like it!

Last edited by arthursmedley; 10-28-2012 at 09:58 PM.
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  #3  
Old 10-29-2012, 12:30 AM
Les Les is offline
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No probs ArthurS.

Klem, I got the 'SweetFX' utility working. It has to replace a 'd3d9.dll' file though, so I zipped up the original one as a backup and let the SweetFX one install. If you didn't overwrite that file maybe that's why it's not working?

Turns out there isn't a whole lot more to adjust with the 'SweetFX' shader suite/package/tool. In terms of it's colour control, it does basically the same thing as the 'injectFxaa_by_some_dude' utility, just a bit differently. I'm not seeing any real difference between the FXAA and the SMAA either, but haven't really analyzed it (and probably won't).

All in all though, I'm tending to think the 'SweetFX' utility is probably the better one to use. The 'injectFxaa_by_some_dude' utility is basically abandon-ware now, while the 'SweetFX' utility is still being worked on and seems to be a bit more user-friendly overall, with easier controls (eg. the settings files are easier to save, being just plain .txt files and the on/off button also takes screenshots).

There might be something about the 'SweetFX' utility I haven't found out yet that still makes the 'injectFxaa_by_some_dude' one better, but from this first look it doesn't seem so.

If you're already using the 'injectFxaa_by_some_dude' utility and are happy with how it looks, there might not be any point changing over to the 'SweetFX' one. But if you're not using either or want to check it out, I've attached the 'SweetFX' utility and some settings I tweaked for 'Cliffs Of Dover' to this post.

Just unzip the files and put them where you have 'Cliffs Of Dover' installed, but backup your 'd3d9.dll' file first as I think it gets overwritten by the 'SweetFX' one. And of course, remove the 'injectFxaa_by_some_dude' files first if you have to.

Edit 5-11-12 - Added latest SweetFX zip file containing my 'Neutral6' settings and a Readme file.

Last edited by Les; 11-04-2012 at 06:16 PM.
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Old 10-29-2012, 08:28 PM
baronWastelan baronWastelan is offline
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Quote:
Originally Posted by adonys View Post
actually guys, you might want to switch this on SweetFX (here you have another thread with more settings, screenshots and videos), as it has them all, and SMAA is better and faster than FXAA
I agree, I just tried this and it really transforms everything, thanks for the tip!

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Old 10-29-2012, 08:38 PM
lonewulf lonewulf is offline
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Hi Les

I tried the files you provided the other day and I'm very pleased with the results. The colour enhancements make a big difference. Thanks very much.
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  #6  
Old 10-29-2012, 09:40 PM
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..thank you Les! it works
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  #7  
Old 10-29-2012, 09:48 PM
adonys adonys is offline
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Les, have you ported your Neutral3 and Neutral5 to SweetFX? I would like to test the Neutral5 into SweetFX please.

Also, please note that in injector.ini you have:

Code:
[smaa]
;smaa preset one of {SMAA_PRESET_LOW, SMAA_PRESET_MEDIUM, SMAA_PRESET_HIGH, SMAA_PRESET_ULTRA}
;keep it set to SMAA_PRESET_CUSTOM to allow for custom settings
preset = SMAA_PRESET_CUSTOM
which means the SMAA is running with the settings from your custom settings (defined in SweetFX_presets.txt file, and which by default are the ones from SweetFX_settings.txt file), which are:
Code:
#define SMAA_THRESHOLD 0.12           // [0.05 to 0.20] Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS 16      // [0 to 98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 6  // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 0        // [0 to 100] Determines the percent of antialiasing to apply to corners.
and therefore somewhere in between the default SMAA_PRESET_MEDIUM (80% quality) and SMAA_PRESET_HIGH (95% quality)

if you want to see SMAA at its best, copy the settings of SMAA_PRESET_HIGH (99% quality) from SMAA.h file into your custom settings file (default is SweetFX_settings.txt file)
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Old 11-04-2012, 07:05 AM
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Quote:
Originally Posted by baronWastelan View Post




More to the point, how have you got rid of that pig awful forced weathering??
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Old 11-04-2012, 12:04 PM
Stirwenn Stirwenn is offline
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First of all, i thank you for your job Les !
I did a go several times with Sweefix and your settings. Each time, i tried to i got a CTD. I repassed all the posts above and noticed that for DX10 users they have to rename the DX9 features. Could you tell it in the future in your Readme please ?
Solution is lost in a post, it would help newcomers to save time. Your Neutral5 tweaks do it for me well and it is a real pleasure to get very well looking clouds with their shadows playing on the ground ! nice ! thx again !
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  #10  
Old 11-04-2012, 10:28 PM
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Quote:
Originally Posted by kristorf View Post
More to the point, how have you got rid of that pig awful forced weathering??
You can temporarily replace the bob_update03.SFS file:

http://simhq.com/forum/ubbthreads.ph...s/3571455.html

That's how I did it to take my Spit screens at least, works like a charm.
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