Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-20-2012, 02:33 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by Blackdog_kt View Post
He told me that their instructors warned them about this and advised them to look ahead and through the prop disc, instead of focusing on it, when the sun was at their backs. So i guess it happens in reality as well.
there is a major logic flaw with that statement its the old "some of the people some of the time" versus "all of the people all of the time" issue

it is not because SOME individuals under certain specific conditions in SOME modern aircraft ( this is/was not a major issue reported by real ww2 pilots) can SOMETIMES see a mild degree of prop blurr under specific weather/light conditions , that this means that the new constant severe , ugly, and visibility-obscuring, visually-distracting and headache-creating visual effect we have now is somehow justified

for me in its current state it makes the game unplayable, its that bad
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children

Last edited by zapatista; 05-20-2012 at 02:38 AM.
Reply With Quote
  #2  
Old 05-20-2012, 02:47 AM
Buchon Buchon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 437
Default

Well ... in the positive side they are doing something to improve the props, in his official version they are far behind of RoF, DCS p51 or AoA Spit for example.

I think that what we are seeing now is a work-in-progress to a new version of props.
Reply With Quote
  #3  
Old 05-20-2012, 03:21 AM
Jaws2002 Jaws2002 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 851
Default

Quote:
Originally Posted by Buchon View Post
Well ... in the positive side they are doing something to improve the props, in his official version they are far behind of RoF, DCS p51 or AoA Spit for example.

I think that what we are seeing now is a work-in-progress to a new version of props.
I remember seing some videos from the early versions, before the release and the whole "anti epilepsy" BS, the props were really cool. Even before this last official patch they were decent.
I think they are chopping stuff and make things simpler for performance reasons. The only problem is, I keep loosing performance from patch to patch and the game looks worse and worse.
I got an average of 35 frames in ATAG last evening. I didn't have so low performance since I was playing on the old computer.
__________________
----------------------------------------
Asus Sabertooth Z77
i7 3770k@4.3GHz+ Noctua NH D14 cooler
EVGA GTX 780 Superclocked+ACX cooler.
8GB G.Skill ripjaws DDR3-1600
Crucial M4 128GB SSD+Crucial M4 256GB SSD
Seagate 750GB HDD
CH Fighterstick+CH Pro pedals+Saitek X45
Win7 64bit
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:21 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.