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Old 05-18-2012, 06:58 PM
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Fenrir Fenrir is offline
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Gentlemen, your latest vid has made me a very happy chap! I have long lamented the lack of taxi to takeoff as a mission builder, if not only for the sake of realism but also being restricted by runway length if you have a number of flights taking off at once from the same field - excellent work!

Now if the planes could arrange themselves into staggered pairs when pulling onto the runway and then take off in pairs too, that would be the piece de resistance!
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Old 05-18-2012, 08:37 PM
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Quote:
Originally Posted by Fenrir View Post
Gentlemen, your latest vid has made me a very happy chap! I have long lamented the lack of taxi to takeoff as a mission builder, if not only for the sake of realism but also being restricted by runway length if you have a number of flights taking off at once from the same field - excellent work!

Now if the planes could arrange themselves into staggered pairs when pulling onto the runway and then take off in pairs too, that would be the piece de resistance!
I cannot imagine a more brilliant piece of programming for FMB (or maybe even QMB) setups.

That really wood be brilliant and I agree totally
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Old 05-18-2012, 08:46 PM
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Before I got here I had sadly noticed that a couple of hits (or maybe a cannon hit, I had attacked Betties in a Wildcat) on my wing had made my aircraft act like the entire wing was off for about 500m of losing altitude and then it had become normal. ??? Please get this weird error fixed, I'd be thankful. For the rest of the 4.111, I have absolutely no negative experiences. GOOD JOB!
And a question: when AIs taxi and the first one gets destroyed and just lays on the way, what do the others do? Do they take evasive action or do they just wait until they get hit as well? Or maybe they crash into each other? Pls show us this kind of situations, which surely will occur in a combat flight simulator with taxiing
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Last edited by Alien; 05-18-2012 at 08:48 PM.
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Old 05-19-2012, 02:48 AM
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Yeah, I had this happen yesterday in my 109 while attacking Pe-2's. Hit me with 12.7 fire and she wouldn't straighten out until I rolled all the way to the right. Then I got control back of the aircraft. Thought it was just the 109 but the 190 did it as well. According to your report I think all aircraft suffer the same effect.
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Old 05-19-2012, 06:17 AM
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Do you have a track of that happening, can you produce one? It seems impossible to me to reproduce it myself, the aircraft behave as they should.
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Old 05-20-2012, 05:44 PM
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Quote:
Originally Posted by Fenrir View Post
Now if the planes could arrange themselves into staggered pairs when pulling onto the runway and then take off in pairs too, that would be the piece de resistance!
We plan to have all of the takeoff options that are available from "stationary" takeoff available after taxiing too. Just to make it clear, with staggered pairs you mean pair where planes are not exactly side by side ( like current Pair option in FMB) but the pair where wingman is on the side and slightly behind?

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And a question: when AIs taxi and the first one gets destroyed and just lays on the way, what do the others do? Do they take evasive action or do they just wait until they get hit as well? Or maybe they crash into each other? Pls show us this kind of situations, which surely will occur in a combat flight simulator with taxiing
This is under development, when we finish it we will probably show more exciting video than the one in current update.
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Old 05-20-2012, 07:30 PM
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Quote:
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We plan to have all of the takeoff options that are available from "stationary" takeoff available after taxiing too.
Wow, that's great news FC.

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Just to make it clear, with staggered pairs you mean pair where planes are not exactly side by side ( like current Pair option in FMB) but the pair where wingman is on the side and slightly behind?
Yes, that's what i was hoping for - maybe a formation takeoff in pairs would be too much to ask for but it'd be lovely to see the aircraft arranged as a series of 'kette' so that we have effectively two offset lines - it would have the benefit of (a) looking like the real deal, (b) taking up less of the runway distance (not generally a problem if you're only in a flight of fighters but it's a serious consideration if you're at the head of a heavily laden squad of bombers and have your escorts lined up behind!) and (c) being offset it would be far easier to tell if in closed pit if there is an a/c in front of you and when the aircraft in front has cleared sufficiently for you to takeoff.

Be great to see it - if it's possible. Best of luck!

Quote:
Originally Posted by FC99 View Post
This is under development, when we finish it we will probably show more exciting video than the one in current update.
Look forward to it. Cheers FC!

Last edited by Fenrir; 05-20-2012 at 07:35 PM.
  #8  
Old 05-20-2012, 07:55 PM
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Hope this works out, it will add so much to the realism rather than the 'straigh-line' we have endured forever... brilliant news, cheers, MP
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Old 05-20-2012, 07:58 PM
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Thank you so much for the Hawk 75s.

You know how I feel about my Curtiss Hawks...


So, I have to ask, how does she fly? I know about it's "on paper" performance, but there is more to how any aircraft flies than it's ROC and VNE numbers. It should have a fairly high roll rate, but, pilots in the day that transitioned from the P 36 to the P 40 considered the P 36 to be superior except in top speed. It will be interesting to see how it works out.



P 36s at the Cleveland National Air Races, 1939.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
  #10  
Old 05-20-2012, 10:00 PM
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Just reading about some of the news regarding further tweaks of the AI (shared kills, etc.) and it's great. While reading about the shared kills I was wondering if it is possible to stop the AI from continuing to vigorously attack enemy aircraft that are already quite obviously in fatal distress (very heavily shot up and smoking badly, on fire, etc. but the crew not having actually bailed out). This can be quite annoying in that the AI tends to waste time and ammo pouncing all over an aircraft that is all but obliterated, while there are other enemy aircraft around that are in relatively good health that should be attended to.

As usual, thanks a gobgajillion for all the work you've into IL-2!
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