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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-19-2012, 09:03 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Jaws2002 View Post
Yeah.....I remember all those ww1 and ww2 fighter pilots memories, who all warned about avoiding attacks from the sun, because they'll instantly loose the enemy plane in the blurry prop disc and get epilepsy.
All fighter pilots talk about how dangerous it was to attack with the sun in your back.
Dicta Boelke particulary warned about the great danger of attacking from the sun.
RAF made posters with this warnings in ww2.

Yes that Huns props really in the way huh..................





Anyway

In RL you barely see the prop as you focus beyond it.

Certain lighting conditions and rpm's even weather can give reflections off the prop.

Not sure what the thinking behind the new props visuals
but they should make a clear animation for inside the pit and a film makers external prop effect outside the pit.




.

Last edited by KG26_Alpha; 05-19-2012 at 09:09 PM.
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Old 05-20-2012, 02:26 AM
SEE SEE is offline
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It looks a bit over done to me, attacking with the Sun behind you is now a problem.

Without Vsync the horizontal tearing was also a problem. Looking around I can cope with a bit of tearing but when the tearing was in my face all the time - awful.
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Old 05-20-2012, 02:35 AM
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ElAurens ElAurens is offline
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From some positions in the cockpit it almost looks like the way a digital camera captures prop rotation, that is, a series of lines moving from bottom to top, not rotational at all.

And I wonder how long it will be till some younger person that has only seen props captured with digital video complains that properly rendered props don't look... "real" ? You know the day is coming.

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Old 05-20-2012, 02:50 AM
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CWMV CWMV is offline
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I don't think there's much of a younger contingent here.
But I hope your wrong!
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