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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-15-2012, 03:47 PM
Ataros Ataros is offline
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Originally Posted by ATAG_Bliss View Post
1. AI will fly in formation with any human as long as they are setup as a group in the mission. You can use as large or small of formation as you like without a single waypoint. By doing this the AI simply flies in a circle at the altitude you have preset for them. As humans hop into the AI positions (again when set as a group) the AI mask the human movements to a letter. So when more humans join in they are still flying in formation. If you do this with single planes (not groups) obviously this doesn't work.
If I understand correctly this will not work for non-flyable AI like Wellingtons? Also when hosting a coop it is not known in advance if anyone will fly bombers thus it is necessary to set waypoints even for flyable bombers and they will fly away.

The easiest way is still to use Banks' COOP-Lobby IMO:

1. copy any coop or offline mission to a missions folder
2. copy Banks' script to the same folder
3. rename the script file to match the name of mission file
4. GO.

Maybe after patch when crashes are fixed more people test it and provide feedback and bugreports.
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Old 05-15-2012, 03:52 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by Ataros View Post
If I understand correctly this will not work for non-flyable AI like Wellingtons? Also when hosting a coop it is not known in advance if anyone will fly bombers thus it is necessary to set waypoints even for flyable bombers and they will fly away.

The easiest way is still to use Banks' COOP-Lobby IMO:

1. copy any coop or offline mission to a missions folder
2. copy Banks' script to the same folder
3. rename the script file to match the name of mission file
4. GO.

Maybe after patch when crashes are fixed more people test it and provide feedback and bugreports.
I'm only talking about spawning. The rest of the mission's AI planes (if are being used can be blocked from jumping into) For even easier access to spawning you can make a single spawn point for red and blue where the planes being spawned into are with 15km of that point. That way when chosen the only options you have to spawn into are the groups you put into that vicinity. That will not affect any other bombers, AI as part of the mission, etc.

I agree with what Banks has done and hopefully he can make it absolutely idiot proof in the future. But if you know how the game works, setting up a way to start at the same time, in the air, in formation, is really easy to do without a single line of code. Even better is an AI formation on the ground with a timeout command. That way all ground starts are also lined up with plenty of time for humans to jump into them so everyone can start at the same time.
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Old 05-15-2012, 04:11 PM
BH_woodstock BH_woodstock is offline
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Getting back on topic..If it were any other game besides il2 or CloD i could care less about having a open chat or Global chat feature. But with this community and this sim it is essential to be able to go into a lobby and troubleshoot in REAL time and "recruit" and be able to see coops and DF servers and communicate in REAL time with other players.This is needed. thats why in my 1st post i stated we have a lot of great minds here.Even this person who is doing this coop program here.(I have seen the post's about it.)All im saying is something needs to be done.The amount of pilots that would be flying online RIGHT NOW would be tenfold at least!!This community is known for helping other pilots out with games and servers and info.Just remember how easy it was to recruit,troubleshoot and everything.This is what is holding this "sim" back in my opinion. I remember even seeing Oleg himself flying in DF servers and troubleshooting and communicating with pilots.Stop "selling" yourselves short and do something about it.
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Old 05-15-2012, 04:13 PM
ATAG_Bliss ATAG_Bliss is offline
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Woodstock - did you get Colander's PM?

He says it would be easy to do.
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Old 05-15-2012, 04:28 PM
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furbs furbs is offline
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Bliss, this is one of the most common COOP training missions we used to use...

All airstart...

12 spits flying above dover at 12k

15 HE111's flying at 10k heading to bomb one of the RAF bases, they start about half way across the channel.

6 109E's behind and above the bombers at 18k flying top cover.

6 109E's flying with the bombers flying close escort.

Is that possible? if it is i would love to fly it with ATAG.
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Old 05-15-2012, 04:29 PM
ATAG_Bliss ATAG_Bliss is offline
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Of course it's possible. Why wouldn't it be?

Attach your mission and I'll fix it for you.
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Old 05-15-2012, 05:01 PM
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furbs furbs is offline
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Of course it's possible. Why wouldn't it be?

Attach your mission and I'll fix it for you.

Great! with a briefing screen for both sides, then a screen to pick loadouts for everyone, then after the mission a de-briefing screen to check how everybody did.
Then 1 min after that with nobody leaving and having to rejoin, we can swap sides and go again?
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Old 05-15-2012, 04:32 PM
BH_woodstock BH_woodstock is offline
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Woodstock - did you get Colander's PM?

He says it would be easy to do.

yes sir, i just did and just now replied.

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Old 05-15-2012, 04:21 PM
Ataros Ataros is offline
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Originally Posted by ATAG_Bliss View Post
But if you know how the game works, setting up a way to start at the same time, in the air, in formation, is really easy to do without a single line of code. Even better is an AI formation on the ground with a timeout command. That way all ground starts are also lined up with plenty of time for humans to jump into them so everyone can start at the same time.
Great idea about delayed start but not self explanatory for most of users unfortunately. Maybe some coop mission-makers would want to make coop missions based on this? Anyone?
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