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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Hi all,
Long time since my last post. I was simply reading and patiently waiting. But this topic is important, I think. First of all: I’m a pilot, and I’ve flown many different single engine light-planes in almost any conceivable lighting conditions. 90% of the time, even taxing with idling engine, the prop is simply invisible, particularly if the flat black paint on the prop blades is in good conditions. In some cases, the prop become visible, but the view you have in real life isn’t even remotely comparable to what you see on comp screens, even the better ones. In real life, it’s easy to focus beyond the prop. Looking at a comp screen it’s hard to impossible. That said, I know too well that’s impossible to make everyone happy. Someone likes the “stroboscopic” prop, someone don’t. At the same time, I think this is one of the most important single aspects in any simulator, making the difference from a pleasant gaming time and an unbearable experience. I believe that this is a case in which an option is the only solution. If there were an option, I would choose a markedly less visible prop. I understand that this could be an issue for online flyers, but the very fact that more prop visibility could represent a disadvantage is simply demonstrating how much important it’s the point. |
#2
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I don't have the latest beta patches installed, so I can't judge for myself but I swear when this game was release many people were angry with the exact opposite thing.
Many here complained the prop effect was barely visible and should be seen more. The devs blamed the epilepsy filter for the toned down prop, and that we may never see the original prop animation. Well looks like they must of added it back and now people want it gone, that's funny. |
#3
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I like the new prop look a lot!!...I don't even notice a fit coming on at all.
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#4
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![]() Anyway In RL you barely see the prop as you focus beyond it. Certain lighting conditions and rpm's even weather can give reflections off the prop. Not sure what the thinking behind the new props visuals but they should make a clear animation for inside the pit and a film makers external prop effect outside the pit. . Last edited by KG26_Alpha; 05-19-2012 at 08:09 PM. |
#5
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It looks a bit over done to me, attacking with the Sun behind you is now a problem.
Without Vsync the horizontal tearing was also a problem. Looking around I can cope with a bit of tearing but when the tearing was in my face all the time - awful.
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#6
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From some positions in the cockpit it almost looks like the way a digital camera captures prop rotation, that is, a series of lines moving from bottom to top, not rotational at all.
And I wonder how long it will be till some younger person that has only seen props captured with digital video complains that properly rendered props don't look... "real" ? You know the day is coming. ![]()
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#7
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I don't think there's much of a younger contingent here.
But I hope your wrong! |
#8
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#9
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Let us make a clear line between "I don't like the new prop effect" and "I suffer from it".
With the new beta patch, the new prop effect is introduced into the game. Some like it, some don't, some hate it. No problem, everyone should have his own opinion. I love reading an educated debate about the visibility of prop IRL. And what does "educated" mean? You respect the opinions which you don't agree to. Whining, trash-talking are not the way. Developers did and do hear the complains of players. If you don't like anything in this game, say it politely and hope that it will be fixed in the next patch. IMHO, prop effect is only a very tiny part of the game. It is by no means a gameplay-killer. If you do suffer from this, things are completely different. Health is not something you can carelessly play with. But again, one thing should be made clear: is the adverse effect universal or individual. If everyone is affected, developers should put it at top priority and take action immediately. If only a very small number of people are affected, ain't it just more simple that they quit playing game or at least limit their playing time. From what I read in this forum, so far only ONE individual suffers from these effects. Zapatista, I fully understand your frustration, but as this case seems, your health does not allow you to play this game. I strongly recommend you quitting this game and wish you finding another hobby soon. I myself suffer from motion sickness when playing Call of Duty and cannot play more than couple of hours. |
#10
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the ONLY thing that matters here is, whether the current prop effect is anywhere close to representing what you see in real life when looking at a spinning prop, clearly it doesnt !! not one poster so far here has said it does, shouldnt that tell you something ? and "opinions" on this dont matter, neither does "liking it" or "not liking it" the purpose is to simulate what is seen from the cockpit in a real prop aircraft, the presumption is that people commenting on it being right/wrong will at least know what it looks like in real life and have some experience with it (and no, seeing it in the movies doesnt count for the previously cited reasons). by FAR, the previous milder prop effect was much closer to the real thing. anybody claiming otherwise needs to state their considerable personal RL experience to be taken seriously, and please remember we are talking about what the prop spin effect looks like MOST OF THE TIME under MOST WEATHER/LIGHT CONDITIONS, not the "well once i did see something like this, so lets make this extreme and unusual effect now a permanent and constant feature" and i challenge anybody with a medical degree to have a look at this new strobe prop effect and NOT believe there are health issues here, be this for "player comfort in long flying sessions", or the more extreme case of inducing headaches or even epileptic fits in those that are prone to it
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 05-20-2012 at 04:15 PM. |
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